Super Glob

Screenshots

The title screen displays 'Super Glob' in blue stylized lettering at the top. Below is a grid-based maze layout with blue and white checkerboard sections, black walls, and bright cyan/magenta colored pixel sprites representing characters scattered throughout multiple rooms. At the bottom, yellow text reads 'MUNCH ALL THE SNACKS TO CLEAR THE LEVEL' with a small character sprite visible in the lower-left corner. The copyright text '© 1983 EPOS CORPORATION' appears at the bottom in yellow. A white film-strip border frames the entire screen.

Super Glob

4.7 (2.7K)
Arcade Action 674 plays

Super Glob is an arcade action game released in 1983 by Epos Corporation. Players control a character navigating a series of single-screen stages filled with enemies. The objective is to eliminate all enemies on each screen to advance to the next level. Players move their character in multiple directions and fire projectiles to defeat foes, while avoiding enemy contact and incoming attacks. Enemy types vary across stages, and their movement patterns become more aggressive as the game progresses. The game uses a joystick and fire button for controls, keeping the input scheme straightforward. Stages repeat with increasing difficulty, challenging players to survive longer as enemy speed and frequency increase. Super Glob offers a compact but escalating challenge typical of early 1980s coin-operated action games.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.7 / 5 (2.7K)
Last updated

Super Glob Controls — Arcade Keyboard Keys

Default keyboard bindings for Super Glob on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Glob Longplay & Gameplay Videos

Watch a full playthrough of Super Glob on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Glob" Arcade longplay 1983

External references

Frequently Asked Questions

When was Super Glob released?

Super Glob was released in 1983 for the Arcade.

Who developed Super Glob?

Super Glob was developed by Epos Corporation, available to play in your browser on RetroGameSpace.

What type of game is Super Glob?

Super Glob is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Super Glob for free?

Open this page and click "Play Now" — Super Glob runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Glob in the browser?

No. Super Glob streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Super Glob?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Super Glob work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Glob this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Glob. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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