Shadow of the Ninja

Screenshots1 / 4

A ninja character in white and yellow stands on a blue platform in the center-left area of a dark industrial stage. Purple neon-style vertical and horizontal bars form geometric barriers in the background. A health meter in purple appears in the upper-left corner. The stage features dark crosshatch texture throughout, with circular indentations visible on the blue platform. The sprite uses bold contrasting colors against the dark palette, rendered in NES-era pixel art with chunky 8-bit proportions.

Shadow of the Ninja

忍者之影

4.5 (8.3K)
NES Action 785 plays

Shadow of the Ninja is a 2-player action game released by Natsume in 1990 for the NES. Players control a ninja protagonist through multiple stages, battling enemies with a combination of sword slashes and throwing stars. The game features responsive controls for jumping, attacking, and maneuvering across platforms. Each level presents different environments with various enemy types and obstacles to overcome. Players can pick up power-ups to enhance their abilities, including weapon upgrades and temporary invincibility. The two-player mode allows cooperative play through the same stages, with both characters on screen simultaneously. The game emphasizes fast-paced action with progressively challenging enemy patterns and boss encounters at the end of each stage. Combat and platforming require careful timing and positioning to navigate obstacles and defeat enemies efficiently.

Developer
Released
Platform
NES
Genre
Action
Players
2P
Rating
4.5 / 5 (8.3K)
Last updated

About Shadow of the Ninja

Shadow of the Ninja, developed by Natsume and released for the Nintendo Entertainment System in 1990, arrived during the latter half of the NES's commercial lifespan, a period when third-party developers had mastered the hardware and were producing technically polished titles that pushed the console's capabilities. By 1990, the NES library was dense with action platformers, and ninja-themed games in particular had become a crowded genre following the success of Tecmo's Ninja Gaiden series. Natsume, a developer already building a reputation for high-quality NES work, used that competitive landscape as a benchmark and delivered a game that stood confidently alongside the genre's best entries.

The game casts players as one of two ninja operatives — Hayate or Kaede — tasked with infiltrating a dystopian future New York City ruled by the tyrannical Emperor Garuda. The year is 2056, and the city's towering, rain-slicked environments give the game a distinctly cinematic atmosphere that was striking for the era. Players can tackle the campaign solo or cooperatively with a second player simultaneously, a feature that meaningfully distinguished it from contemporaries like Ninja Gaiden, which offered no co-op mode.

Gameplay is a side-scrolling action platformer built around tight, responsive controls. The primary weapon is a katana used for close-range slashing, supplemented by a kusarigama — a chain-and-sickle weapon — that can be swung in an arc to hit enemies at varying distances and angles. The kusarigama's reach and arc make it a versatile tool for crowd control, and managing when to use the sword versus the chain weapon is a core tactical consideration throughout the game. Players can also collect sub-weapons including shurikens and bombs, which consume a limited energy resource rather than a separate ammunition count, encouraging careful rationing. A health bar governs survivability, and health-restoring items are scattered through levels, rewarding thorough exploration.

The game is structured across five stages, each subdivided into multiple sections capped by a boss encounter. Environments range from urban streets and waterways to interior fortresses and a final confrontation with Emperor Garuda himself. The level design emphasizes verticality, with frequent climbing, platform-hopping over hazards, and enemies attacking from multiple elevations simultaneously. Enemy variety is solid for the platform, including standard soldiers, armored combatants, and aerial foes that demand the player adapt attack angles on the fly.

Technically, Shadow of the Ninja impressed contemporaries with its smooth scrolling, detailed sprite work, and atmospheric soundtrack composed by Ryuichi Nitta. The game maintained consistent performance without the slowdown that plagued many NES action titles under heavy sprite loads. The visual presentation — dark color palettes, rain effects, and detailed background art — gave the game a gritty, moody tone that felt cohesive and intentional rather than incidental.

In its era, the game earned praise from gaming press and players for its polished execution, co-op functionality, and audiovisual quality. It was seen as a technically accomplished and enjoyable action game that delivered on the promise of its premise without significant shortcomings, earning a place among the more respected action titles in the NES library's final active years.

What makes it special

Shadow of the Ninja is one of the few NES action platformers to offer fully simultaneous two-player cooperative play in the ninja genre, a concrete mechanical distinction from the dominant Ninja Gaiden series of the same era. Beyond co-op, the kusarigama's swinging arc mechanic introduced a genuine dual-weapon tactical layer uncommon in contemporaries — players must actively choose between a short-range sword and a mid-range chain weapon based on enemy positioning, adding depth that rewards deliberate play rather than button-mashing. The game's cohesive cyberpunk-dystopia aesthetic, sustained across all five stages through consistent art direction and a moody soundtrack, also set it apart visually from the feudal-Japan settings typical of the genre.

Pro tips

  • Master the kusarigama's arc early — it hits enemies above and below your direct line, making it ideal for clearing crowded platforms before closing in with the sword.
  • In two-player co-op, designate one player to focus on airborne enemies while the other handles ground threats; splitting target priority dramatically reduces damage taken.
  • Conserve sub-weapons like bombs for boss encounters rather than spending them on standard enemies, as boss health pools are large and every bit of burst damage counts.
  • Learn to crouch-slash with the sword against low-profile enemies — many ground-level foes can only be reliably hit from a crouching position, and standing attacks will sail over them.
  • Prioritize picking up health-restoring items immediately when spotted; they do not persist between screen transitions in most sections, so leaving them risks losing the recovery entirely.

Shadow of the Ninja Controls — NES Keyboard Keys

Default keyboard bindings for Shadow of the Ninja on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Shadow of the Ninja Longplay & Gameplay Videos

Watch a full playthrough of Shadow of the Ninja on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Shadow of the Ninja" NES longplay 1990

Shadow of the Ninja Cheat Codes

30 community-curated cheats for Shadow of the Ninja. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Continues

    SZSNIIVG0044:09
  • 9 Continues

    PEEVZAIE
  • 1 Continue

    PEEVZAIA
  • Don't Lose Energy From Enemy Attacks

    GZVXSKSO
  • Don't Lose Energy From Falling

    AAVPGIGA
  • Maximum Energy Gained From Potion

    APOEOGGA
  • Less Energy Gained From Potion

    PAOEOGGA
  • 40 Throwing Stars On Pick-Up

    AZUAOGGO
  • 20 Bombs On Pick-Up

    GPKAVGIA
  • Infinite Shurikens

    TAKLEEVISLKLEEVS
  • Infinite Health

    06F0:10SLVXSKSO
  • Invincibility

    0601:26VSSZZESU+TZUYOLEAAVNXVLSZ
Show 18 more cheats
  • Infinite Ammo

    0662:63
  • Weapon - Shuriken

    0671:00
  • Weapon - Bombs

    0671:01
  • Y Axys

    0640:00
  • Start with max Shurikens

    LVXYOZAA
  • Lightning [hold B 6 seconds] doesn't cost any health

    SUNUGVSO
  • No Health loss when falling

    SLVOGSSO
  • Infinite Bombs

    SLNUTNVS
  • Infinite Health P1

    06F0:10
  • Infinite Shurikens P1

    0662:63
  • Boss Health Modifier

    07F8:00
  • Level Modifier

    0040:00
  • Max Weapon Power - Sword

    AANUSAYP+ZEEUVAGE
  • Max Weapon Power - Morning Star

    AAOLSAYP+AAOUSAIA
  • All Shurikens are Dagger Shurikens

    AESUGYLT+UONLZYKP
  • All Shurikens are Seeker Shurkiens

    AESUGYLT+KOVLYYUP
  • P1 Weapon Modifier

    06B2:00
  • P2 Weapon Modifier

    06B6:00
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External references

Frequently Asked Questions

When was Shadow of the Ninja released?

Shadow of the Ninja was released in 1990 for the NES.

Who developed Shadow of the Ninja?

Shadow of the Ninja was developed by Natsume, available to play in your browser on RetroGameSpace.

How many players does Shadow of the Ninja support?

Shadow of the Ninja supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is Shadow of the Ninja?

Shadow of the Ninja is a Action game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Shadow of the Ninja for free?

Open this page and click "Play Now" — Shadow of the Ninja runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Shadow of the Ninja in the browser?

No. Shadow of the Ninja streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Shadow of the Ninja?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Shadow of the Ninja work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Shadow of the Ninja this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Shadow of the Ninja. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete Shadow of the Ninja?

The game spans five stages with multiple sections each. An experienced player can complete it in roughly 45 minutes to an hour. First-time players learning enemy patterns and boss behaviors should expect closer to 1.5 to 2 hours, accounting for continues and retries on later stages.

Is Shadow of the Ninja worth playing today?

Yes, particularly for fans of NES-era action platformers. The controls are responsive, the co-op mode holds up well as a shared-screen experience, and the game's length keeps it from overstaying its welcome. Its difficulty is firm but fair, making it accessible to players with some retro action game experience.

What is the best starting strategy for new players?

Spend the first stage getting comfortable switching between the sword and kusarigama rather than defaulting to one weapon. Understanding the kusarigama's reach and angle early makes later, more crowded stages significantly more manageable. Do not rush — the game rewards patience and reading enemy movement patterns.

Is the two-player co-op mode recommended?

Strongly recommended if you have a second player available. Co-op makes the game more approachable by splitting enemy aggression, and coordinating weapon use between players adds a layer of fun not present in solo play. The game was clearly designed with co-op in mind, and the experience is notably more enjoyable with two players.

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