Super Marukin-Ban

Screenshots

The title screen displays six portrait photographs of women arranged in two rows against a burgundy background. The game logo appears centrally below, featuring stylized Japanese characters in orange and blue with a yellow "版" (version) mark. A Yuga copyright notice is visible in the lower center. The portraits use a photo-realistic style typical of early 1990s arcade graphics, with each face rendered in digitized photography format against colored rectangular backgrounds of blue, pink, and green.

Super Marukin-Ban

4.7 (3K)
Arcade Action 986 plays

Super Marukin-Ban is an arcade action game released in 1990 by developer Yuga. Players control a character navigating stages filled with enemies and obstacles, working through a series of levels that increase in challenge. The gameplay focuses on movement and combat, with players attacking foes and avoiding hazards across each stage. Controls are typical of arcade action titles from the period, using a joystick and buttons to move and strike. The game features multiple stages with distinct layouts, requiring players to clear enemies or reach goals to progress. Super Marukin-Ban occupies a niche corner of the early 1990s arcade scene, representing Yuga's entry into the action genre during a competitive era for arcade releases.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.7 / 5 (3K)
Last updated

Super Marukin-Ban Controls — Arcade Keyboard Keys

Default keyboard bindings for Super Marukin-Ban on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Marukin-Ban Longplay & Gameplay Videos

Watch a full playthrough of Super Marukin-Ban on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Marukin-Ban" Arcade longplay 1990

External references

Frequently Asked Questions

When was Super Marukin-Ban released?

Super Marukin-Ban was released in 1990 for the Arcade.

Who developed Super Marukin-Ban?

Super Marukin-Ban was developed by Yuga, available to play in your browser on RetroGameSpace.

What type of game is Super Marukin-Ban?

Super Marukin-Ban is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Super Marukin-Ban for free?

Open this page and click "Play Now" — Super Marukin-Ban runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Marukin-Ban in the browser?

No. Super Marukin-Ban streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Super Marukin-Ban?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Super Marukin-Ban work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Marukin-Ban this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Marukin-Ban. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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