Double Dragon II

Screenshots1 / 5

A side-scrolling beat-em-up level displays three pixel-art characters on a purple platform in front of a blue storefront with a metal shutter door and yellow/green stacked crates to the right. The HUD at the bottom shows white text reading "M" followed by a score display, "BI SCORE" with numerical readouts, and "XO" on the right. The color palette consists of bright blues, purples, yellows, and greens typical of 8-bit NES graphics.

Double Dragon II

双截龙2

4.5 (6.7K)
NES Action 979 plays

Double Dragon II is a side-scrolling beat 'em up action game developed by Technos Japan Corp., released in 1990 for the NES. Players control one or two martial artists fighting through multiple stages against waves of enemies using punches, kicks, and weapon pickups. The game features a cooperative two-player mode where both characters fight simultaneously on the same screen. Gameplay involves advancing through levels, defeating bosses at the end of each stage, and retrieving power-ups to increase health and damage. Controls are straightforward: punch, kick, and jump buttons allow for basic combos and movement. The game emphasizes continuous combat and enemy management rather than complex puzzles. Each stage presents distinct environments and enemy types, with increasing difficulty. Victory requires mastering timing and positioning while managing limited resources in intense, fast-paced battles.

Developer
Released
Platform
NES
Genre
Action
Players
2P
Rating
4.5 / 5 (6.7K)
Last updated

About Double Dragon II

Double Dragon II: The Revenge arrived on the NES in 1990, landing during the console's commercial peak and following the 1988 NES port of the original Double Dragon — itself a landmark title that helped define the belt-scrolling brawler genre on home hardware. Technos Japan Corp. had already proven the concept could work on Nintendo's hardware, and the sequel was built to push further in every direction: more stages, more moves, and a more elaborate story framing the action. Where the original arcade game and its NES adaptation were somewhat constrained by hardware and cartridge limitations, Double Dragon II benefited from lessons learned and delivered a noticeably more polished experience.

The NES version of Double Dragon II diverges meaningfully from its arcade source material. The most immediately noticeable change for returning players is the control scheme: the A and B buttons are mapped to directional attacks rather than punch and kick independently, meaning pressing B delivers a left-facing strike and A delivers a right-facing strike regardless of which direction the player is moving. This system rewards spatial awareness and encourages players to position enemies deliberately before engaging, giving combat a tactical dimension that the original's more straightforward layout lacked. Both Billy and Jimmy Lee are playable, and the two-player simultaneous cooperative mode — an improvement over the original NES port's alternating structure — allows a pair of players to work through all nine missions together, coordinating attacks and reviving momentum when one player falls behind.

The game's nine missions span a wide variety of environments, moving from urban streets and industrial settings through more exotic and increasingly surreal locations as the difficulty escalates. Each stage ends with a boss encounter, and the enemy roster is diverse enough to demand different approaches: some foes are best handled with throws, others with jump kicks, and certain late-game enemies can absorb significant punishment before going down. The player character gains new techniques as they accumulate experience points — a light RPG-adjacent progression system that rewards persistence and gives players a tangible sense of growth across a playthrough. Moves such as the Hurricane Kick and the Hyper Uppercut become available at higher levels, expanding the combat vocabulary considerably.

Difficulty is a defining characteristic of the NES release. The game ships with three difficulty settings — Novice, Warrior, and Supreme Master — and the ending the player receives depends on which setting they choose, with the true conclusion locked behind the hardest mode. This structure was a deliberate design choice to extend replay value and give dedicated players a concrete goal beyond simply completing the game. On Supreme Master, enemy aggression and damage output are substantially higher, and the final stages in particular demand precise execution and familiarity with the moveset.

In its era, Double Dragon II was received as a strong follow-up that addressed several criticisms of the original NES port. The simultaneous two-player mode was highlighted as a major improvement, and the expanded move list gave the game more longevity. The nine-mission structure felt substantial for a cartridge release of the period, and the game's visual presentation — while still operating within the NES's technical constraints — showed competent use of the hardware's color palette and sprite capabilities. It became a staple of rental shelves and a frequently discussed title among players who had grown up with the original, cementing Double Dragon II's place as one of the more complete brawler experiences available on the platform.

What makes it special

Double Dragon II on NES introduced a level-up system that unlocks new combat moves — including the Hurricane Kick and Hyper Uppercut — as players accumulate experience points across missions. This RPG-adjacent progression layer was uncommon in belt-scrolling brawlers of the era and gave the game a sense of character growth that most contemporaries lacked entirely. Combined with the difficulty-gated ending system, where the true finale is only accessible on the hardest setting, the design actively incentivized multiple playthroughs in a way that was ahead of the genre's standard expectations for 1990.

Pro tips

  • Use the back-attack (press the attack button opposite your facing direction) to hit enemies sneaking up behind you — it is faster and safer than turning around.
  • Prioritize reaching Level 4 as quickly as possible to unlock the Hurricane Kick, which is one of the most effective crowd-control moves in the game.
  • In two-player mode, have one player focus on grabbing enemies while the other delivers strikes — this coordination prevents friendly-fire knockdowns and clears rooms faster.
  • On later missions, use the jump kick liberally against armored enemies rather than standing combos, as it deals reliable damage and keeps you mobile.
  • To access the true ending, you must complete the game on Supreme Master difficulty — starting on Novice or Warrior will result in an alternate, truncated conclusion.

Double Dragon II Controls — NES Keyboard Keys

Default keyboard bindings for Double Dragon II on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Double Dragon II Longplay & Gameplay Videos

Watch a full playthrough of Double Dragon II on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Double Dragon II" NES longplay 1990

Double Dragon II Cheat Codes

30 community-curated cheats for Double Dragon II. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Press Start To Remove Some Enemies

    OXNTVVPK+AENTNTEA+TUNVOTIU
  • Invulnerability

    AEXXOITA
  • Start With 9 Lives

    PASVETGE
  • Infinite Lives

    SUOANXVS0432:0543203
  • Walk Anywhere On Map

    EYUSNZEI
  • Cheat Mode

    AEVOVEIL
  • Infinite Lives P1

    0432:05
  • Infinite Lives P2

    0433:09
  • Almost Invincible

    03CC:F003CC:40
  • Infinite Health P2

    041F:83
  • P1 Max Score [Tens & Hundredth]

    0486:99
  • P1 Max Score [Thousands & Millions]

    0487:99
Show 18 more cheats
  • P1 Max Score [Hundred-Thousands & Billions]

    0488:09
  • P2 Max Score [Tens & Hundredth]

    0489:99
  • P2 Max Score [Thousands & Millions]

    048A:99
  • P2 Max Score [Hundred-Thousands & Billions]

    048B:09
  • Kill Any Enemy Or Boss With 1 Knockdown

    0420:00+0421:00
  • Enemies Will Not Fight Back

    IIIEOO
  • Slow Motion

    KOTKOK
  • Enemies And Billy Are Invisible

    NOTZEY
  • No Sound

    ZOLAZO
  • Only Punching Affects Enemies And Billy

    GGGZEY
  • Billy And Enemies Fall Hard To The Ground When Knocked Down

    POTZZY
  • Enemies Get Sucked Into The Air When Hit (Be Careful This May Happen To Billy As Well)

    PTTXXX
  • Mode A Much More Power

    NYYLPE
  • Gain A Heart Everytime You Hit An Enemy

    EKINNL
  • Disable Level 4 Wall Trap

    NYZSIU
  • Enemies Slowly Rise To Their Death

    IIIZEY
  • Billy Disappears When Hit And Reappears At A Different Location

    EEIIOY
  • Enemies Are Stronger And Fall As If Falling Off A Cliff

    NEYZEY
Play Now

External references

Frequently Asked Questions

When was Double Dragon II released?

Double Dragon II was released in 1990 for the NES.

Who developed Double Dragon II?

Double Dragon II was developed by Technos Japan Corp., available to play in your browser on RetroGameSpace.

How many players does Double Dragon II support?

Double Dragon II supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is Double Dragon II?

Double Dragon II is a Action game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Double Dragon II for free?

Open this page and click "Play Now" — Double Dragon II runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Double Dragon II in the browser?

No. Double Dragon II streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Double Dragon II?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Double Dragon II work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Double Dragon II this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Double Dragon II. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Double Dragon II on NES?

A single playthrough across all nine missions typically takes between 45 minutes and 1.5 hours depending on difficulty setting and player familiarity. Supreme Master runs take longer due to the increased punishment from enemies and the need for more careful play.

Is the two-player mode worth playing over solo?

Yes. The simultaneous two-player cooperative mode is one of the NES version's biggest improvements over its predecessor, which used alternating play. Playing with a partner makes crowd control significantly easier and adds a coordination element that makes the experience more dynamic.

What is the most common mistake new players make?

New players often ignore the directional attack system and mash buttons without repositioning, leading to missed hits and unnecessary damage. Learning to place enemies to your left or right before attacking — rather than chasing them — is the single biggest skill improvement available early on.

Is Double Dragon II worth playing today?

For fans of classic NES action games, yes. The move progression system, the difficulty-gated ending, and the solid two-player co-op give it more structure than many brawlers of its era. Players unfamiliar with the genre's conventions may find the controls unintuitive at first but rewarding once internalized.

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