Blast Corps

Screenshots1 / 2

Overhead isometric view of a construction site with a yellow bulldozer in the center surrounded by explosive detonations marked by red arrows and orange fire bursts. A large industrial building with a corrugated metal roof dominates the background, with a green tractor visible on the left side. The terrain shows brown dirt roads and patches of green vegetation. A white score display reading $145560 appears in the upper right corner. The graphics use pre-rendered 3D backgrounds with flat sprite-based vehicles characteristic of N64-era rendering.

Blast Corps

爆破军团

4.3 (4.4K)
N64 Action 557 plays

Blast Corps is an action game developed by Rareware and released in 1997 for Nintendo 64. Players control a variety of vehicles tasked with demolishing buildings and clearing obstacles from the environment. The core gameplay revolves around piloting different machines—a bulldozer, tank, excavator, and motorcycle—each with distinct destruction mechanics and handling characteristics. Levels present specific demolition objectives that must be completed within time limits. The N64 controller handles vehicle movement and destruction actions. The game progresses through increasingly complex scenarios where strategic vehicle selection and precise positioning determine success. Blast Corps combines straightforward demolition mechanics with varied level design, requiring players to learn each vehicle's capabilities and adapt their approach to different environmental challenges.

Developer
Released
Platform
N64
Genre
Action
Players
1P
Rating
4.3 / 5 (4.4K)
Last updated

About Blast Corps

Blast Corps arrived in early 1997, landing on the Nintendo 64 at a pivotal moment — the console had launched in North America only months prior in September 1996, and the platform was still establishing its software identity beyond the landmark Super Mario 64. Rareware, fresh off its celebrated Donkey Kong Country trilogy on the Super Nintendo, was eager to demonstrate what it could do with Nintendo's new 64-bit hardware, and Blast Corps served as one of the studio's first N64 releases alongside the concurrent development of GoldenEye 007. The game's premise is immediately arresting: a runaway nuclear missile carrier is locked on a straight-line autopilot course and cannot be stopped or steered. Any structure in its path will trigger a catastrophic detonation. The player's job is to demolish every building, wall, and obstacle standing in the carrier's way before it arrives, using a rotating roster of heavy demolition vehicles. This single-sentence pitch encapsulates the game's genius — destruction is not chaos but obligation, and the clock is always ticking somewhere in the background. The vehicle roster is the mechanical heart of Blast Corps. Players pilot machines ranging from the J-Bomb, a rocket-powered mech that stomps buildings flat, to the Thunderfist, a bipedal robot that punches structures apart, to the Backlash, a dump truck that must execute precise handbrake slides to knock buildings sideways with its trailer. Each vehicle handles completely differently, and many levels are designed around a single machine's quirks, forcing players to internalize its momentum, turning radius, and attack method before they can clear a stage efficiently. Controls are mapped to the N64's analog stick, and the variable resistance of the stick translates meaningfully into vehicle speed and steering sensitivity — a technical detail that gave the game a tactile weight uncommon for the era. Level structure is deceptively layered. The primary objective in each stage is always to clear the carrier's path, but once that is accomplished, secondary challenges open up: collecting scattered scientists, finding hidden vehicles, and earning platinum medals by completing stages with maximum efficiency. These bonus objectives transform what might have been a short, linear experience into a substantial replay loop. The game also includes a surprising late-game twist where the carrier's path is cleared and the player must then travel to remote planetary locations to disarm the warheads themselves, shifting the tone from frantic demolition to exploratory puzzle-solving. In its era, Blast Corps was received as a showcase of Rareware's technical ambition. The draw distance, vehicle physics, and environmental destruction were cited as demonstrations of the N64's capabilities at a time when players and press were still calibrating expectations for the hardware. The game's difficulty curve was noted as steep — early stages are forgiving tutorials in disguise, but mid-game levels introduce vehicle combinations and tight corridors that demand precision. Critics and players of the time appreciated the originality of the concept, and the game earned strong notices across specialist gaming press in Europe and North America, cementing Rareware's reputation as one of the N64's most inventive second-party studios.

What makes it special

Blast Corps is one of the earliest console games to make environmental destruction a core, mandatory gameplay mechanic rather than a cosmetic side effect. Every building demolished is a puzzle solved under time pressure, and the game's insistence on using a different vehicle — each with its own physics model — for different demolition tasks was a design philosophy well ahead of its time. The late-game pivot to off-world planetary stages, where the frantic demolition tone gives way to quiet exploration, is a tonal shift that surprised players in 1997 and remains a memorable structural choice that few action games of the era attempted.

Pro tips

  • Learn each vehicle's turning radius before committing to a demolition path — overshooting a building and losing time is the most common early mistake.
  • In Backlash stages, practice the handbrake slide in an open area first; the trailer must connect with the building, not the cab.
  • After clearing the carrier's path, immediately switch focus to scientist locations — their positions are fixed and memorizable with repetition.
  • The J-Bomb's rocket jump can reach elevated platforms and rooftops that ground vehicles cannot, unlocking hidden items in several stages.
  • Platinum medals require near-perfect routes; study the carrier's speed and plan your demolition order from the far end of the path backward to avoid backtracking.

Blast Corps Controls — N64 Keyboard Keys

Default keyboard bindings for Blast Corps on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Blast Corps Longplay & Gameplay Videos

Watch a full playthrough of Blast Corps on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Blast Corps" N64 longplay 1997

Blast Corps Cheat Codes

30 community-curated cheats for Blast Corps. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Hydraulics Sidesweeper

    803EDB510063803EDC000063
  • Infinite Missiles Motor Bike

    803F8AC30063803F8B720063
  • Infinite Boosts Buggy Vehicle

    803EE3010064803EE3B00064
  • Ballista Can Drive Through Anything

    803F8A680001803F8B170001
  • Found All RDUS

    8036E9CCC3508036EA7C00508036E9CC0050
  • Found All Survivors

    8036E9C900FF8036EA7000FF
  • Found All Scientists

    80364AD0003F80364B80003F
  • Activator 1

    D03765E80000
  • Activator 2

    D03765EA0000
  • 16-Bit Activator

    D13FEEC40000
  • Missile Truck Never Moves

    812BCD98A5C0812BA428A5C0812BA388A5C0
  • Stop The Missile Truck

    8936405A0000893643DA00008936432A0000
Show 18 more cheats
  • J-Bomb Always Flying

    803F78230000803F7C430000803F7B930000
  • Bouncing J-Bomb

    803F78660001803F7BE60001803F7B360001
  • J-Bomb Floats Through Anything

    803F775A0001803F7B7A0001803F7ACA0001
  • Rapid Fire Ballista

    803F875D0000803F8B7D0000803F8ACD0000
  • Rapid Fire Sideswipe

    803ED8860000803EDC060000803EDB560000
  • Dump Truck Can Drive Through Anything

    813EE7880101813EEB080101813EEA580101
  • Red, White, & Blue Car Can Drive Through Anything

    813EEB680101813EEEE80101813EEE380101
  • Skyfall Can Drive Through Anything

    813EDFD80101813EE3580101813EE2A80101
  • Police Car Can Drive Through Anything

    813F8B780101813F8EF80101813F8E480101
  • Red Car Can Drive Through Anything

    813FC1580101813FC5780101813FC4C80101
  • Van Can Drive Through Anything

    813F8F480101813F92C80101813F92180101
  • Never Lose Sideswipes

    812B328C2400812B091C2400812B087C2400
  • Never Lose Sideswipes (Alternate)

    812B32842400812B09142400812B08742400
  • Gain Sideswipes Instead Of Losing Them

    812B32860001812B09160001812B08760001
  • Stop Timer

    81272E642400812713942400
  • Bulldozer Can Drive Through Anything

    813EE3B80101813EE7380101813EE6880101
  • Lap Modifier (Racing Levels - 0F00 For Always Last Lap)

    813677D4000081367B54000081367AA40000
  • Always 170 Buildings Destroyed

    812C4814A27B
Play Now

External references

Frequently Asked Questions

When was Blast Corps released?

Blast Corps was released in 1997 for the N64.

Who developed Blast Corps?

Blast Corps was developed by Rareware, available to play in your browser on RetroGameSpace.

How many players does Blast Corps support?

Blast Corps is a single-player Action game for the N64.

What type of game is Blast Corps?

Blast Corps is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Blast Corps for free?

Open this page and click "Play Now" — Blast Corps runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Blast Corps in the browser?

No. Blast Corps streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Blast Corps?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Blast Corps work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Blast Corps this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Blast Corps. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Blast Corps?

Clearing the main carrier stages takes roughly 4 to 6 hours for a first-time player. Earning platinum medals on every stage and completing all bonus objectives, including the off-world levels, extends total playtime to 15 hours or more depending on skill level.

Is Blast Corps difficult for new players?

The opening stages ease players in gently, but difficulty rises sharply once vehicle-specific stages and narrow corridors appear. The Backlash truck in particular has a learning curve that catches many players off guard. Patience with each vehicle's unique physics is the key to progress.

What is the best starting strategy for a new player?

Focus entirely on clearing the carrier's path on your first attempt at each stage without worrying about scientists or medals. Once you know the layout and which vehicles are available, replay stages with a planned demolition route to chase secondary objectives efficiently.

Is Blast Corps worth playing today?

Yes, provided you can access original N64 hardware or a licensed emulation platform. The core mechanic of mandatory, physics-driven destruction remains distinctive, and no later game replicates its specific design. The controls feel dated by modern standards but are learnable within a session or two.

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