Released in 1991 for DOS, Conquests of the Longbow: The Legend of Robin Hood arrived during a golden era for Sierra On-Line's adventure game output. By this point in the DOS platform's lifecycle, VGA graphics had become the standard for premium titles, and Sierra was pushing the boundaries of what point-and-click adventure games could look and feel like. The game followed Sierra's earlier Conquests of Camelot (1990), which used the same engine and similarly drew on rich medieval legend as its source material. Conquests of the Longbow was developed using Sierra's SCI (Sierra Creative Interpreter) engine, which powered many of the company's most celebrated titles of the era and supported 256-color VGA visuals, digitized sound, and MIDI music — all of which the game used to impressive effect for its time. The story casts the player as Robin Hood, operating from Sherwood Forest and tasked with raising a ransom to free King Richard I from Austrian captivity. The narrative draws heavily on traditional Robin Hood folklore, incorporating characters such as Maid Marian, Friar Tuck, Little John, and the Sheriff of Nottingham. Gameplay blends point-and-click adventure mechanics with a modest moral scoring system: players accumulate "greenman points" based on how ethically they handle situations, such as whether they rob travelers indiscriminately or only target the genuinely corrupt. This adds meaningful replay value and encourages thoughtful decision-making rather than brute-force puzzle solving. The game is structured around a series of days, each presenting new missions and encounters across Sherwood Forest and the surrounding region. Players must manage resources, interact with a wide cast of characters, and solve inventory-based puzzles to progress. Some sequences require quick reflexes, including archery contests and timed escapes, which break up the slower puzzle-solving pace. The interface uses Sierra's familiar icon-based point-and-click system, with verbs such as "look," "talk," "use," and "pick up" selectable from an on-screen menu. Navigation is handled by clicking destinations on richly illustrated screens. The game also features a gem-reading mini-game tied to Maid Marian's mystical communications, adding a layer of puzzle variety. In its era, the game was praised for its atmospheric writing, detailed artwork, and faithful yet imaginative treatment of the Robin Hood legend. The moral scoring system was noted as an unusually thoughtful design choice for the genre, rewarding players who engaged with the story's ethical dimensions. The game's multiple endings, determined in part by the player's accumulated moral score, gave it a sense of consequence rare in adventure games of the period. It stands as one of the more narratively ambitious DOS adventure games of the early 1990s.
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Conquests of the Longbow - The Legend of Robin Hood
Conquests of the Longbow: The Legend of Robin Hood is a 1991 DOS role-playing game developed by Interplay Productions. Players control Robin Hood gathering companions and fighting the Sheriff of Nottingham's forces in Sherwood Forest. The game combines exploration, character recruitment, and turn-based tactical combat. Players recruit famous figures like Little John and Will Scarlet to strengthen the party. Combat employs a turn-based system managing multiple party members in simultaneous action. The narrative unfolds through quest-driven missions tied to the Robin Hood legend, with exploration of various regions and optional side encounters. Players manage equipment, resources, and party composition while making tactical decisions in combat. Dialogue trees and character interactions advance the story. The interface uses keyboard controls typical of early 1990s computer RPGs.
- Released
- 1991
- Platform
- DOS
- Genre
- RPG
- Players
- 1P
- Rating
- 4.4 / 5 (4.6K)
- Last updated
About Conquests of the Longbow - The Legend of Robin Hood
What makes it special
Conquests of the Longbow features a "greenman points" moral scoring system that directly influences the game's ending, a mechanic that was notably ahead of its time for 1991 adventure games. Rather than simply rewarding puzzle completion, the game tracks the ethical weight of the player's choices — sparing innocent travelers, choosing mercy over violence — and delivers one of several distinct conclusions based on that accumulated score. This gave players genuine narrative agency in an era when most adventure games offered a single fixed outcome.
Pro tips
- Maximize your greenman points by robbing only corrupt or wealthy targets — sparing innocent travelers preserves your moral score and unlocks better endings.
- Pay close attention to every conversation with Maid Marian; her gem-reading sequences contain clues essential for solving later puzzles.
- Save your game frequently and across multiple slots — some days have timed or action sequences that can end your run unexpectedly.
- Explore every screen thoroughly before advancing the day; certain items and interactions disappear permanently once a new day begins.
- In the archery contest, take your time to line up shots carefully — rushing increases the chance of missing and losing standing with the Merry Men.
Conquests of the Longbow - The Legend of Robin Hood Controls — DOS Keyboard Keys
Default keyboard bindings for Conquests of the Longbow - The Legend of Robin Hood on our in-browser DOS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
DOS games use the keyboard directly as the controller — there is no console-button mapping. Open the in-game documentation or check the game-specific options screen for the key layout used by this title.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Conquests of the Longbow - The Legend of Robin Hood Longplay & Gameplay Videos
Watch a full playthrough of Conquests of the Longbow - The Legend of Robin Hood on DOS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Conquests of the Longbow - The Legend of Robin Hood" DOS longplay 1991
External references
Frequently Asked Questions
When was Conquests of the Longbow - The Legend of Robin Hood released?
Conquests of the Longbow - The Legend of Robin Hood was released in 1991 for the DOS.
How many players does Conquests of the Longbow - The Legend of Robin Hood support?
Conquests of the Longbow - The Legend of Robin Hood is a single-player RPG game for the DOS.
What type of game is Conquests of the Longbow - The Legend of Robin Hood?
Conquests of the Longbow - The Legend of Robin Hood is a RPG game for the DOS, playable instantly in your browser — no downloads, no installs.
How can I play Conquests of the Longbow - The Legend of Robin Hood for free?
Open this page and click "Play Now" — Conquests of the Longbow - The Legend of Robin Hood runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Conquests of the Longbow - The Legend of Robin Hood in the browser?
No. Conquests of the Longbow - The Legend of Robin Hood streams from a public archive into a browser-side DOS emulator. Nothing is installed on your computer.
Can I save my progress in Conquests of the Longbow - The Legend of Robin Hood?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original DOS cartridge supported.
Does Conquests of the Longbow - The Legend of Robin Hood work on mobile devices?
Yes — the DOS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Conquests of the Longbow - The Legend of Robin Hood this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Conquests of the Longbow - The Legend of Robin Hood. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to complete Conquests of the Longbow?
A focused playthrough typically takes 8 to 12 hours, though players exploring all dialogue options, attempting multiple moral paths, or replaying for different endings may spend considerably more time with the game.
Is the game difficult for newcomers to Sierra adventure games?
The game is moderately challenging. Puzzle logic is generally fair, but some timed sequences and the risk of permanently missing items on a given day can frustrate newcomers. Frequent saving across multiple slots is strongly recommended.
Is Conquests of the Longbow worth playing today?
Yes, particularly for fans of classic adventure games and Arthurian or medieval folklore. The moral scoring system, multiple endings, and atmospheric writing hold up well, though players should expect the deliberate pacing typical of early 1990s Sierra titles.
What is the most common mistake new players make?
Failing to save often enough and advancing days without collecting all available items. Several key objects and story triggers are only available on specific days, and missing them can make the game unwinnable without an obvious warning.