Crime City

Screenshots1 / 2

A red-shirted player character stands on a green truck bed against a bright blue sky with downtown buildings in the background. Two enemies in blue and red clothing leap through the air above the truck. The top HUD displays score, high score, time, insert coin prompt, and credit indicators in red and yellow text. The bottom shows "STICK" and "TIME 101" along with a "CREDIT 1/5" counter. Pixel-art sprites are rendered in primary colors against flat colored backgrounds with a side-scrolling perspective.

Crime City

犯罪城市

4.5 (1K)
Arcade Action 641 plays

Dive into Crime City, a celebrated action title that showcases the best of Arcade gaming. With its engaging design and rewarding gameplay, it remains a benchmark for the genre.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.5 / 5 (1K)
Last updated

About Crime City

Crime City is a side-scrolling beat-'em-up arcade game developed and published by Taito Corporation Japan in 1989, arriving at a moment when the genre was rapidly gaining momentum in coin-op halls worldwide. The late 1980s arcade scene was defined by a surge of brawler titles, and Taito positioned Crime City as a gritty, street-level response to that trend, giving players a gun-toting, fist-swinging experience set against a backdrop of urban crime and corruption. The game supports up to two simultaneous players, a feature that was central to its arcade appeal and encouraged cooperative play at the cabinet.

Players take on the roles of a pair of plainclothes detectives tasked with cleaning up a city overrun by criminals. The gameplay unfolds across multiple stages, each set in a distinct urban environment — streets, warehouses, docks, and other crime-ridden locales that were visual shorthand for the gritty action cinema of the era. The side-scrolling perspective moves automatically to the right, pushing players forward through waves of enemies that must be dispatched before progress is possible. The control scheme is straightforward: a joystick handles movement and a button layout covers punching, kicking, and firing a handgun. The firearm adds a ranged dimension uncommon in pure brawlers of the period, allowing players to shoot enemies at a distance while still relying on close-quarters combat for crowd control. Ammunition is limited, however, so players must balance when to shoot and when to engage hand-to-hand, adding a layer of resource management to the otherwise arcade-simple loop.

Enemy variety escalates as players advance through the stages, with standard street thugs giving way to tougher, more aggressive foes that absorb more punishment and attack in coordinated patterns. Each stage culminates in a boss encounter that demands more deliberate play, as bosses have distinct attack patterns and require players to identify openings rather than simply button-mashing. Power-ups and health-restoring items are scattered throughout the stages, rewarding exploration and attentiveness to the environment. The game's visual style leaned into the aesthetic of late-1980s action films, with chunky sprite work, bold color palettes, and enemy designs that evoked the era's popular crime thriller imagery.

In its arcade context, Crime City performed as a reliable earner for operators. The two-player cooperative mode was a proven formula for driving repeat play and extending sessions, as partners could revive each other's momentum and tackle the game's escalating difficulty together. The cabinet's pick-up-and-play accessibility meant that even casual arcade-goers could jump in for a few credits, while the increasing challenge of later stages gave dedicated players a reason to keep feeding coins. Taito's hardware of the period delivered smooth scrolling and responsive controls, which were baseline expectations for a credible arcade brawler. Crime City did not redefine the genre, but it delivered a competent and entertaining execution of the beat-'em-up formula at a time when the genre was at peak popularity in arcades, and it stands as a representative example of Taito's action output in the final years of the 1980s.

Pro tips

  • Conserve your handgun ammunition for boss fights and heavily armored enemies — wasting shots on basic thugs will leave you vulnerable at critical moments.
  • In two-player mode, coordinate so one player focuses on crowd control up close while the other uses ranged attacks to thin out incoming enemies from a distance.
  • Learn to use the environment's horizontal space fully — backing away from enemy clusters before re-engaging lets you avoid being surrounded and taking simultaneous hits.
  • Watch for health-restoring items dropped by defeated enemies or hidden in the environment, and prioritize picking them up before they scroll off screen.
  • Study each boss's attack pattern for the first few seconds before committing to offense — most bosses telegraph their moves and have a safe window to strike after each attack.

Crime City Controls — Arcade Keyboard Keys

Default keyboard bindings for Crime City on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Crime City Longplay & Gameplay Videos

Watch a full playthrough of Crime City on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Crime City" Arcade longplay 1989

External references

Frequently Asked Questions

When was Crime City released?

Crime City was released in 1989 for the Arcade.

Who developed Crime City?

Crime City was developed by Taito Corporation Japan, available to play in your browser on RetroGameSpace.

How many players does Crime City support?

Crime City supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Crime City?

Crime City is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Crime City for free?

Open this page and click "Play Now" — Crime City runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Crime City in the browser?

No. Crime City streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Crime City?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Crime City work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Crime City this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Crime City. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete Crime City?

A full run through Crime City's stages typically takes between 20 and 40 minutes depending on player skill and how many continues are used. The game is structured for arcade sessions, so individual stages are short, but the cumulative difficulty of later stages can extend playtime significantly for newcomers.

Is Crime City better played solo or with two players?

Two-player cooperative mode is the recommended way to experience Crime City. Having a partner allows for coordinated crowd control, shared resource management, and a more forgiving overall experience. Solo play is viable but the game's enemy density and boss difficulty are clearly balanced with cooperative play in mind.

What is the biggest mistake new players make?

New players tend to fire their handgun indiscriminately at every enemy, depleting ammunition long before reaching boss encounters. Reserving shots for tougher enemies and bosses, and relying on melee combat for standard foes, is the key adjustment that dramatically improves survival in later stages.

Is Crime City worth playing today?

For fans of late-1980s arcade brawlers and Taito's coin-op catalog, Crime City offers an authentic snapshot of the genre at its arcade peak. Its mechanics are simple by modern standards, but the cooperative mode and escalating challenge give it replay value, especially for retro gaming enthusiasts seeking period-accurate arcade experiences.

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