Extermination

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The arcade title screen for Extermination displays a large red banner with white rectangular buttons arranged horizontally across the center, resembling a control panel or weapon selection interface. Red text reading "INSERT COIN" appears below the banner, with "EXTERMINATION" in large red letters beneath that. Score information in red and green text occupies the top corners showing "1UP", "HI", and "2UP" with numerical values. Gray pixelated scenery with structures and vegetation fills the background. Copyright text at the bottom reads "1987 TAITO CORP. JAPAN" and "ALL RIGHTS RESERVED" with "CREDIT 00" displayed.

Extermination

消灭

4.7 (2.8K)
Arcade Action 741 plays

Extermination is an action arcade game developed by Taito Corporation in 1987. Players control a character tasked with eliminating enemies across multiple stages. The game features side-scrolling gameplay where the player navigates through levels, defeating creatures and avoiding obstacles. Combat involves using weapons to clear paths forward. The action is fast-paced with waves of enemies appearing throughout each level. Players progress through successive stages with increasing difficulty, encountering different enemy types and environmental hazards. The controls are responsive, allowing for precise movement and weapon timing. Extermination emphasizes quick reflexes and pattern recognition as core mechanics for advancing through its challenging arcade experience.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.7 / 5 (2.8K)
Last updated

About Extermination

Extermination is a 1987 arcade action game developed and published by Taito Corporation Japan, arriving during a period when the arcade market was saturated with fast-paced shooters and action titles competing for player attention and coin drops. Taito, already well established as the creator of Space Invaders (1978) and numerous subsequent arcade hits, released Extermination as part of its ongoing effort to deliver varied action experiences to arcade operators worldwide. The mid-to-late 1980s arcade scene was defined by increasingly sophisticated hardware, and Taito's own Z80-based and custom-chip platforms allowed developers to push colorful, fast-moving sprites and layered enemy patterns that had not been possible just a few years earlier. Extermination fits squarely into the wave of overhead or fixed-screen action games that challenged players to clear waves of enemies within confined play fields, a format popularized by earlier Taito titles and refined by competitors throughout the decade. The game tasks players with eliminating waves of enemies — living up to its title — using a combination of movement and offensive attacks to clear each stage before advancing. The control scheme follows arcade conventions of the era: an eight-way joystick governs the player character's movement across the play field, while one or more fire buttons allow the player to dispatch enemies. Stage structure is built around escalating difficulty, with each successive screen introducing faster or more numerous enemies, tighter movement corridors, or new enemy behaviors that demand quicker reflexes and more deliberate positioning. Enemy patterns, a hallmark of Taito's design philosophy inherited from Space Invaders, reward players who study attack routes and anticipate movements rather than reacting purely on instinct. Power-ups or bonus items, common in arcade games of this vintage, may appear during play to augment the player's offensive capability or award bonus points, encouraging risk-taking for high-score chasers. The scoring system, like most contemporaries, is structured to reward aggressive play and efficient enemy clearing, making it well suited to the arcade environment where high-score tables drove repeat plays and social competition among regulars. In its era, Extermination occupied a familiar but reliable niche: a game that could be learned quickly by a newcomer feeding their first coin yet offered enough depth in enemy routing and scoring optimization to keep dedicated players returning. Taito's reputation as a trustworthy arcade brand meant operators could expect consistent foot traffic from a title bearing the company's name, and the game's straightforward premise made it accessible across age groups. While it did not redefine the action genre, it represented competent, polished execution of established arcade principles at a time when Taito was producing a broad catalog of titles to maintain floor presence in arcades globally.

Pro tips

  • Study enemy movement patterns before committing to an attack — rushing in without reading the screen leads to unnecessary hits.
  • Prioritize clearing enemies that move toward you first, as letting them close the distance reduces your maneuvering room quickly.
  • Aim for efficient clears rather than chasing every bonus item; surviving to later stages yields more points than risky pickups on early screens.
  • Use the edges of the play field strategically — enemies often have predictable turning behaviors near boundaries that you can exploit.
  • Keep track of your position relative to enemy spawn points so you are never caught in the middle of a fresh wave with no escape route.

Extermination Controls — Arcade Keyboard Keys

Default keyboard bindings for Extermination on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Extermination Longplay & Gameplay Videos

Watch a full playthrough of Extermination on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Extermination" Arcade longplay 1987

External references

Frequently Asked Questions

When was Extermination released?

Extermination was released in 1987 for the Arcade.

Who developed Extermination?

Extermination was developed by Taito Corporation Japan, available to play in your browser on RetroGameSpace.

What type of game is Extermination?

Extermination is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Extermination for free?

Open this page and click "Play Now" — Extermination runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Extermination in the browser?

No. Extermination streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Extermination?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Extermination work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Extermination this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Extermination. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Extermination for newcomers?

Extermination follows the standard arcade difficulty curve of its era: early stages are approachable and serve as a tutorial by design, but enemy speed and density increase steadily. New players can expect to reach mid-game within a few attempts, while mastering later stages requires deliberate pattern study.

What is the best starting strategy for a first run?

Focus on staying mobile and never stopping in the center of the screen. Clear the nearest enemies first to open escape routes, then work outward. Avoid fixating on bonus items until you are comfortable with the base enemy patterns on each stage.

Is Extermination worth playing today?

For fans of late-1980s Taito arcade games and the overhead action genre, Extermination offers a compact, authentic coin-op experience. Its appeal today is primarily historical and nostalgic — it showcases Taito's design sensibilities of the period and rewards the kind of pattern-based play that defines classic arcade gaming.

What are the most common mistakes new players make?

The most frequent errors are moving predictably in straight lines (making the player easy for enemies to intercept), ignoring enemy spawn timing, and over-committing to bonus item collection at the cost of safe positioning. Staying unpredictable and patient is key to surviving deeper into the game.

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