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James 'Buster' Douglas Knockout Boxing
拳击:James 'Buster' Douglas Knockout
James 'Buster' Douglas Knockout Boxing is a 2-player boxing sports game developed by Taito for the Sega Mega Drive in 1990. Players control fighters competing in the ring, executing punches, blocks, and special moves. The game features a career mode where fighters work their way up through multiple rounds against progressively tougher opponents. Controls include buttons for left and right jabs, hooks, and uppercuts, with combination inputs for more powerful strikes. Each match consists of multiple rounds, with knockout, decision, or time-out victory conditions. The game uses digitized sprites and features various weight classes. Players can select from different boxers, each with distinct fighting styles and abilities. The arcade-style presentation emphasizes action over simulation, focusing on responsive combat and strategic timing.
- Developer
- Taito
- Platform
- Mega Drive
- Genre
- Sports
- Players
- 2P
- Rating
- 4.3 / 5 (869)
- Last updated
James 'Buster' Douglas Knockout Boxing Controls — Mega Drive Keyboard Keys
Default keyboard bindings for James 'Buster' Douglas Knockout Boxing on our in-browser Mega Drive emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | C | Tertiary action |
| A | X | Quaternary action |
| Q | Y | Fifth button |
| W | Z | Sixth button |
| Enter | Start | Start / Pause |
These bindings cover the 6-button Mega Drive controller. Most older titles only use buttons A/B/C; the extra X/Y/Z buttons matter for Street Fighter II and other 6-button fighters.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
James 'Buster' Douglas Knockout Boxing Longplay & Gameplay Videos
Watch a full playthrough of James 'Buster' Douglas Knockout Boxing on Mega Drive before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"James 'Buster' Douglas Knockout Boxing" Mega Drive longplay
James 'Buster' Douglas Knockout Boxing Cheat Codes
30 community-curated cheats for James 'Buster' Douglas Knockout Boxing. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Infinite Energy P1
FF84BD:FFFF84BC:00FF -
Infinite Energy P2
FF853D:FFFF853C:00FF -
No Energy P1
FF84BD:00FF84BC:0000 -
No Energy P2
FF853D:00FF853C:0000 -
Rounds last 30 seconds instead of 1:30
PPGA-AEDL -
Rounds last 1 minute
2PGA-AJDL -
Rounds last 2 minutes
RPGA-AWDL -
Rounds last 3 minutes
EPGA-A6DL -
Rounds last 5 minutes
TPGA-BRDL -
Rounds last 7 minutes
6PGA-AAML -
Rounds last 9 minues, 59 seconds
57GA-A6ML -
Referee Count Faster When The Player Is Knock Down
ABDA-AA3L
Show 18 more cheats Show fewer
-
Referee Always Say Fight
ABAA-AAJW -
Select Up To 42 Rounds
ANMA-AADC -
Both Players Energy Refills Fast
AVLA-AAJC -
Referee Only Count To 1 For Knockout
ABDA-AA5G -
cpu don't fight back
ABLA-AAJJ -
Knockout Count Is 3 Instead Of 10
APDA-AADJ+APHT-AAEN+APHT-AAC6 -
Knockout Count Is 5
AZDA-AADJ+AZHT-AAEN+AZHT-AAC6 -
Knockout Count Is 7
A7DA-AADJ+A7HT-AAEN+A7HT-AAC6 -
Knockout Count Is 9
BFDA-AADJ+BFHT-AAEN+BFHT-AAC6 -
Player 1's Damage Meter Recovers More Slowly
P3WT-BFXR+0BWT-B25T+AEAT-AACE+AJAT-AAGE -
Player 1's Damage Meter Recovers Faster
P3WT-BFXR+0BWT-B25T+CAAT-AACE+AJAT-AAGE -
Player 1's Damage Meter Recovers Much Faster
P3WT-BFXR+0BWT-B25T+JAAT-AACE+AJAT-AAGE -
Player 2's Damage Meter Recovers More Slowly
P3WT-BFXR+0BWT-B25T+AJAT-AACE+AEAT-AAGE -
Player 2's Damage Meter Recovers Faster
P3WT-BFXR+0BWT-B25T+AJAT-AACE+CAAT-AAGE -
Player 2's Damage Meter Recovers Much Faster
P3WT-BFXR+0BWT-B25T+AJAT-AACE+JAAT-AAGE -
Player 1 Scores Fewer Points
734T-ABYG+YB4T-B26J+ATAT-AABY+BJAT-AAFY -
Player 1 Scores More Points
734T-ABYG+YB4T-B26J+EAAT-AABY+BJAT-AAFY -
Player 2 Scores Fewer Points
734T-ABYG+YB4T-B26J+BJAT-AABY+ATAT-AAFY
External references
Frequently Asked Questions
Who developed James 'Buster' Douglas Knockout Boxing?
James 'Buster' Douglas Knockout Boxing was developed by Taito, available to play in your browser on RetroGameSpace.
How many players does James 'Buster' Douglas Knockout Boxing support?
James 'Buster' Douglas Knockout Boxing supports up to 2 players, ideal for couch co-op or competitive sessions on the Mega Drive.
What type of game is James 'Buster' Douglas Knockout Boxing?
James 'Buster' Douglas Knockout Boxing is a Sports game for the Mega Drive, playable instantly in your browser — no downloads, no installs.
How can I play James 'Buster' Douglas Knockout Boxing for free?
Open this page and click "Play Now" — James 'Buster' Douglas Knockout Boxing runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play James 'Buster' Douglas Knockout Boxing in the browser?
No. James 'Buster' Douglas Knockout Boxing streams from a public archive into a browser-side Mega Drive emulator. Nothing is installed on your computer.
Can I save my progress in James 'Buster' Douglas Knockout Boxing?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Mega Drive cartridge supported.
Does James 'Buster' Douglas Knockout Boxing work on mobile devices?
Yes — the Mega Drive emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play James 'Buster' Douglas Knockout Boxing this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of James 'Buster' Douglas Knockout Boxing. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.