Marine Boy

Screenshots

The Marine Boy arcade title screen displays a large orange and white logo at the top center featuring the game's title and a small character sprite. Below it sits a pink dolphin sprite against a solid blue background. The bottom left corner shows a 1982 copyright notice for Orca Corporation. The right side contains a green vertical panel listing game information including 1UP and 2UP score displays showing 000000, top score 060000, oxygen meter, rounds display, dip switches, and credit count. Pixel-based sprite graphics and bright primary colors define the visual style.

Marine Boy

4.5 (3.2K)
Arcade Action 858 plays

Marine Boy is an action arcade game released by Orca in 1982. The player controls a character navigating underwater stages, swimming through ocean environments while avoiding or defeating enemies. The game features scrolling levels filled with aquatic hazards, enemy fish, and other sea creatures that the player must contend with to progress. Controls allow the player to move in multiple directions and attack threats. The stage structure presents increasingly difficult underwater sequences, requiring quick reflexes to survive. Marine Boy draws on the aesthetic of underwater exploration, with enemies and obstacles suited to a sea-themed setting. The game targets score-based competition typical of early 1980s arcade machines, challenging players to advance as far as possible while accumulating points.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.5 / 5 (3.2K)
Last updated

Marine Boy Controls — Arcade Keyboard Keys

Default keyboard bindings for Marine Boy on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Marine Boy Longplay & Gameplay Videos

Watch a full playthrough of Marine Boy on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Marine Boy" Arcade longplay 1982

External references

Frequently Asked Questions

When was Marine Boy released?

Marine Boy was released in 1982 for the Arcade.

Who developed Marine Boy?

Marine Boy was developed by Orca, available to play in your browser on RetroGameSpace.

What type of game is Marine Boy?

Marine Boy is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Marine Boy for free?

Open this page and click "Play Now" — Marine Boy runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Marine Boy in the browser?

No. Marine Boy streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Marine Boy?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Marine Boy work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Marine Boy this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Marine Boy. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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