Mega Man ZX

Screenshots1 / 2

A split-screen image showing the top half as a game level with an amusement park theme featuring a large yellow and orange mechanical sphere robot on a platform with chain-link fencing, roller coaster tracks, and a city skyline in the background rendered in 16-bit pixel art. The bottom half displays the R.O.C.K. SYSTEM title logo in white text on a dark blue background, identifying this as Mega Man ZX for Nintendo DS.

Mega Man ZX

洛克人:ZX

4.3 (3.7K)
NDS Action 891 plays

Mega Man ZX is a 2D action game developed by Inti Creates for Nintendo DS in 2006. The game features Vent or Aile, who can collect Biometal to transform into different Mega Men forms, each with unique weapon sets. Players navigate through interconnected environments, switching forms to solve puzzles and defeat enemies. The core gameplay alternates between exploration and boss encounters. Combat relies on platforming skills and the chosen form's abilities, with players accessing new areas once they acquire the right transformation. The game progresses through a series of themed levels with distinct boss mechanics. Controls use the D-pad for movement, buttons for jumping and shooting, with form switching mapped to the shoulder buttons.

Developer
Released
Platform
NDS
Genre
Action
Players
1P
Rating
4.3 / 5 (3.7K)
Last updated

About Mega Man ZX

Mega Man ZX arrived on the Nintendo DS in 2006, developed by Inti Creates — the studio that had already proven its mastery of the Mega Man formula with the Mega Man Zero series on Game Boy Advance. ZX launched roughly two years into the DS's commercial lifespan, a period when the handheld was hitting its stride and developers were growing comfortable with its dual-screen architecture. The game serves as a direct narrative successor to the Zero series, set roughly two centuries after those events in a world where humans and Reploids coexist under an uneasy peace. Players choose between two protagonists — Vent (male) or Aile (female) — whose stories share the same structure but differ in cutscene dialogue and minor framing, a choice that was notable for offering a playable female lead in a mainline Mega Man title.

The central mechanical innovation is the Biometal system. Early in the game the protagonist bonds with a Biometal artifact called Model X, granting them the ability to transform into a Mega Man-style armored form. As the game progresses, players collect additional Biometals — Model Z, Model H, Model F, Model L, and Model P among them — each conferring a distinct moveset, weapon, and traversal ability. Model Z emphasizes close-range saber combat, Model H grants aerial agility with a fan weapon, Model F delivers a powerful arm cannon with a flame attribute, Model L enables underwater movement and a trident, and Model P focuses on stealth and a rapid-fire buster. Switching between these forms on the fly using the DS's face buttons is the core loop, and the game is designed so that environmental obstacles and enemy encounters reward players who select the right Biometal for the situation.

The level structure departs from the traditional Mega Man stage-select screen. ZX adopts a Metroidvania-style interconnected world map divided into numbered areas, each accessible from a central hub. Backtracking is encouraged and often required, as newly acquired Biometals unlock paths that were previously impassable. Save rooms, item shops run by a character named Fleuve, and fast-travel terminals are distributed across the map, softening the difficulty of navigation. Boss encounters — called Pseudoroids — guard key Biometals, and defeating them in the correct order can make subsequent fights easier, though no strict sequence is enforced.

The DS hardware is used with restraint but intelligence. The top screen displays the main action while the bottom screen shows the area map in real time, eliminating the need to pause for navigation — a practical quality-of-life feature that keeps momentum high. The touch screen also allows quick Biometal swapping in some configurations, though most players default to button inputs for speed.

Reception at the time of release was positive among fans of the Zero series and action-platformer enthusiasts. Critics noted the satisfying transformation system and the welcome shift to an open world structure, while some pointed to the map's complexity as a potential stumbling block for newcomers unfamiliar with Metroidvania conventions. The game was seen as a confident evolution of Inti Creates' handheld action pedigree, and it sold well enough to prompt a direct sequel, Mega Man ZX Advent, released in 2007.

What makes it special

Mega Man ZX is notable for being the first mainline Mega Man action game to offer a fully playable female protagonist — Aile — selectable from the opening screen rather than unlocked as a bonus. Combined with the Biometal transformation system, which consolidates the weapon-switching concept from classic Mega Man into fluid, full-body form changes, the game represents a meaningful mechanical evolution of the franchise. The real-time map on the DS bottom screen also set a practical standard for dual-screen action-adventure design that later titles on the platform would emulate.

Pro tips

  • Collect all three Biometal Model X upgrades (X1, X2, X3) by finding hidden Biometals in the overworld — the powered-up forms significantly increase your damage output and survivability.
  • Use Model L's underwater speed and trident to clear flooded areas quickly; many players ignore it on land, but its dash-cancel technique also works effectively in dry zones.
  • Talk to every NPC in the Guardian Base hub after each major boss defeat — several offer sub-quests that reward E-Crystals and upgrade items not obtainable elsewhere.
  • Study the area map on the bottom screen before committing to a path; dead ends often hide life upgrades, but wandering without a plan wastes time and resources against respawning enemies.
  • In boss fights, switch to the Biometal that matches the boss's weakness element rather than relying on a single favorite form — the damage difference is substantial and can cut fight length in half.

Mega Man ZX Controls — NDS Keyboard Keys

Default keyboard bindings for Mega Man ZX on our in-browser NDS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Touch-screen input on Nintendo DS games uses the mouse on desktop or finger tap on mobile. The default thumbstick mapping is the same as the D-Pad on Lite/DSi titles.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mega Man ZX Longplay & Gameplay Videos

Watch a full playthrough of Mega Man ZX on NDS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mega Man ZX" NDS longplay 2006

Mega Man ZX Cheat Codes

30 community-curated cheats for Mega Man ZX. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Health

    22151DBA+000000102214FBB2+00000010
  • Invincible

    22151DAC+000000422214FBA4+00000042
  • Moon Jump

    94000130+FFFD0000+02151D78+FFFFFD80+D2000000+0000000094000130+FFFD0000+0214FB70+FFFFFD80+D2000000+00000000
  • Infinite Crystals

    02151E78+0001869F0214FC70+0001869F
  • Infinite Lives

    22151E74+000000092214FC6C+00000009
  • Blue (Normal)

    22151E76+000000002214FC6E+00000000
  • Giro-style

    22151E76+000000052214FC6E+00000005
  • White

    22151E76+000000012214FC6E+00000001
  • Yellow

    22151E76+000000022214FC6E+00000002
  • Cyan

    22151E76+000000032214FC6E+00000003
  • Green

    22151E76+000000042214FC6E+00000004
  • Purple

    22151E76+000000062214FC6E+00000006
Show 18 more cheats
  • Grey

    22151E76+000000072214FC6E+00000007
  • Pink

    22151E76+000000082214FC6E+00000008
  • Press Select+Up For Megaman X

    94000130+000003BB+22151E7C+00000001+D2000000+00000000
  • Press Select+Down For Megaman ZX

    94000130+0000037B+22151E7C+00000002+D2000000+00000000
  • Press Select+Left For Megaman HX

    94000130+000003DB+22151E7C+00000003+D2000000+00000000
  • Press Select+Right For Megaman FX

    94000130+000003EB+22151E7C+00000004+D2000000+00000000
  • Press Select+L for Megaman LX

    94000130+000001FB+22151E7C+00000005+D2000000+00000000
  • Press Select+R for Megaman PX

    94000130+000002FB+22151E7C+00000006+D2000000+00000000
  • Press Select+A For Megaman OX

    94000130+000003FA+22151E7C+00000007+D2000000+00000000
  • Fast Weapon Charge

    9218642C+00001C69+1218642C+00001DE9+D2000000+00000000+921885B2+00001C41+121885B2+00001DC1+12188616+00001DE1+D2000000+00000000+921887F8+00001C61+121887F8+00001DE1+D2000000+00000000+9218A6FA+00001C41+1218A6FA+00001DC1+D2000000+00000000+9218AC2E+00001C41+1218AC2E+00001DC1+1218ACBE+00001DD9+D2000000+00000000+921891F2+00001C41+121891F2+00001DC1+12189282+00001DD9+D2000000+00000000+921898E4+00001C61+121898E4+00001DE1+D2000000+00000000
  • Low Boss Health (Press Select)

    94000130+FFFB0000+121510AA+00000001+D2000000+00000000
  • Have Model OX

    221045D2+000000FA
  • Have Mysterious Rock

    22104622+00000010
  • Hit Anywhere

    5200D410+1AF368E3+0200D414+FCFCF310+D2000000+00000000+E231DE10+00000028+4807B403+42889909+4906D103+BC03468E+BC034770+429018C0+46C04770+000046C0+0200E4B7+0200D427+D2000000+00000000
  • Infinite Weapon Energy

    0214FC94+10101000+2214FC98+00000010
  • Infinite Ground Dashing

    92187D70+00001E4E+12187D70+00001E0E+D2000000+00000000+9203CA18+00001E4E+1203CA18+00001E0E+D2000000+00000000
  • Infinite Air Dashing

    2214FC2F+00000000+92186D8C+00001E4E+12186D8C+00001E0E+12186B24+00001E0C+D2000000+00000000
  • All Items

    0210461C+FFFFFFFF
Play Now

External references

Frequently Asked Questions

When was Mega Man ZX released?

Mega Man ZX was released in 2006 for the NDS.

Who developed Mega Man ZX?

Mega Man ZX was developed by Inti Creates, available to play in your browser on RetroGameSpace.

How many players does Mega Man ZX support?

Mega Man ZX is a single-player Action game for the NDS.

What type of game is Mega Man ZX?

Mega Man ZX is a Action game for the NDS, playable instantly in your browser — no downloads, no installs.

How can I play Mega Man ZX for free?

Open this page and click "Play Now" — Mega Man ZX runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mega Man ZX in the browser?

No. Mega Man ZX streams from a public archive into a browser-side NDS emulator. Nothing is installed on your computer.

Can I save my progress in Mega Man ZX?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NDS cartridge supported.

Does Mega Man ZX work on mobile devices?

Yes — the NDS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mega Man ZX this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mega Man ZX. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Mega Man ZX?

A focused first playthrough targeting the main story takes roughly 8 to 12 hours. Completing all sub-quests, finding every life upgrade, and collecting all Biometals can extend that to 15 or more hours depending on familiarity with Metroidvania navigation.

Is Mega Man ZX a good starting point for the series?

ZX is accessible as a standalone experience, but players unfamiliar with the Mega Man Zero series may miss narrative context. Mechanically, the game explains its systems well enough for newcomers, though the open-world map can be disorienting without prior genre experience.

What is the most common mistake new players make?

New players frequently stick to a single Biometal form they are comfortable with rather than switching to exploit enemy and boss weaknesses. This makes several mid-game and late-game encounters far harder than intended. Learning each Biometal's strengths early pays off throughout the entire game.

Is Mega Man ZX worth playing today?

Yes. The Biometal system remains inventive, the Metroidvania structure holds up well, and the game is available via the Mega Man Zero/ZX Legacy Collection released in 2020, making it easy to access on modern hardware without tracking down original DS cartridges.

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