Star Fox Command

Screenshots1 / 2

The lower screen displays a green grid-based tactical map with a white cursor in the center. The upper screen shows an airborne fighter jet above a mountainous landscape with blue sky and clouds, with a score of 0002 visible at the bottom left and health bars at the top. The interface features green and teal-colored UI elements on both sides of the lower screen, including circular buttons at the corners and a score counter showing 119 in the upper center.

Star Fox Command

星际火狐:命令

4.8 (7.8K)
NDS Action 969 plays

Star Fox Command, developed by Q-Games and released in 2006, is a stylus-controlled action game for Nintendo DS with distinctive flight mechanics. Players command Fox McCloud and his team by drawing flight paths directly on the touchscreen, blending real-time aerial combat with tactical planning. The game features branching storylines with multiple routes through various stages, encouraging replay to explore different paths. Each mission combines strategic path-drawing with action-based combat sequences where players must defeat enemies while following their plotted course. The game supports up to 4-player multiplayer through wireless connection, adding competitive and cooperative options. Its unique control scheme and strategic layer distinguish it from traditional action games, making effective use of the DS hardware to deliver an accessible yet challenging flight action experience.

Developer
Released
Platform
NDS
Genre
Action
Players
4P
Rating
4.8 / 5 (7.8K)
Last updated

About Star Fox Command

Star Fox Command, developed by Q-Games and published by Nintendo, arrived on the Nintendo DS in 2006 — roughly two years into the handheld's lifecycle, a period when the DS had already proven its dual-screen, touch-driven identity with titles like Nintendogs and New Super Mario Bros. The game marked the Star Fox franchise's first dedicated handheld entry and its first appearance since Star Fox: Assault on the GameCube in 2005. Rather than continuing the on-rails shooter format that defined the Super Nintendo original and its Nintendo 64 sequel, Command introduced a turn-based strategic layer that fundamentally restructured how players engaged with the series.

Each mission in Star Fox Command is divided into two phases. In the map phase, players use the touch screen to plot flight paths for Fox McCloud and his allies across a grid-like battlefield, managing fuel supplies and intercepting enemy forces before they reach the Great Fox mothership. This overhead strategy layer gives the game a chess-like quality absent from earlier entries: positioning, fuel economy, and choosing which allied pilot to deploy against which enemy squadron all carry real tactical weight. Once ships collide on the map, the game shifts into an all-range mode dogfight rendered on the top screen, where players control their craft entirely via the stylus — drawing loops and spirals to barrel roll, tapping enemies to lock on, and dragging to steer. The dual-screen setup is used deliberately, with the map always visible on the bottom and combat filling the top, reducing the need to mentally track two separate information spaces.

The all-range combat arenas are compact and enclosed by a boundary that, if breached, costs the player precious fuel. This design choice keeps dogfights tense and prevents players from simply running away from threats. Each playable pilot — including Falco, Slippy, Peppy's daughter Krystal, and several new characters — handles differently, with unique ship stats for speed, armor, and charge shot power. The story branches depending on mission outcomes, leading to nine distinct endings, a structural decision that gave the game notable replay value but also drew criticism for diluting the narrative coherence fans expected from the series.

At launch, Star Fox Command was received as a competent and inventive reimagining of the franchise that nonetheless divided the fanbase. Supporters praised the touch controls as a natural fit for aerial maneuvering and appreciated the strategic depth the map phase added. Critics pointed to the short length of individual missions, the repetitive structure of the dogfight arenas, and the departure from the cinematic, story-driven experience of Star Fox 64 as shortcomings. The multiplayer component, supporting up to four players via local wireless or Nintendo Wi-Fi Connection — one of the DS's online-enabled titles during Nintendo's early online era — was highlighted as a genuine strength, offering fast-paced competitive dogfighting that held up well in short sessions.

What makes it special

Star Fox Command is notable for being one of the earlier Nintendo DS titles to support Nintendo Wi-Fi Connection online multiplayer, placing it among a small group of first-party games that tested Nintendo's nascent online infrastructure in 2006. Beyond connectivity, its branching narrative structure — nine separate endings determined by in-mission performance — was an unusual design choice for an action game on a handheld, giving it a replayability model closer to a visual novel than a traditional arcade shooter. The full stylus-only flight control scheme was also a deliberate experiment in replacing physical buttons with drawn gestures for a 3D action game.

Pro tips

  • On the map phase, always prioritize intercepting enemies closest to the Great Fox first — letting even one squadron through drains the mothership's HP and can end a run early.
  • Manage your fuel aggressively; drawing shorter, more direct flight paths on the map screen preserves fuel for the dogfight phase, where breaching the arena boundary costs additional fuel.
  • In dogfights, drawing tight loops with the stylus executes a barrel roll that deflects incoming laser fire — practice this reflex early, as later enemy waves fire far more frequently.
  • Experiment with different pilots on the same mission; ships with higher charge-shot stats can clear clustered enemy groups faster, while faster ships are better for intercepting spread-out formations on the map.
  • To unlock all nine endings, intentionally lose specific missions on repeat playthroughs — some branch paths only open when the Great Fox takes damage or a particular ally is defeated.

Star Fox Command Controls — NDS Keyboard Keys

Default keyboard bindings for Star Fox Command on our in-browser NDS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Touch-screen input on Nintendo DS games uses the mouse on desktop or finger tap on mobile. The default thumbstick mapping is the same as the D-Pad on Lite/DSi titles.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Star Fox Command Longplay & Gameplay Videos

Watch a full playthrough of Star Fox Command on NDS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Star Fox Command" NDS longplay 2006

Star Fox Command Cheat Codes

30 community-curated cheats for Star Fox Command. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • WFCReplay HTTPS Bypass Code (v0.7)

    52030480+EE070F90+E20004FC+00000046+CA02A20D+58CC4B0B+D105429C+785C185B+3301701C+D1FA4224+00A45E14+3202D005+D3EF1909+881403A1+4778E7F9+EE070F90+E8BD801E+2F2F3A73+D2F54B45+03D9014B+0009000A+00000000+02030480+E92D401E+02030484+FAFF401C+D2000000+0000000052030480+EE070F90+E20004B8+00000046+CA02A20D+58CC4B0B+D105429C+785C185B+3301701C+D1FA4224+00A45E14+3202D005+D3EF1909+881403A1+4778E7F9+EE070F90+E8BD801E+2F2F3A73+D2F54885+03D9014B+0009000A+00000000+02030480+E92D401E+02030484+FAFF400B+D2000000+0000000052030480+EE070F90+E2000200+00000046+CA02A20D+58CC4B0B+D105429C+785C185B+3301701C+D1FA4224+00A45E14+3202D005+D3EF1909+881403A1+4778E7F9+EE070F90+E8BD801E+2F2F3A73+D2F54B05+03D9014B+0009000A+00000000+02030480+E92D401E+02030484+FAFF3F5D+D2000000+00000000
  • Infinite Health

    52339F58+65766974+02339F98+000F0000+D0000000+00000000+5233A258+65766974+0233A298+000F0000+D0000000+00000000+5233A558+65766974+0233A598+000F0000+D0000000+00000000+5233A858+65766974+0233A898+000F0000+D0000000+00000000+5233AB58+65766974+0233AB98+000F0000+D0000000+000000005233A0F8+65766974+0233A138+000F0000+D0000000+00000000+5233A3F8+65766974+0233A438+000F0000+D0000000+00000000+5233A6F8+65766974+0233A738+000F0000+D0000000+00000000+5233A9F8+65766974+0233AA38+000F0000+D0000000+00000000
  • Infinite Boost

    52339F58+65766974+02339F9C+00000000+D0000000+00000000+5233A258+65766974+0233A29C+00000000+D0000000+00000000+5233A558+65766974+0233A59C+00000000+D0000000+00000000+5233A858+65766974+0233A89C+00000000+D0000000+00000000+5233AB58+65766974+0233AB9C+00000000+D0000000+000000005233A0F8+65766974+0233A13C+00000000+D0000000+00000000+5233A3F8+65766974+0233A43C+00000000+D0000000+00000000+5233A6F8+65766974+0233A73C+00000000+D0000000+00000000+5233A9F8+65766974+0233AA3C+00000000+D0000000+00000000
  • Infinite Time

    021D8DC0+00097000021D96C0+00097000
  • Infinite Lives

    221D973B+00000063221DA03B+00000063
  • Always First Turn

    920B83F0+00000002+120B83F0+00000001+D2000000+00000000
  • All Stages Unlocked (Press Select+L+R)

    94000130+000000FB+221D97FD+00000001+121D97FE+00000101+D5000000+01010101+C0000000+00000013+D6000000+021D9800+D2000000+00000000
  • All Pilots

    121D97F8+0000FFFF+221D97FA+00000001121DA0F8+0000FFFF+221DA0FA+00000001
  • Unlock Prologue

    221D97E8+00000001221DA0E8+00000001
  • Unlock Ending: Fox and Krystal

    221D97EC+00000001221DA0EC+00000001
  • Unlock Ending: Good-Bye, Fox

    221D97EB+00000001221DA0EB+00000001
  • Unlock Ending: The Anglar Emperor

    221D97EA+00000001221DA0EA+00000001
Show 18 more cheats
  • Unlock Ending: Star Wolf Returns!

    221D97EF+00000001221DA0EF+00000001
  • Unlock Ending: Lucy and Krystal

    221D97EE+00000001221DA0EE+00000001
  • Unlock Ending: Dash Makes a Choice

    221D97ED+00000001221DA0ED+00000001
  • Unlock Ending: Slippy's Resolve

    221D97F0+00000001221DA0F0+00000001
  • Unlock Ending: Pigma's Revenge

    221D97F1+00000001221DA0F1+00000001
  • Unlock Ending: Curse of Pigma

    221D97F2+00000001221DA0F2+00000001
  • Unlock Credits

    221D97F3+00000001221DA0F3+00000001
  • Must On for ARDS

    03807F1C+EBAFD838
  • Max Time

    021D967C+003E8000
  • Health Never Decrease

    52339F98+65766974+02339FD8+000F0000+D0000000+00000000+5233A298+65766974+0233A2D8+000F0000+D0000000+00000000+5233A598+65766974+0233A5D8+000F0000+D0000000+00000000+5233A898+65766974+0233A8D8+000F0000+D0000000+00000000+5233AB98+65766974+0233ABD8+000F0000+D0000000+00000000
  • Energy Never Decrease

    52339F98+65766974+02339FDC+00000000+D0000000+00000000+5233A298+65766974+0233A2DC+00000000+D0000000+00000000+5233A598+65766974+0233A5DC+00000000+D0000000+00000000+5233A898+65766974+0233A8DC+00000000+D0000000+00000000+5233AB98+65766974+0233ABDC+00000000+D0000000+00000000
  • Lives x99

    221DA06B+00000063+220B8265+00000063
  • Infinite Bomb

    D3000000+022D2600+C0000000+00000010+20000070+00000003+DC000000+00000080+D2000000+00000000
  • Infinite Missle

    221DA06A+00000003+220B8264+00000003
  • Laser Max Upgrade

    52339F98+65766974+2233A158+00000000+1233A008+00000000+D0000000+00000000+5233A298+65766974+2233A458+00000000+1233A308+00000000+D0000000+00000000+5233A598+65766974+2233A758+00000000+1233A608+00000000+D0000000+00000000+5233A898+65766974+2233AA58+00000000+1233A908+00000000+D0000000+00000000+5233AB98+65766974+2233AD58+00000000+1233AC08+00000000+D0000000+00000000
  • Unlock All Stages and Characters

    94000130+FFFB0000+D5000000+00000001+C0000000+0000003A+D8000000+021DA12D+D2000000+00000000+94000130+FFFB0000+121DA128+0000FFFF+221DA12A+00000001+D2000000+00000000
  • Always 1st Turn

    920B809C+00000002+120B809C+00000001+D0000000+00000000
  • Rapid/More Powerful Fire

    5233A0F8+65766974+2233A2B8+00000000+1233A168+00000000+D0000000+00000000+5233A3F8+65766974+2233A5B8+00000000+1233A468+00000000+D0000000+00000000+5233A6F8+65766974+2233A8B8+00000000+1233A768+00000000+D0000000+00000000+5233A9F8+65766974+2233ABB8+00000000+1233AA68+00000000+D0000000+00000000
Play Now

External references

Frequently Asked Questions

When was Star Fox Command released?

Star Fox Command was released in 2006 for the NDS.

Who developed Star Fox Command?

Star Fox Command was developed by Q-Games, available to play in your browser on RetroGameSpace.

How many players does Star Fox Command support?

Star Fox Command supports up to 4 players, ideal for couch co-op or competitive sessions on the NDS.

What type of game is Star Fox Command?

Star Fox Command is a Action game for the NDS, playable instantly in your browser — no downloads, no installs.

How can I play Star Fox Command for free?

Open this page and click "Play Now" — Star Fox Command runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Star Fox Command in the browser?

No. Star Fox Command streams from a public archive into a browser-side NDS emulator. Nothing is installed on your computer.

Can I save my progress in Star Fox Command?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NDS cartridge supported.

Does Star Fox Command work on mobile devices?

Yes — the NDS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Star Fox Command this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Star Fox Command. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Star Fox Command?

A single playthrough to one ending takes roughly 4 to 6 hours. Seeing all nine endings through multiple branching playthroughs can extend total time to around 15 to 20 hours, depending on difficulty and how efficiently you navigate the map phase.

Is the multiplayer still worth playing?

Nintendo Wi-Fi Connection was discontinued in 2014, so online play is no longer available. Local wireless multiplayer for up to four players still functions on original hardware and is fast-paced and enjoyable, making it a good option if you can gather players with DS systems and game cards.

What is the best starting strategy for new players?

Focus the early missions on learning the map phase fuel economy before worrying about combat skill. Keep Fox's ship for boss encounters — his balanced stats make him the most forgiving pilot — and save charge shots for armored enemies rather than wasting them on standard fighters.

How difficult is Star Fox Command compared to earlier Star Fox games?

The game is generally more forgiving in moment-to-moment combat than Star Fox 64 on harder difficulties, but the map phase adds a layer of strategic failure that can feel punishing to new players. Losing the Great Fox on the map screen ends the mission regardless of dogfight skill.

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