Mortal Kombat Mythologies: Sub-Zero

Screenshots1 / 2

A blue-clad fighter stands in the center of an ornate temple interior, facing two opponents in red and tan clothing positioned above. The scene features richly detailed golden doorways and decorative panels lining the walls. A health bar appears in the upper left corner showing the player character's remaining vitality. The floor displays a shadow beneath the player, and warm amber lighting illuminates the architectural elements in the background.

Mortal Kombat Mythologies: Sub-Zero

真人快打:Mythologies: Sub-Zero

4.5 (7.8K)
N64 Action 791 plays

Mortal Kombat Mythologies: Sub-Zero is an action game released in 1997 by Avalanche Software for the Nintendo 64. Players control Sub-Zero, the iconic ninja fighter from the Mortal Kombat series, through a story-driven campaign set in ancient mythology. The game combines the series' signature martial arts combat with platforming sequences and puzzle-solving elements. Combat uses the N64 controller's buttons for attacks, blocks, and special moves, with a focus on combo-based fighting. The campaign features multiple levels with varied environments, from temples to mystical realms. While distinct from the main fighting game series, this entry explores Sub-Zero's character through single-player missions that blend action sequences with exploration.

Developer
Released
Platform
N64
Genre
Action
Players
1P
Rating
4.5 / 5 (7.8K)
Last updated

About Mortal Kombat Mythologies: Sub-Zero

Mortal Kombat Mythologies: Sub-Zero, developed by Avalanche Software and released in 1997, arrived during a transitional period for the Nintendo 64. The console had been on the market for roughly a year, and publishers were still experimenting with how to translate established franchises into the 3D era. Midway's Mortal Kombat series had built its reputation on arcade-style 2D fighting, and Mythologies represented a bold — and controversial — attempt to spin that universe into a side-scrolling action-adventure game. Rather than pitting fighters against one another, the game cast players as the Lin Kuei ninja Sub-Zero in a prequel story set before the events of the original Mortal Kombat, exploring how he came to possess the map that figures into that game's plot. The narrative involves Sub-Zero being hired to steal an ancient map from a rival clan, a mission that draws him into a conflict involving the sorcerer Quan Chi and the fallen Elder God Shinnok — characters who would go on to feature prominently in Mortal Kombat 4, released the same year.

Gameplay in Mythologies is a side-scrolling platformer with brawler elements. Sub-Zero moves left and right across pre-rendered backgrounds, jumping between platforms, fighting enemies, and solving light environmental puzzles. The control scheme maps the series' familiar special moves — ice blasts, ice clones, and slide kicks — to button combinations, so players already familiar with Mortal Kombat's inputs had a head start. Combat encounters involve waves of palette-swapped ninja enemies and occasional boss characters drawn from series lore. The level structure is linear, progressing through distinct environments including a snowy mountain pass, ancient temples, and underworld stages, each with its own hazards such as spike pits, lava floors, and crumbling platforms. A notable and frequently criticized design choice is the checkpoint system: the game uses a password save system on N64, and checkpoints within levels are sparse, meaning a single mistimed jump or enemy hit near a pit can send players back a significant distance. This punishing structure contributed heavily to the game's mixed reception among players and critics at the time.

The game also features digitized actors for its cutscenes and character sprites, consistent with Midway's house style throughout the 1990s, lending it a visual continuity with the mainline Mortal Kombat titles of that era. Voice acting was included for story sequences, which was still a notable feature for a cartridge-based N64 release in 1997, given the storage constraints of the format compared to CD-ROM-based platforms. The game was also released on PlayStation, where the CD format allowed for more extensive audio and video content.

At the time of release, Mythologies received a mixed critical response. Praise was directed at the ambition of expanding Mortal Kombat's lore and the novelty of playing through a canonical prequel story. Criticism focused on the stiff controls, the unforgiving checkpoint system, and collision detection issues that made platforming feel imprecise. The game occupies an interesting place in the franchise's history as one of the earliest attempts to build a narrative universe around Mortal Kombat characters outside the fighting game format, a direction the series would continue to explore in subsequent years.

What makes it special

Mortal Kombat Mythologies: Sub-Zero holds a specific place in franchise history as the first Mortal Kombat game to tell a canonical prequel story through a non-fighting-game format. It introduced Quan Chi as a major villain and established story threads — including Shinnok's imprisonment in the Netherrealm — that fed directly into Mortal Kombat 4. For series fans, it remains the primary interactive source for Sub-Zero's origin as an independent character distinct from his brother, making it a genuine lore artifact rather than simply a genre experiment.

Pro tips

  • Memorize enemy attack patterns early — most ninja enemies telegraph their moves with a brief pause before striking, giving you a window to use Sub-Zero's slide kick to knock them down safely.
  • Conserve your ice clone ability for boss encounters rather than spending it on standard enemies; it provides a crucial moment of invulnerability that can absorb a hit you cannot otherwise dodge.
  • Always hug the back wall when navigating pit-heavy platforming sections — the depth-of-field on pre-rendered backgrounds can make ledge edges deceptive, and erring toward the rear of the plane reduces accidental falls.
  • Write down passwords immediately after each level completion; the N64 version has no battery save, and losing a password means replaying entire stages from scratch.
  • In combat, use the ice blast to freeze enemies before closing in for a combo rather than trading hits directly — frozen enemies cannot counter, letting you deal damage without taking chip hits that accumulate quickly.

Mortal Kombat Mythologies: Sub-Zero Controls — N64 Keyboard Keys

Default keyboard bindings for Mortal Kombat Mythologies: Sub-Zero on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mortal Kombat Mythologies: Sub-Zero Longplay & Gameplay Videos

Watch a full playthrough of Mortal Kombat Mythologies: Sub-Zero on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mortal Kombat Mythologies: Sub-Zero" N64 longplay 1997

Mortal Kombat Mythologies: Sub-Zero Cheat Codes

30 community-curated cheats for Mortal Kombat Mythologies: Sub-Zero. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Activator 1 P1

    D00C15140000D00C12040000
  • Activator 2 P1

    D00C15150000D00C12050000
  • Dual Activator P1

    D10C15140000D10C12040000
  • Control Stick Activator 1 P1

    D00C15160000D00C12060000
  • Control Stick Activator 2 P1

    D00C15170000D00C12070000
  • Dual Control Stick Activator P1

    D10C15160000D10C12060000
  • Experience Modifier

    8111231E00008111200E0000
  • Infinite Lives

    8010C00F00098010BCFF00098010BCFF0005
  • Regain Health Like Ice

    8105C4380810+814000909462+814000920654+814000942441+814000960001+814000982C5B+8140009A00C9+8140009C5760+8140009E0001+814000A0A462+814000A20654+814000A40801+814000A67110+814000A8AFA9+814000AA00248105C3D80810+814000909462+814000920654+814000942441+814000960001+814000982C5B+8140009A00C9+8140009C5760+8140009E0001+814000A0A462+814000A20654+814000A40801+814000A670F8+814000A8AFA9+814000AA0024
  • Infinite Health

    8105C4380810+8105C3DA002B+814000AC0801+814000AE7110+814000B0A07B+814000B206558105C3D80810+8105C3DA002B+814000AC0801+814000AE70F8+814000B0A07B+814000B20655
  • Infinite Health & Ice

    8105C4242402+8105C428A462+8105C42A06548105C3C42402+8105C3C8A462+8105C3CA0654
  • No Ice Regeneration

    8105C41C2400+8105C43424008105C3BC2400+8105C3D42400
Show 18 more cheats
  • Max Experience Modifier (Level 1)

    810A669C0000810A63FC0000
  • Max Experience Modifier (Level 2)

    810A669E0000810A63FE0000
  • Max Experience Modifier (Level 3)

    810A66A00000810A64000000
  • Max Experience Modifier (Level 4)

    810A66A20000810A64020000
  • Max Experience Modifier (Level 5)

    810A66A40000810A64040000
  • Max Experience Modifier (Level 6)

    810A66A60000810A64060000
  • Max Experience Modifier (Level 7)

    810A66A80000810A64080000
  • Max Experience Modifier (Level 8)

    810A66AA0000810A640A0000
  • Max Experience Modifier (Level 9)

    810A66AC0000810A640C0000
  • Max Experience Modifier (Level 10)

    810A66AE0000810A640E0000
  • Infinite Ice

    8104ACD82400+8104A34C2400+8105A8582400+8104A7342400+8105A67024008104AC782400+8104A2EC2400+8105A7F82400+8104A6D42400+8105A6102400
  • Have Invincibility/Invisibility (10 - Invisible, 40 - Invincible, 50 - Both)

    8105C4100810+8105C412000C+8105C4148C63+8105C4161AC0+814000302402+814000320000+81400034A062+8140003606BC+814000380801+8140003A7107+8140003C9462+8140003E06568105C3B00810+8105C3B2000C+8105C3B48C63+8105C3B61AC0+814000302402+814000320000+81400034A062+8140003606BC+814000380801+8140003A70EE+8140003C9462+8140003E0656
  • Experience Gain Rate Modifier (2800 - Normal, 2840 - 2x, 2880 - 4x, 28C0 - 8x)

    8102E1A00810+8102E1A20010+814000400005+814000420000+814000440800+81400046B86A+814000480085+8140004A2021
  • Slot #1

    810A62AC0000+810A62AE0000810A600C0000+810A600E0000
  • Slot #2

    810A62B00000+810A62B20000810A60100000+810A60120000
  • Slot #3

    810A62B40000+810A62B60000810A60140000+810A60160000
  • Slot #4

    810A62B80000+810A62BA0000810A60180000+810A601A0000
  • Slot #5

    810A62BC0000+810A62BE0000810A601C0000+810A601E0000
Play Now

External references

Frequently Asked Questions

When was Mortal Kombat Mythologies: Sub-Zero released?

Mortal Kombat Mythologies: Sub-Zero was released in 1997 for the N64.

Who developed Mortal Kombat Mythologies: Sub-Zero?

Mortal Kombat Mythologies: Sub-Zero was developed by Avalanche Software, available to play in your browser on RetroGameSpace.

How many players does Mortal Kombat Mythologies: Sub-Zero support?

Mortal Kombat Mythologies: Sub-Zero is a single-player Action game for the N64.

What type of game is Mortal Kombat Mythologies: Sub-Zero?

Mortal Kombat Mythologies: Sub-Zero is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Mortal Kombat Mythologies: Sub-Zero for free?

Open this page and click "Play Now" — Mortal Kombat Mythologies: Sub-Zero runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mortal Kombat Mythologies: Sub-Zero in the browser?

No. Mortal Kombat Mythologies: Sub-Zero streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Mortal Kombat Mythologies: Sub-Zero?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Mortal Kombat Mythologies: Sub-Zero work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mortal Kombat Mythologies: Sub-Zero this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mortal Kombat Mythologies: Sub-Zero. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Mortal Kombat Mythologies: Sub-Zero?

A straightforward playthrough runs approximately 4 to 6 hours, but the sparse checkpoint system and password-based saving on N64 can extend that considerably for players who die frequently on the platforming sections or boss fights. First-time players should expect closer to 6 to 8 hours accounting for retries.

Is the game very difficult for newcomers?

Yes, the difficulty is notably high by modern standards. Pit hazards are numerous, collision detection is imprecise, and checkpoints are infrequent. Players unfamiliar with 1990s punishing platformer design should expect frequent restarts, particularly in the later temple and Netherrealm stages.

What is the best starting strategy for the first level?

Focus on learning the ice blast and slide kick inputs before engaging groups of enemies. The first level is designed to teach these tools, and players who skip the combat in favor of rushing forward tend to arrive at the first boss underprepared for the input timing required to deal damage safely.

Is Mortal Kombat Mythologies: Sub-Zero worth playing today?

For Mortal Kombat lore enthusiasts it has clear historical value as a canonical prequel. As a pure gameplay experience, its stiff controls and punishing checkpoints make it a challenging recommendation for general retro players. Approaching it as a curio of 1990s franchise experimentation rather than a polished platformer sets appropriate expectations.

Similar Games

More from Avalanche Software

More from 1997