Ninja Kid II

Screenshots1 / 5

A vertical scrolling platformer stage features tall green cactus formations arranged across a blue sky background. A ninja character in red appears near the top-center, while a character in blue occupies the lower-left corner. White skull icons and numerical score displays (28860 and 9690) are positioned in the upper corners, with additional UI elements visible at the screen edges. The sprite-based graphics use a limited color palette typical of mid-1980s arcade hardware.

Ninja Kid II

忍者小子2

4.4 (7.5K)
Arcade Action 609 plays

Ninja Kid II is a 1987 arcade action game developed by UPL, featuring intense two-player gameplay. Players control ninja warriors navigating through side-scrolling levels filled with enemies and obstacles. The game emphasizes fast-paced combat with combo attacks and weapon pickups. Characters move fluidly across the screen, jumping between platforms and engaging enemies in melee combat. Each level presents progressively challenging enemy formations and environmental hazards. The two-player simultaneous mode allows cooperative play, where players can combine attacks for special moves. Controls are responsive, using joystick movement and buttons for jumping and attacking. The level structure follows a classic arcade progression, with increasing difficulty and varied enemy types as the game advances. Ninja Kid II maintains the straightforward but engaging action formula that defined arcade games of its era.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.4 / 5 (7.5K)
Last updated

About Ninja Kid II

Ninja Kid II is a 1987 arcade action game developed by UPL, serving as the sequel to the original Ninja Kid (also known as Mutant Night in some regions). Released during a period when the arcade market was saturated with action platformers and run-and-gun titles, UPL carved out a distinctive niche with fast-paced, vertically scrolling gameplay that set it apart from contemporaries. By 1987, arcades were hosting heavy-hitters from Capcom, Konami, and Taito, making it a competitive landscape, yet UPL's title found an audience thanks to its energetic design and accessible two-player simultaneous mode.

In Ninja Kid II, players control a young ninja protagonist tasked with battling waves of supernatural enemies across multiple scrolling stages. The game employs a top-down or isometric-leaning perspective with vertical scrolling, a format UPL had refined through earlier titles. The control scheme is straightforward: a joystick handles movement in eight directions, while attack buttons allow the player to throw projectiles — primarily shurikens or similar ninja weapons — and execute close-range strikes. Power-ups scattered throughout stages can enhance the player's attack strength, speed, or grant temporary invincibility, rewarding exploration and risk-taking during hectic enemy encounters.

Stage structure follows a loop of increasingly difficult rounds, with each stage populated by a variety of enemy types that grow more aggressive and numerous as the game progresses. Boss encounters punctuate the experience, demanding pattern recognition and precise movement to defeat without exhausting the player's limited lives. The enemy roster draws heavily from Japanese folklore and supernatural imagery — a hallmark of UPL's design philosophy — giving the game a visually distinctive character compared to more militaristic or science-fiction-themed contemporaries.

The two-player simultaneous mode is a central feature, allowing a second player to join and tackle the game cooperatively. This cooperative dynamic was a strong draw in the arcade environment, where pairs of players could pool resources and cover each other against overwhelming enemy formations. Friendly fire is not a concern, making the cooperative experience accessible and encouraging rather than punishing.

In its era, Ninja Kid II was received as a competent and entertaining entry in the action genre, appreciated for its colorful sprite work, responsive controls, and the chaotic fun of its two-player mode. UPL's games were known for a certain frenetic energy and quirky visual style, and Ninja Kid II delivered on both counts. While it did not achieve the lasting cultural footprint of flagship arcade titles from larger publishers, it maintained a loyal following in Japanese arcades and found players internationally through import cabinets. Its difficulty curve — steep but fair — gave dedicated players a meaningful challenge to master, contributing to repeat play and coin investment, the ultimate metric of arcade success.

Pro tips

  • Prioritize collecting power-ups as soon as they appear — enhanced projectiles dramatically increase your ability to clear dense enemy clusters before they overwhelm you.
  • In two-player mode, split screen coverage by having each player focus on opposite sides of the stage to prevent enemies from flanking both players simultaneously.
  • Learn the movement patterns of each boss before committing to aggressive attacks; most bosses have a brief vulnerable window after completing their attack animation.
  • Avoid staying stationary even for a moment — enemies in later rounds home in on fixed positions, so constant movement is essential to survival.
  • Conserve your position near the center of the screen during heavy enemy waves; this gives you the most directional flexibility to dodge and retaliate.

Ninja Kid II Controls — Arcade Keyboard Keys

Default keyboard bindings for Ninja Kid II on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Ninja Kid II Longplay & Gameplay Videos

Watch a full playthrough of Ninja Kid II on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Ninja Kid II" Arcade longplay 1987

External references

Frequently Asked Questions

When was Ninja Kid II released?

Ninja Kid II was released in 1987 for the Arcade.

Who developed Ninja Kid II?

Ninja Kid II was developed by UPL, available to play in your browser on RetroGameSpace.

How many players does Ninja Kid II support?

Ninja Kid II supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Ninja Kid II?

Ninja Kid II is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Ninja Kid II for free?

Open this page and click "Play Now" — Ninja Kid II runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Ninja Kid II in the browser?

No. Ninja Kid II streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Ninja Kid II?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Ninja Kid II work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Ninja Kid II this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Ninja Kid II. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a typical run of Ninja Kid II last?

A single credit run for a skilled player can last roughly 10 to 20 minutes depending on difficulty progression and how far into the looping stage structure they advance. New players will likely see shorter runs until enemy patterns become familiar.

Is Ninja Kid II better played solo or with two players?

The game is designed with two-player simultaneous co-op as a highlight, and the experience is notably more enjoyable with a partner. Enemy volume and stage chaos are well-suited to cooperative play, making the two-player mode the recommended way to experience the game.

What is the biggest mistake new players make?

New players tend to move in straight lines while attacking, making them predictable targets. Enemies in Ninja Kid II are numerous and fast, so weaving unpredictably while firing is far more effective than standing still to aim.

Is Ninja Kid II worth playing today?

For fans of late-1980s arcade action and UPL's distinctive visual style, yes. The game offers tight controls, colorful supernatural enemy designs, and a fun co-op mode. It is best approached as a pick-up-and-play arcade experience rather than a deep single-player campaign.

Similar Games

More from UPL

More from 1987