Quake II

Screenshots1 / 2

A first-person view shows a player's green-textured weapon in the lower right corner of the screen. In the center, a large yellow and orange explosion erupts from a floor-level impact. The industrial environment features red metal grilles and walls with brown-orange paneling. A blue ammo indicator and health/armor bars appear in the lower left corner. The low-polygon 3D graphics and muted color palette are characteristic of N64-era shooters.

Quake II

雷神之锤2

4.4 (2.5K)
N64 Action 750 plays

Quake II on Nintendo 64 is a first-person shooter developed by Raster Productions and released in 1999. Players take on the role of a lone soldier fighting through hostile alien environments filled with various enemy types. The N64 version adapts the control scheme to work with the controller, featuring dual-stick style movement and aiming mechanics. The campaign consists of multiple levels across different alien installations, with players collecting weapons and power-ups while progressing through the level design. The game supports up to four players in local multiplayer modes, including deathmatch and cooperative options. Key features include a variety of weapons to master, environmental hazards, and enemy AI patterns that vary across difficulty levels. The port brings the PC original's fast-paced combat to Nintendo's cartridge hardware.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.4 / 5 (2.5K)
Last updated

About Quake II

Quake II for the Nintendo 64 arrived in 1999, developed by Raster Productions, at a point in the console's lifecycle when the N64 was well into its stride and had already hosted several landmark first-person shooters, most notably GoldenEye 007 and Turok 2: Seeds of Evil. Id Software's PC original had launched in late 1997 to strong reception, and the N64 port gave console-only players a chance to experience one of the defining arena shooters of the era without needing a gaming PC. Raster Productions faced the considerable challenge of translating a game built for mouse-and-keyboard play onto a platform with a single analog stick controller, and the result required thoughtful control remapping. Players use the N64's analog stick for movement and strafe, while camera look is handled through a combination of the C-buttons and the Z-trigger for fine vertical aiming — a layout that takes adjustment but becomes workable with practice. Auto-aim assistance is present and can be tuned in the options menu, which meaningfully lowers the barrier for newcomers.

The game casts the player as a Marine dropped onto the alien Strogg homeworld, fighting through a series of interconnected industrial and military base environments. Level structure follows the hub-based design of the PC original: rather than purely linear corridors, many areas require the player to locate keycards, activate switches, and backtrack through previously cleared rooms to open new paths. This design rewards exploration and punishes rushing, as missed keycards can leave players wandering for extended periods. The N64 version retains the core arsenal of the PC game — blaster, shotgun, super shotgun, machinegun, chaingun, grenade launcher, rocket launcher, hyperblaster, railgun, and BFG10K — though some weapons and enemy types were trimmed or adjusted to fit within the cartridge's memory constraints. Health management is handled through scattered health packs and armor shards rather than regeneration, keeping tension high throughout.

One of the most significant additions Raster Productions made for the N64 release is the inclusion of a four-player split-screen multiplayer mode, a feature the PC version did not offer in the same local co-op and deathmatch format. This was a substantial draw in 1999, when local multiplayer was a primary social gaming activity and broadband internet was not yet a household standard. The split-screen deathmatch mode supports up to four players on a single console, making it a natural companion piece to GoldenEye 007 at living-room gatherings of the era.

Visually, the N64 version makes concessions compared to the PC original — texture resolution is reduced, draw distances are shorter, and some lighting effects are simplified — but the game runs at a playable frame rate and maintains the oppressive, industrial atmosphere that defined the Strogg aesthetic. The soundtrack, adapted for the cartridge format, retains a heavy, mechanical tone appropriate to the setting. In its era, the port was received as a competent and enjoyable adaptation that gave N64 owners a genuine id Software experience, even if technically inferior to its PC counterpart. For players without access to a gaming PC in 1999, it represented a meaningful entry point into one of the most influential shooter franchises of the decade.

What makes it special

The four-player local split-screen deathmatch mode is the defining feature that sets this port apart from the PC original. Id Software's PC release of Quake II did not include a comparable local multiplayer experience, making the N64 version the only way to play Quake II deathmatch in the same room as three friends on a single screen. Raster Productions built this mode specifically for the console release, and it transformed the game from a solo campaign into a social living-room experience consistent with the N64's multiplayer identity during the late 1990s.

Pro tips

  • Use the options menu to adjust auto-aim sensitivity early — setting it to a comfortable middle value helps compensate for the C-button look controls without making the game feel too assisted.
  • In hub-based levels, mentally note the location of locked doors and color-coded keycard slots as you pass them; backtracking is frequent and a mental map saves significant time.
  • Prioritize picking up armor shards and combat armor whenever possible — damage reduction is more reliable than hunting for health packs mid-firefight.
  • In split-screen deathmatch, the rocket launcher and railgun spawn locations are high-value targets; controlling them consistently gives a decisive advantage over opponents.
  • When facing tougher Strogg enemies, use doorways and tight corridors to funnel them into single-file approaches, reducing the number that can attack simultaneously.

Quake II Controls — N64 Keyboard Keys

Default keyboard bindings for Quake II on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Quake II Longplay & Gameplay Videos

Watch a full playthrough of Quake II on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Quake II" N64 longplay 1999

Quake II Cheat Codes

30 community-curated cheats for Quake II. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Health

    8028267B00A08026844B00A08025020B00A0 +35
  • Infinite Ammo

    802A46D30064+802A46CF0064+802A46CB0064+802A46C70064+802A46C30064+802A46BF00648028A4B30064+8028A4AF0064+8028A4AB0064+8028A4A70064+8028A4A30064+8028A49F0064802722730064+8027226F0064+8027226B0064+802722670064+802722630064+8027225F0064 +17
  • Infinite Ammo - All Guns

    800760CE0003
  • Infinite Ammo - All Guns (Equalizer only)

    800760CE0000
  • Enemies Killed

    8008E89B0000
  • Moon Jumps

    8007A3780041
  • Secrets Found

    8008E8870003
  • Have Ammo Pack

    800CF8FD0001
  • Have All Keys

    812808430002+8128123F0002+8128F7030002+8128F6F70002
  • Regional Lockout Bypass

    810017B42400
  • Always Silenced Shots

    81026BCC2100+810471B82100
  • Always Invisible

    8102C8F42400+8102D0CC2400+8104AA942400+8104AAB82400
Show 18 more cheats
  • Always Invincible

    8102E5E82400
  • Always Have Environmental Suit

    81049F802400
  • Always Have Quad Damage

    810477502402+810477520001
  • Have Blaster P1

    80197907000180199DA7000180179B270001 +17
  • Have Shotgun P1

    8019790B000180199DAB000180179B2B0001 +17
  • Have Super Shot Gun P1

    8019790F000180199DAF000180179B2F0001 +17
  • Have Machine Gun P1

    80197913000180199DB3000180179B330001 +17
  • Have Chain Gun P1

    80197917000180199DB7000180179B370001 +17
  • Have Gernade Launcher P1

    8019791B000180199DBB000180179B3B0001 +17
  • Have Rocket Launcher P1

    8019791F000180199DBF000180179B3F0001 +17
  • Have HyperBlaster P1

    80197923000180199DC3000180179B430001 +17
  • Have RailGun P1

    80197927000180199DC7000180179B470001 +17
  • Have BFG 10K P1

    8019792B000180199DCB000180179B4B0001 +17
  • Infinite Shotgun Shells (Normal & Super) P1

    8019792F006380199DCF006380179B4F0063 +17
  • Infinite Machine Gun & Chain Gun Bullets P1

    80197933006380199DD3006380179B530063 +17
  • Infinite HyperBlaster & BFG 10K P1

    80197937006380199DD7006380179B570063 +17
  • Infinite Rocket Launcher P1

    8019793B006380199DDB006380179B5B0063 +17
  • Infinite Railgun P1

    8019793F006380199DDF006380179B5F0063 +17
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External references

Frequently Asked Questions

When was Quake II released?

Quake II was released in 1999 for the N64.

Who developed Quake II?

Quake II was developed by Raster Productions, available to play in your browser on RetroGameSpace.

How many players does Quake II support?

Quake II supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Quake II?

Quake II is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Quake II for free?

Open this page and click "Play Now" — Quake II runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Quake II in the browser?

No. Quake II streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Quake II?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Quake II work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Quake II this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Quake II. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the single-player campaign?

A straightforward first playthrough of the single-player campaign typically takes between 6 and 10 hours, depending on how much time is spent navigating the hub-based levels and locating keycards. Players who explore thoroughly will land toward the higher end of that range.

Is the multiplayer mode worth playing with friends today?

The four-player split-screen deathmatch mode remains functional and is the version's most distinctive feature. The small screen quarters and reduced resolution are noticeable drawbacks on modern displays, but for retro gaming sessions it offers a genuine late-1990s arena shooter experience that the PC original could not replicate locally.

What is the best starting strategy for new players?

Begin on the default difficulty and focus on learning the hub-level layouts before worrying about combat efficiency. Locating the security pass and keycard locations early in each hub prevents the most common source of frustration. Collect every armor pickup you encounter, as health regeneration does not exist and armor is your primary buffer.

What are the most common mistakes new players make?

The most frequent mistake is rushing through levels without noting locked door locations, leading to lengthy backtracking. A close second is neglecting armor pickups in favor of health, when armor provides more reliable damage mitigation. New players also often overlook the grenade launcher as a room-clearing tool, defaulting to direct-fire weapons in situations where arc fire is more effective.

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