Rastan

Screenshots1 / 2

A black background displays the word RASTAN in large golden lettering across the center, with a silver sword positioned vertically behind the text. Above the title, three score values appear in yellow text: TOP 00, HIGH 275100, and 2UP 00. Below the title, TAITO appears in red text. Copyright information for Taito Corporation Japan and the year 1957 is shown at the bottom in white text, along with a CREDIT indicator on the lower right.

Rastan

拉斯坦

4.6 (2.5K)
Arcade Action 785 plays

Rastan is an action game released by Taito Corporation in 1987. Players control a barbarian warrior who moves across the screen, jumping and wielding a sword to defeat enemies and overcome obstacles. The game features multiple levels with increasing difficulty, each presenting platforming challenges and combat encounters. Controls allow the player to move left and right, jump, and attack with the sword. Enemies range from standard creatures to bosses that must be defeated to progress. The gameplay focuses on precise timing for jumps and sword strikes, with players navigating treacherous terrain while managing health through item collection.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.6 / 5 (2.5K)
Last updated

About Rastan

Rastan arrived in arcades in 1987, a period when Taito Corporation Japan was riding high on the success of titles like Bubble Bobble (1986) and was actively competing in the crowded action-platformer space dominated by Capcom and Konami. The game drew clear inspiration from the sword-and-sorcery aesthetic popularized by the Conan the Barbarian films of the early 1980s, casting players as a muscular barbarian warrior slashing his way through six multi-stage worlds filled with mythological creatures, crumbling bridges, and treacherous platforming sections. This was a moment in arcade history when operators demanded games with immediate visual impact and a punishing difficulty curve to maximize coin intake, and Rastan delivered on both counts.

Gameplay centers on a single joystick and two buttons — one for attacking and one for jumping — a control scheme simple enough for any passerby to grasp within seconds. The barbarian hero swings a sword in a wide arc that can hit enemies both in front of and slightly above him, which becomes critical when dealing with the game's many airborne foes such as harpies, dragons, and winged demons. Each of the six worlds is divided into three stages, and the player must reach the end of each stage before a strict timer expires. Running out of time costs a life just as surely as taking too many hits, so momentum is always rewarded over cautious play.

A notable mechanical layer comes from the weapon and item pickup system. Scattered throughout the stages are power-up orbs that temporarily replace the hero's sword with alternative weapons — a mace, a fire sword, and an axe among them — each with different reach and attack patterns. Armor pieces and cloaks can also be collected to reduce incoming damage, and a cross item grants temporary invincibility. Because these pickups are time-limited, players must constantly weigh the risk of pushing forward aggressively to grab items against the danger of the enemies guarding them. The game's enemy variety is substantial for its era, with each world introducing new creature types that require adjusted timing and positioning to defeat reliably.

The level environments scroll horizontally and feature vertical platforming elements including ropes that the hero can grab and climb, adding a layer of traversal complexity beyond simple left-to-right running. Bridges collapse underfoot, forcing quick reactions, and some enemies spawn in waves that can overwhelm a stationary player. Boss encounters cap certain stages and demand pattern recognition rather than brute force.

In its arcade era, Rastan was a genuine hit for Taito, filling cabinets in arcades across North America, Europe, and Japan. Its bold, colorful sprite work and the iconic fantasy theme music composed for the cabinet made it stand out on the floor. The game was subsequently ported to numerous home platforms including the Sega Master System, Commodore 64, Amiga, Atari ST, and the TurboGrafx-16, extending its reach well beyond the arcade. These ports varied in quality but kept the game in the public eye through the late 1980s and into the early 1990s, cementing Rastan as a recognizable title in the action-platformer canon of the era.

What makes it special

Rastan was one of the earliest arcade action-platformers to build a dynamic weapon-swap system directly into its stage design, requiring players to make real-time tactical decisions about which pickups to prioritize. Combined with its rope-climbing traversal mechanic and collapsing bridge hazards, it offered a level of environmental interactivity that was uncommon in the genre in 1987. The game's fantasy aesthetic — rendered in large, detailed sprites with fluid animation for its time — set a visual benchmark that influenced subsequent sword-and-sorcery arcade titles throughout the late 1980s.

Pro tips

  • Always prioritize grabbing the fire sword pickup when available — it has superior reach and damages enemies on contact, making crowded sections far more manageable.
  • Watch the timer constantly; stages are designed to punish hesitation. Move forward aggressively and only stop to fight enemies that are directly blocking your path.
  • Use ropes defensively: climbing slightly up a rope repositions your hitbox and can cause many ground-level enemies to miss their attacks entirely.
  • Learn the arc of your sword swing — it covers a wide overhead angle, so jumping and attacking simultaneously is often safer than trying to fight flying enemies at ground level.
  • Collect armor and cloak items even if you already have them, as each pickup refreshes the duration of your damage reduction, effectively topping off your protection mid-stage.

Rastan Controls — Arcade Keyboard Keys

Default keyboard bindings for Rastan on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Rastan Longplay & Gameplay Videos

Watch a full playthrough of Rastan on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Rastan" Arcade longplay 1987

External references

Frequently Asked Questions

When was Rastan released?

Rastan was released in 1987 for the Arcade.

Who developed Rastan?

Rastan was developed by Taito Corporation Japan, available to play in your browser on RetroGameSpace.

What type of game is Rastan?

Rastan is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Rastan for free?

Open this page and click "Play Now" — Rastan runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Rastan in the browser?

No. Rastan streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Rastan?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Rastan work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Rastan this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Rastan. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a full run of Rastan take to complete?

A complete run through all six worlds covers 18 stages total. An experienced player who knows enemy patterns and item locations can finish the game in roughly 30 to 45 minutes, though the strict per-stage timers mean a single bad run can end much sooner.

Is Rastan suitable for players new to arcade action games?

The two-button control scheme is easy to learn, but the game's difficulty is firmly in the arcade tradition of demanding repeated attempts. New players should expect to lose frequently at first and focus on memorizing enemy spawn points and item locations across the early worlds before pushing further.

What is the most common mistake new players make?

Standing still to fight every enemy is the most frequent error. The timer is unforgiving, and many enemies are designed to be bypassed rather than defeated. New players who try to clear every screen often run out of time well before reaching the stage exit.

Is Rastan worth playing today?

For fans of late-1980s arcade action, yes. The weapon variety, environmental hazards, and tight controls hold up as a compact, satisfying challenge. Emulation preserves the arcade version accurately, making it accessible without requiring original hardware.

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