Rick Dangerous

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The title screen displays "RICK DANGEROUS" in large red pixelated text at the top against a black background. Below, white text reads "© 1989 CORE DESIGN" and "PRESS SPACE TO START" in a standard bitmap font. The entire interface uses a minimal, early DOS-era aesthetic with red and white colors on black, typical of late-1980s computer game presentations.

Rick Dangerous

危险瑞克

4.6 (4.4K)
DOS Platformer 536 plays

Rick Dangerous is a platformer developed by Core Design, released in 1989. Players control Rick, an adventurer navigating through dangerous jungle and temple environments filled with traps and enemies. The game features a side-scrolling perspective with challenging platforming mechanics. Rick can pick up various weapons and tools scattered throughout levels, including dynamite, flares, and a machete, which are essential for solving environmental puzzles and defeating enemies. The controls are straightforward—movement and jumping—but the level design demands precise timing and careful planning. Each level presents distinct challenges, from navigating spike traps to avoiding moving hazards. The game is known for its high difficulty, requiring players to memorize level layouts and enemy patterns. With multiple levels to conquer, Rick Dangerous offers substantial gameplay for those willing to master its demanding mechanics.

Developer
Released
Platform
DOS
Genre
Platformer
Players
1P
Rating
4.6 / 5 (4.4K)
Last updated

About Rick Dangerous

Rick Dangerous arrived in 1989, a period when DOS gaming was rapidly maturing and players were hungry for action-platformers that could rival the arcade experience on home hardware. Core Design, a UK studio that would later become famous for Tomb Raider, cut their teeth on this title, drawing unmistakable inspiration from the Indiana Jones film series — particularly Raiders of the Lost Ark — to craft a globe-trotting adventure starring the whip-cracking, gun-toting Rick Dangerous himself. The game shipped on multiple platforms simultaneously, with the DOS version standing alongside Amiga and Atari ST releases, all sharing the same core design philosophy: punishing, trap-laden levels that demanded memorisation as much as reflexes.

The game is structured across four distinct worlds. Rick begins in the Amazon jungle, fleeing a tribe of Cooluklus warriors, before moving on to an Egyptian pyramid, a Schwarzendumpf Castle in the Alps, and finally a missile base. Each world is a side-scrolling platformer stage filled with hidden traps — spikes that spring from floors and walls, boulders that roll without warning, and enemies that patrol with mechanical regularity. The controls are straightforward: Rick can walk, jump, duck, fire his pistol, and use a limited-supply stick of dynamite that can be planted and detonated to clear obstacles or defeat enemies. A pogo-stick mechanic, activated by pressing down while jumping, allows Rick to bounce on enemies' heads to defeat them without expending ammunition. Health is represented by a small numerical counter, and Rick can absorb only a handful of hits before dying.

What defines the Rick Dangerous experience above all else is its trial-and-error structure. The vast majority of deaths come from traps that are invisible on first encounter — a floor tile that collapses, a wall that fires a dart, a seemingly safe ledge that conceals a spike pit. The game offers no telegraphing for most of these hazards; the player is expected to die, remember the trap's location, and navigate past it on the next attempt. This design philosophy was divisive even at the time of release. Enthusiast press in the UK, particularly magazines covering the Amiga and Atari ST markets, praised the game's atmosphere, tight controls, and cinematic presentation — the opening boulder-chase sequence was a particular talking point — while also acknowledging that the difficulty bordered on arbitrary. The DOS version benefited from PC Speaker and later AdLib sound support, though the graphical fidelity was comparable to its contemporaries. The game sold strongly across all platforms and cemented Core Design as a studio capable of producing polished, commercially viable action games, directly paving the way for a sequel released the following year.

What makes it special

Rick Dangerous is notable for its opening set-piece: the game begins mid-chase with a massive boulder rolling toward Rick, a direct and deliberate homage to Raiders of the Lost Ark that was striking in its cinematic ambition for a 1989 home computer game. This kind of scene-setting intro — using in-engine gameplay rather than a static screen — was uncommon at the time and helped establish Core Design's reputation for presentation-led design, a philosophy that would define their output throughout the following decade.

Pro tips

  • Memorise trap locations rather than trying to react — nearly all instant deaths are scripted and repeat in exactly the same position on every playthrough.
  • Conserve dynamite sticks for walls and floors that block essential progress; most enemies can be dispatched with the pistol or the pogo-stomp jump.
  • When entering a new screen, move slowly and tap forward in short bursts — many traps trigger the moment Rick steps onto a specific tile, and a cautious approach gives you time to back off.
  • The pogo-stomp (jump then press down) defeats enemies without using ammo and is essential for conserving your limited pistol shots across longer sections.
  • In the Egyptian pyramid world, watch the ceiling as carefully as the floor — dart-firing wall and ceiling traps are more frequent there than in any other level.

Rick Dangerous Controls — DOS Keyboard Keys

Default keyboard bindings for Rick Dangerous on our in-browser DOS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

DOS games use the keyboard directly as the controller — there is no console-button mapping. Open the in-game documentation or check the game-specific options screen for the key layout used by this title.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Rick Dangerous Longplay & Gameplay Videos

Watch a full playthrough of Rick Dangerous on DOS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Rick Dangerous" DOS longplay 1989

External references

Frequently Asked Questions

When was Rick Dangerous released?

Rick Dangerous was released in 1989 for the DOS.

Who developed Rick Dangerous?

Rick Dangerous was developed by Core Design, available to play in your browser on RetroGameSpace.

How many players does Rick Dangerous support?

Rick Dangerous is a single-player Platformer game for the DOS.

What type of game is Rick Dangerous?

Rick Dangerous is a Platformer game for the DOS, playable instantly in your browser — no downloads, no installs.

How can I play Rick Dangerous for free?

Open this page and click "Play Now" — Rick Dangerous runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Rick Dangerous in the browser?

No. Rick Dangerous streams from a public archive into a browser-side DOS emulator. Nothing is installed on your computer.

Can I save my progress in Rick Dangerous?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original DOS cartridge supported.

Does Rick Dangerous work on mobile devices?

Yes — the DOS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Rick Dangerous this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Rick Dangerous. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Rick Dangerous?

A player familiar with all trap locations can complete all four worlds in roughly 30 to 45 minutes. However, first-time players should expect many hours of repeated attempts due to the trial-and-error nature of the trap design. Learning each world's layout is effectively the bulk of the playtime.

Is Rick Dangerous suitable for players new to retro platformers?

It is not an ideal starting point. The game assumes repeated death as a core mechanic and offers no in-game hints about trap locations. Players new to retro platformers would benefit from starting with a more forgiving title before tackling Rick Dangerous.

What is the most common mistake new players make?

Moving too quickly through unfamiliar screens. Because traps are invisible until triggered, rushing forward almost always results in an instant death. New players should treat every new room as a minefield and advance one step at a time until the layout is understood.

Is Rick Dangerous worth playing today?

For players interested in Core Design's history or in the trial-and-error platformer subgenre, yes. The atmosphere, controls, and level variety hold up reasonably well. Players who find memorisation-based difficulty frustrating rather than rewarding will likely find the experience more aggravating than enjoyable.

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