Fighting Force 64

Screenshots1 / 2

A 3D rendered scene shows two characters standing on an asphalt parking lot at night with a city skyline and bright orange building structures visible in the background. The character on the left wears a red outfit, while the character on the right is dressed in dark clothing. A dark-colored vehicle is parked behind them. The HUD displays a health meter in the lower-left corner, and a score counter showing 1150 appears in the upper-left. Yellow line markings are painted across the ground.

Fighting Force 64

格斗力量64

4.5 (4.7K)
N64 Action 864 plays

Fighting Force 64 is a 2D side-scrolling beat 'em up developed by Core Design and released in 1999 for the Nintendo 64. The game features up to two players working together through a series of urban environments, fighting waves of enemies using close-range melee attacks and environmental objects. Players can move in multiple directions and perform various attack combinations with the analog stick and button controls. The game includes a level-based progression system where players advance through different locations, encountering increasingly difficult enemy types and boss encounters. Power-ups scattered throughout levels provide temporary enhancements like increased damage or health restoration. The gameplay emphasizes cooperative play, allowing a second player to join the action at any time. The N64 version maintains the arcade-style action of the original while incorporating the system's 3D capabilities for environmental design and character models.

Developer
Released
Platform
N64
Genre
Action
Players
2P
Rating
4.5 / 5 (4.7K)
Last updated

About Fighting Force 64

Fighting Force 64 arrived on the Nintendo 64 in 1999, a period when the console was deep into its lifespan and already hosting a robust library of action and fighting titles. Core Design, the British studio best known for creating Tomb Raider, had originally developed Fighting Force for PlayStation and PC in 1997, and this N64 port brought the beat-'em-up brawler to Nintendo's platform two years later. By 1999, the genre had somewhat matured past its golden arcade era, and Fighting Force 64 was positioned as a 3D evolution of the classic side-scrolling brawler formula pioneered by games like Streets of Rage and Final Fight.

The game places players in control of one of four selectable characters — each with distinct stat profiles emphasizing strength, speed, or balance — as they battle through a series of urban and industrial environments to take down a villainous organization. The level structure is largely linear, guiding players through streets, warehouses, and military installations while waves of enemies spawn to block progress. Unlike traditional 2D brawlers, Fighting Force 64 operates in a fully three-dimensional space, allowing characters to move freely across environments, pick up and throw objects, wield weapons found on the ground, and interact with destructible elements scattered throughout each stage.

Controls on the N64 hardware map punches, kicks, and grabs to the face buttons, with combinations producing special moves and throws. The analog stick governs movement in the 3D arena, and players can lock onto enemies to maintain combat focus. Environmental interaction is a core pillar of the experience: chairs, barrels, pipes, and firearms can all be grabbed and used against opponents, adding a layer of improvisation to each encounter. Enemy variety increases as the game progresses, introducing armored foes, gun-wielding soldiers, and larger boss characters that require more tactical approaches than simple button-mashing.

One of the game's headline features is its two-player cooperative mode, which allows a second player to drop in and fight alongside the first using a split-screen or shared-camera arrangement. Co-op play significantly changes the dynamic, as players can coordinate attacks, share environmental weapons, and tackle tougher enemy groupings together. This mode was a meaningful draw for the N64 version, fitting naturally with the console's reputation as a local multiplayer platform.

In its era, Fighting Force 64 received a mixed critical reception. Reviewers acknowledged the game's ambition in translating the beat-'em-up genre into 3D and appreciated the cooperative mode and destructible environments, but noted that the camera system could be uncooperative during hectic multi-enemy encounters, and that the overall experience felt repetitive over extended play sessions. The AI of enemies was also cited as inconsistent, with some opponents behaving predictably enough to be exploited. Compared to the PlayStation original, the N64 version was generally seen as a competent port, though not a substantial technical improvement. Despite these criticisms, the game found an audience among fans of the genre who valued its pick-up-and-play accessibility and the straightforward satisfaction of its combat loop.

Pro tips

  • Prioritize grabbing environmental weapons like pipes and firearms as soon as they appear — they deal significantly more damage than bare-handed attacks and can clear groups of enemies quickly.
  • When facing multiple enemies, use throws and grabs to knock foes into each other, creating crowd-control opportunities that reduce the risk of being surrounded.
  • In two-player co-op, have one player focus on crowd control while the other targets the boss or toughest enemy — splitting responsibilities makes difficult encounters far more manageable.
  • Learn the basic combo strings for your chosen character early; finishing combos with a kick or throw prevents enemies from retaliating immediately after a sequence.
  • Keep moving between enemy groups rather than standing still — stationary players are easy targets for the gun-wielding enemies that appear in later stages.

Fighting Force 64 Controls — N64 Keyboard Keys

Default keyboard bindings for Fighting Force 64 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Fighting Force 64 Longplay & Gameplay Videos

Watch a full playthrough of Fighting Force 64 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Fighting Force 64" N64 longplay 1999

Fighting Force 64 Cheat Codes

30 community-curated cheats for Fighting Force 64. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    810CE46203E7
  • Infinite health

    810C8B0E03E7
  • Level Select

    810A590E0001
  • Score Aid

    810CD91229AA
  • Activator 1 P1

    D00D48800000D00D45100000
  • Activator 2 P1

    D00D48810000D00D45110000
  • Dual Activator P1

    D10D48800000D10D45100000
  • Activator 1 P2

    D00D48860000D00D45160000
  • Activator 2 P2

    D00D48870000D00D45170000
  • Dual Activator P2

    D10D48860000D10D45160000
  • Activator 1 P3

    D00D488C0000D00D451C0000
  • Activator 2 P3

    D00D488D0000D00D451D0000
Show 18 more cheats
  • Dual Activator P3

    D10D488C0000D10D451C0000
  • Activator 1 P4

    D00D48920000D00D45220000
  • Activator 2 P4

    D00D48930000D00D45230000
  • Dual Activator P4

    D10D48920000D10D45220000
  • Activator 1 P1 #2

    D00D4DA00000D00D4A300000
  • Activator 2 P1 #2

    D00D4DA10000D00D4A310000
  • Dual Activator P1 #2

    D10D4DA00000D10D4A300000
  • Activator 1 P2 #2

    D00D4DA60000D00D4A360000
  • Activator 2 P2 #2

    D00D4DA70000D00D4A370000
  • Dual Activator P2 #2

    D10D4DA60000D10D4A360000
  • Activator 1 P3 #2

    D00D4DAC0000D00D4A3C0000
  • Activator 2 P3 #2

    D00D4DAD0000D00D4A3D0000
  • Dual Activator P3 #2

    D10D4DAC0000D10D4A3C0000
  • Activator 1 P4 #2

    D00D4DB20000D00D4A420000
  • Activator 2 P4 #2

    D00D4DB30000D00D4A430000
  • Dual Activator P4 #2

    D10D4DB20000D10D4A420000
  • Activator 1 P1 #3

    D00BEF880000D00BEC180000
  • Activator 2 P1 #3

    D00BEF890000D00BEC190000
Play Now

External references

Frequently Asked Questions

When was Fighting Force 64 released?

Fighting Force 64 was released in 1999 for the N64.

Who developed Fighting Force 64?

Fighting Force 64 was developed by Core Design, available to play in your browser on RetroGameSpace.

How many players does Fighting Force 64 support?

Fighting Force 64 supports up to 2 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Fighting Force 64?

Fighting Force 64 is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Fighting Force 64 for free?

Open this page and click "Play Now" — Fighting Force 64 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Fighting Force 64 in the browser?

No. Fighting Force 64 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Fighting Force 64?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Fighting Force 64 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Fighting Force 64 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Fighting Force 64. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Fighting Force 64?

A single playthrough typically takes between 2 and 4 hours depending on difficulty setting and player experience with the beat-'em-up genre. The game is relatively short by design, following the arcade brawler tradition of compact, replayable sessions rather than lengthy campaigns.

Is the two-player co-op mode worth experiencing?

Yes — co-op is one of the game's strongest features. Playing with a second person locally reduces the repetitiveness of solo play, makes tougher enemy waves more manageable, and adds a layer of coordination that the single-player mode lacks. It is the recommended way to experience the game.

What is the most common mistake new players make?

New players tend to button-mash without using grabs or environmental weapons, which leads to taking unnecessary damage from counterattacks. Learning to mix throws into combos and always picking up weapons from the ground makes combat considerably more efficient and survivable.

Is Fighting Force 64 worth playing today?

For fans of early 3D beat-'em-ups or Core Design's work, it offers a snapshot of how the genre attempted to evolve in the late 1990s. Its short length and co-op mode make it approachable, though players expecting deep mechanics or strong AI will find it limited by modern standards.

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