Special Criminal Investigation

Screenshots1 / 2

The title screen displays "SPECIAL CRIMINAL INVESTIGATION" in large stylized text, with purple and red lettering against a black background. A gold sheriff's star sits to the right of the title. Below the main text, "TAITO" appears in blue letters. Copyright text reading "© TAITO CORPORATION 1989" and "ALL RIGHTS RESERVED" is centered near the bottom, with "CREDIT 0" displayed in the lower right corner. A score display showing "HI SCORE 2662380" appears in yellow text at the top left.

Special Criminal Investigation

特殊刑事调查

4.5 (2.8K)
Arcade Action 744 plays

Special Criminal Investigation is an action arcade game developed by Taito Corporation Japan in 1989. The player takes on the role of a law enforcement officer fighting through multiple stages filled with criminals and adversaries. The game features a side-scrolling perspective where players use punch and kick attacks to defeat enemies and progress through levels. Controls are responsive and straightforward, allowing for combo attacks and movement across the screen. The level structure presents increasingly difficult stages with varied enemy types and boss encounters that require pattern recognition and precise timing to overcome.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.5 / 5 (2.8K)
Last updated

About Special Criminal Investigation

Special Criminal Investigation (SCI), released by Taito Corporation Japan in 1989 for arcades, arrived during a golden era of driving and action games that were pushing the boundaries of cabinet hardware. It served as a spiritual successor to Taito's own Chase H.Q. (1988), building directly on that game's high-speed police pursuit formula and expanding it with new mechanics and a fresh visual presentation. By 1989, the arcade market was saturated with fast-paced action titles, and Taito responded by delivering a game that blended the thrill of vehicular pursuit with on-foot gunplay, giving players a more dynamic and layered experience than its predecessor offered.

In SCI, players take on the role of police officers Tony Gibson and Raymond Broady, tasked with chasing down dangerous criminals across a series of time-limited stages. The core gameplay loop revolves around high-speed car chases: players steer a turbocharged sports car at breakneck speeds, weaving through traffic and closing the gap on a fleeing criminal vehicle. The controls are straightforward — a steering wheel, accelerator, and brake pedal on the dedicated cabinet — but mastering the handling requires learning how to drift around corners and manage the turbo boost, which is available in limited bursts and must be used strategically to close distance on the target. Unlike a pure racing game, the objective is not to cross a finish line but to ram the criminal's car repeatedly until it is disabled, all within a strict countdown timer.

What distinguished SCI from Chase H.Q. was the addition of a shooting mechanic. Players are equipped with a gun and can fire at the target vehicle to wear it down more quickly, adding a layer of offensive strategy to the pursuit. Ammunition is finite, so players must balance aggressive shooting with careful resource management. The shooting is handled via a button on the cabinet, and timing shots while simultaneously managing the car's speed and direction creates a satisfying dual-task challenge that kept players engaged beyond simple driving skill.

The game is structured across multiple stages, each set in a different environment — highways, city streets, and other locales — with a distinct criminal target to pursue in each. Successfully stopping a target advances the player to the next stage, while failing to do so within the time limit ends the run. Between stages, brief narrative cutscenes delivered context for each mission, a feature that was relatively novel for arcade action games of the period and helped give SCI a cinematic quality that resonated with players raised on action films of the late 1980s.

Visually, SCI used a pseudo-3D sprite-scaling technique common to Taito's hardware of the era, producing a smooth sense of speed that impressed arcade-goers at the time. The soundtrack was energetic and complemented the urgency of the chases well. In its era, SCI was well-received as a worthy follow-up to Chase H.Q., praised for its added depth and the satisfying feedback loop of its pursuit-and-disable gameplay. It was ported to several home platforms in the early 1990s, bringing the arcade experience to a wider audience and cementing its place in the late-1980s action game canon.

What makes it special

SCI's defining innovation over its predecessor Chase H.Q. is the integration of a shooting mechanic directly into the high-speed car chase. Rather than relying solely on ramming to stop criminal vehicles, players can fire a weapon from the moving car, creating a genuine dual-input challenge that demands simultaneous driving skill and tactical shooting. This combination of vehicular and gunplay action within a single, fluid arcade session was a notable design step for Taito and helped set a template for later pursuit-based action games.

Pro tips

  • Use your turbo boost in short, controlled bursts when the road ahead is clear — wasting it in heavy traffic often causes crashes that cost more time than you save.
  • Prioritize shooting the target vehicle over ramming early in each stage; conserving your car's health for the final stretch makes disabling the criminal much easier.
  • Learn the traffic patterns on each stage's road layout — civilian vehicles follow semi-predictable lanes, and anticipating their movement lets you maintain top speed without braking.
  • Watch the timer closely and adjust aggression accordingly — if time is running low, switch from shooting to direct ramming even at the cost of vehicle damage.
  • Aim for the rear of the criminal's car when shooting; shots to the back register more reliably and help you deplete their health bar faster.

Special Criminal Investigation Controls — Arcade Keyboard Keys

Default keyboard bindings for Special Criminal Investigation on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Special Criminal Investigation Longplay & Gameplay Videos

Watch a full playthrough of Special Criminal Investigation on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Special Criminal Investigation" Arcade longplay 1989

External references

Frequently Asked Questions

When was Special Criminal Investigation released?

Special Criminal Investigation was released in 1989 for the Arcade.

Who developed Special Criminal Investigation?

Special Criminal Investigation was developed by Taito Corporation Japan, available to play in your browser on RetroGameSpace.

What type of game is Special Criminal Investigation?

Special Criminal Investigation is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Special Criminal Investigation for free?

Open this page and click "Play Now" — Special Criminal Investigation runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Special Criminal Investigation in the browser?

No. Special Criminal Investigation streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Special Criminal Investigation?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Special Criminal Investigation work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Special Criminal Investigation this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Special Criminal Investigation. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a full run of SCI take to complete?

A complete run through all of SCI's stages takes roughly 20 to 30 minutes depending on how quickly you disable each criminal vehicle and whether you lose time to failed pursuits. Each individual stage is time-limited to a few minutes, keeping the pacing tight throughout.

Is SCI significantly harder than Chase H.Q.?

SCI is broadly comparable in difficulty to Chase H.Q. but adds complexity through its shooting mechanic and ammunition management. Later stages feature faster criminal vehicles and denser traffic, so players familiar with Chase H.Q. will find the learning curve manageable but not trivial.

What is the best strategy for new players starting out?

New players should focus first on mastering the steering and turbo usage before worrying about shooting. Getting comfortable with the car's handling and traffic avoidance is the foundation — once you can stay close to the target consistently, layering in shooting becomes much more effective.

Is SCI worth playing today for retro gaming fans?

Yes, particularly for fans of late-1980s arcade action. The pursuit-and-shoot gameplay loop remains engaging, the sense of speed holds up well, and the game's short session length makes it easy to pick up. It pairs naturally with Chase H.Q. as a double feature of Taito's pursuit-game era.

Similar Games

More from Taito Corporation Japan

More from 1989