Super Tennis

Screenshots1 / 2

A clay tennis court viewed from above shows two pixelated player sprites positioned at opposite ends of the court. The upper player stands near the baseline while the lower player is closer to the net. White lines mark the court boundaries and service boxes against the brown clay surface. A gray net divides the court horizontally in the middle. The score display reads 15-15 in the upper left corner. The sprite resolution and color palette are characteristic of early SNES graphics.

Super Tennis

网球:Super

4.2 (5.4K)
SNES Sports 544 plays

Super Tennis is a tennis simulation game for the SNES developed by Tokyo Shoseki in 1991. It's a two-player competitive sports game where players control tennis rackets to hit balls across a net. The game features various court surfaces and opponent difficulties. Players use directional inputs and action buttons to perform different shot types—forehands, backhands, serves, and volleys. The game includes a tournament mode where players progress through multiple matches against increasingly challenging opponents. Courts vary in speed and ball behavior, affecting gameplay strategy. The control scheme is relatively simple, making it accessible to casual players while offering depth for those mastering shot placement and timing. The game emphasizes realistic tennis fundamentals while maintaining arcade-style accessibility.

Developer
Released
Platform
SNES
Genre
Sports
Players
2P
Rating
4.2 / 5 (5.4K)
Last updated

About Super Tennis

Super Tennis arrived in 1991 as one of the SNES launch-window titles in North America, releasing at a moment when Nintendo's 16-bit platform was still proving its worth against the Sega Genesis. Tokyo Shoseki, a Japanese educational publisher that had developed the original Super Tennis for the Super Famicom in 1991, delivered a sports title that stood apart from the sparse early SNES library by offering a polished, feature-complete tennis simulation at a time when most competing sports games felt rushed to market. The Super Famicom version launched in Japan and was quickly localized, giving Western players one of the earliest high-quality sports experiences on the platform.

Gameplay centers on a top-down, slightly angled court perspective that gives players a clear view of both the near and far baselines. Players choose from a roster of fictional male and female professionals, each assigned different stat profiles covering speed, power, and spin — a meaningful differentiation that rewards learning individual strengths rather than defaulting to a single dominant character. The control scheme maps shot types across the face buttons: a standard flat drive, a topspin shot that dips sharply after crossing the net, a slice that skids low and wide, and a lob that can punish opponents who crowd the net. Timing the button press relative to the ball's bounce is central to the game's skill ceiling; early contact produces a more powerful shot, while late contact results in a weaker, off-balance return. A serve mechanic requires two button presses — one to set power and a second to aim — creating a simple but tense rhythm that mirrors real serving pressure.

The game offers several modes: a World Circuit that sends a single player through a bracket of increasingly difficult CPU opponents across different surface types including clay, grass, and hard court, each of which subtly affects ball speed and bounce height. Exhibition mode allows two players to compete directly, and a doubles mode accommodates up to four players using two controllers with shared-screen split responsibilities. The AI scales in aggression and shot placement as the circuit progresses, forcing players to develop net approaches and passing-shot discipline rather than relying on baseline grinding alone.

Visually, Super Tennis made strong use of the SNES's color palette, rendering courts with clear surface textures and animating player sprites with enough frames to convey realistic movement arcs. The crowd reacts audibly to rallies and winners, and the sound design — including the satisfying thwack of a well-timed shot — contributed to an immersive atmosphere that felt noticeably more refined than what the NES had offered in tennis titles. In its era, the game earned a reputation among sports fans as a go-to title for both solo circuit play and competitive two-player sessions, praised for its accessible entry point combined with a genuine mechanical depth that rewarded repeated play.

What makes it special

Super Tennis is notable for being one of the earliest SNES titles to implement distinct surface types — clay, grass, and hard court — that each meaningfully alter ball physics, a design choice that anticipated the surface-differentiation systems later sports games would standardize. The inclusion of both singles and doubles modes with full two-player support at launch gave it unusual breadth for a 1991 sports release, and its character stat system introduced a layer of strategic roster selection rarely seen in tennis games of the period.

Pro tips

  • Learn the topspin shot early — its sharp downward arc after the net makes it far harder for the CPU to return aggressively, especially on clay surfaces where the ball sits up.
  • On the serve, aim for the outer edge of the service box against right-handed opponents to pull them wide and open the court for a follow-up forehand winner.
  • Approach the net after a deep slice to the opponent's backhand corner; the low bounce limits their passing-shot angles and forces a weak reply.
  • In two-player matches, mix lobs deliberately when your opponent starts crowding the net — a well-placed lob resets their positioning and breaks aggressive net patterns.
  • In the World Circuit, prioritize characters with high speed stats in early rounds to cover court efficiently; switch to power-focused characters once you are comfortable reading CPU shot patterns.

Super Tennis Controls — SNES Keyboard Keys

Default keyboard bindings for Super Tennis on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Tennis Longplay & Gameplay Videos

Watch a full playthrough of Super Tennis on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Tennis" SNES longplay 1991

Super Tennis Cheat Codes

30 community-curated cheats for Super Tennis. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Super speed [Matt]

    D060-AFAF+D761-AFAF+DD24-07A5
  • Super speed [Amy]

    D060-AFAF+D761-AFAF+DD24-A7A5
  • Super speed [Brian]

    D060-AFAF+D761-AFAF+DD27-07A5
  • Super speed [Ki]

    D060-AFAF+D761-AFAF+DD27-A7A5
  • Super speed [Phil]

    D060-AFAF+D761-AFAF+DD20-07A5
  • Super speed [Lisa]

    D060-AFAF+D761-AFAF+DD20-A7A5
  • Super speed [John]

    D060-AFAF+D761-AFAF+DD29-07A5
  • Super speed [Erin]

    D060-AFAF+D761-AFAF+DD29-A7A5
  • Super speed [Meyer]

    D060-AFAF+D761-AFAF+DD21-07A5
  • Super speed [Donna]

    D060-AFAF+D761-AFAF+DD21-A7A5
  • Super speed [Rich]

    D060-AFAF+D761-AFAF+DD25-07A5
  • Super speed [Debbie]

    D060-AFAF+D761-AFAF+DD25-A7A5
Show 18 more cheats
  • Super speed [Hiro]

    D060-AFAF+D761-AFAF+DD26-07A5
  • Super speed [Colette]

    D060-AFAF+D761-AFAF+DD26-A7A5
  • Super speed [Steve]

    D060-AFAF+D761-AFAF+DD2B-07A5
  • Super speed [Nancy]

    D060-AFAF+D761-AFAF+DD2B-A7A5
  • Super speed [Rob]

    D060-AFAF+D761-AFAF+DD2C-07A5
  • Super speed [Yuka]

    D060-AFAF+D761-AFAF+DD2C-A7A5
  • Super speed [Mar]

    D060-AFAF+D761-AFAF+DD28-07A5
  • Super speed [Barb]

    D060-AFAF+D761-AFAF+DD28-A7A5
  • Super Speed (Matt)

    D060-AFAF+D761-AFAF+DD24-07A5
  • Super Speed (Amy)

    D060-AFAF+D761-AFAF+DD24-A7A5
  • Super Speed (Brian)

    D060-AFAF+D761-AFAF+DD27-07A5
  • Super Speed (Ki)

    D060-AFAF+D761-AFAF+DD27-A7A5
  • Super Speed (Phil)

    D060-AFAF+D761-AFAF+DD20-07A5
  • Super Speed (Lisa)

    D060-AFAF+D761-AFAF+DD20-A7A5
  • Super Speed (John)

    D060-AFAF+D761-AFAF+DD29-07A5
  • Super Speed (Erin)

    D060-AFAF+D761-AFAF+DD29-A7A5
  • Super Speed (Meyer)

    D060-AFAF+D761-AFAF+DD21-07A5
  • Super Speed (Donna)

    D060-AFAF+D761-AFAF+DD21-A7A5
Play Now

External references

Frequently Asked Questions

When was Super Tennis released?

Super Tennis was released in 1991 for the SNES.

Who developed Super Tennis?

Super Tennis was developed by Tokyo Shoseki, available to play in your browser on RetroGameSpace.

How many players does Super Tennis support?

Super Tennis supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Tennis?

Super Tennis is a Sports game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Tennis for free?

Open this page and click "Play Now" — Super Tennis runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Tennis in the browser?

No. Super Tennis streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Tennis?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Tennis work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Tennis this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Tennis. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete the World Circuit mode?

A full World Circuit run against the CPU typically takes between one and two hours depending on match length settings and difficulty. The bracket structure means losses can end a run early, so experienced players often finish faster by dominating opponents, while newcomers may restart several times before reaching the final.

Is Super Tennis worth playing today for someone new to retro sports games?

Yes. The controls are intuitive enough to pick up within a single match, and the surface variety plus character stat differences give it more replay value than many contemporaries. Two-player mode in particular holds up well as a competitive experience, making it a solid choice for retro gaming sessions.

What is the best starting strategy for beginners?

Start by mastering the flat drive and topspin shots before experimenting with slices and lobs. Staying near the baseline, keeping shots deep, and only approaching the net when you have forced a short ball will win most early-circuit matches without requiring advanced technique.

What is the most common mistake new players make?

New players frequently rush to the net without setting up the point first, leaving themselves vulnerable to lobs and passing shots. Patience from the baseline, combined with varying shot placement rather than hitting every ball to the same spot, is far more effective against both CPU and human opponents.

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