Targ arrived in arcades in 1980, a period when the industry was riding the wave of Space Invaders (1978) and Asteroids (1979) and players were hungry for any new twist on the shooter formula. Developed and published by Exidy — a company already known for pushing boundaries with titles like Death Race (1976) and Circus (1977) — Targ brought a top-down, maze-based vehicular combat concept to the arcade floor at a time when the genre was still being defined. The game places the player in control of a small spacecraft-like vehicle called the Wummel, navigating a grid-shaped highway maze. The objective is to destroy waves of enemy ships called Targs that travel along the same grid, while also dealing with a faster, more aggressive enemy known as the Spectar that appears periodically to hunt the player down. The maze is rendered in a clean, vector-influenced raster style, with the grid roads forming the only legal paths of travel — the player cannot cut diagonally or leave the road network, which forces deliberate, tactical movement rather than free-roaming evasion. Controls are straightforward: a four-directional joystick steers the Wummel, and a single fire button shoots forward in the direction of travel. This simplicity belies the strategic depth the maze imposes, because the player must constantly anticipate enemy movement patterns along the fixed grid corridors, plan escape routes, and decide when to be aggressive versus evasive. Enemies increase in speed and number as waves progress, and the Spectar's pursuit AI makes later stages genuinely threatening. Exidy designed the cabinet in both upright and cocktail table configurations, and the game's relatively modest hardware requirements made it an accessible purchase for operators. In its era, Targ was noted for its clean presentation and the satisfying crunch of destroying enemy vehicles, and it found a solid audience in arcades across North America. It represented Exidy's continued experimentation with vehicular and maze-based gameplay at a moment when Pac-Man (released the same year in North America) would soon redefine what maze games could be. Targ predates that cultural shift and belongs to an earlier, more abstract tradition of maze navigation rooted in pure reflex and spatial reasoning. The game's wave-based escalation and single-screen arena format were entirely in keeping with the conventions of its moment, and it delivered a focused, replayable experience that rewarded players who learned enemy patrol rhythms. While it did not achieve the cultural ubiquity of contemporaries like Pac-Man or Missile Command, Targ earned a loyal following and demonstrated that Exidy could produce commercially viable arcade titles alongside its more controversial output.
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Targ
Targ is an action arcade game developed by Exidy in 1980. The player controls a tank that must navigate a maze while destroying enemy vehicles and avoiding obstacles. The game features a top-down perspective where players use joystick controls to move in four directions and fire weapons. Each level presents increasingly difficult waves of enemies that must be eliminated to progress. The tank can be damaged and destroyed, requiring players to balance offensive and defensive strategies. Targ's arcade cabinet displayed crisp vector graphics and offered straightforward gameplay that emphasized quick reflexes and spatial awareness.
- Developer
- Exidy
- Released
- 1980
- Platform
- Arcade
- Genre
- Action
- Rating
- 4.3 / 5 (4.7K)
- Last updated
About Targ
What makes it special
Targ is notable as one of the earliest arcade games to combine a fixed grid-maze structure with vehicular combat, predating the maze-game explosion that followed Pac-Man's North American debut in 1980. The introduction of the Spectar — a dedicated pursuer enemy with more aggressive AI than the standard Targ enemies — gave the game a two-tier threat system that added meaningful strategic variety to a single-screen arena, a design idea that would echo through later maze and action games throughout the decade.
Pro tips
- Learn the Targ enemies' fixed patrol patterns early — they follow predictable grid routes, so positioning yourself at intersections lets you pick them off efficiently.
- Save your movement for the last moment when the Spectar appears; it tracks your position, so changing direction unpredictably at grid intersections can break its pursuit line.
- Always keep a mental escape route open. Never drive into a corridor with only one exit while enemies are nearby, as the grid layout makes reversals slow and dangerous.
- Prioritize clearing Targ enemies quickly at the start of each wave before the Spectar activates, giving yourself more open grid space to maneuver.
- Fire only in your current direction of travel — there is no way to shoot behind or to the side, so commit to an attack run only when the path ahead is clear of obstacles.
Targ Controls — Arcade Keyboard Keys
Default keyboard bindings for Targ on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | Joystick Up | Move up |
| ↓ | Joystick Down | Move down |
| ← | Joystick Left | Move left |
| → | Joystick Right | Move right |
| X | Button 1 | Primary action (jump / confirm) |
| Z | Button 2 | Secondary action (attack / cancel) |
| S | Button 3 | Tertiary action |
| A | Button 4 | Quaternary action |
| Q | Button 5 | Fifth button |
| W | Button 6 | Sixth button |
| 5 | Insert Coin | Insert coin |
| 1 | 1P Start | Start / Pause |
Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Targ Longplay & Gameplay Videos
Watch a full playthrough of Targ on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Targ" Arcade longplay 1980
External references
Frequently Asked Questions
When was Targ released?
Targ was released in 1980 for the Arcade.
Who developed Targ?
Targ was developed by Exidy, available to play in your browser on RetroGameSpace.
What type of game is Targ?
Targ is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.
How can I play Targ for free?
Open this page and click "Play Now" — Targ runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Targ in the browser?
No. Targ streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.
Can I save my progress in Targ?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.
Does Targ work on mobile devices?
Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Targ this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Targ. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How difficult is Targ for new players?
Targ is accessible in its first few waves but escalates quickly. The fixed grid limits escape options, and the Spectar pursuer can overwhelm newcomers who haven't learned to manage both enemy types simultaneously. Most new players find the difficulty spike arrives around the third or fourth wave.
What is the best starting strategy in Targ?
Focus on staying near the center of the grid in early waves, which maximizes your escape options in all four directions. Attack Targ enemies head-on along straight corridors and avoid committing to dead-end paths until you are confident in the enemy positions.
Is Targ worth playing today?
For fans of early arcade history and Exidy's catalog, yes. The game is short by modern standards but offers a tight, focused challenge. Its grid-combat mechanics feel distinct from contemporaries, and it plays well in short sessions via MAME emulation.
What is a common mistake new players make in Targ?
New players often focus entirely on the Targ enemies and ignore the Spectar until it is too late. The Spectar moves faster and pursues directly, so failing to track its position while attacking other enemies frequently results in sudden, unavoidable collisions.