Test Drive, released in 1987 for DOS, arrived at a pivotal moment in PC gaming when the IBM PC and its compatibles were rapidly displacing 8-bit home computers as the dominant gaming platform. Prior to Test Drive, racing games on personal computers were largely top-down or simple sprite-based affairs with limited sense of speed or automotive authenticity. Test Drive distinguished itself by offering a first-person, behind-the-wheel perspective through a polygonal 3D road environment, giving players a genuine sense of sitting inside an exotic sports car rather than watching one from above. The game was published by Accolade and placed players behind the wheel of one of five licensed exotic automobiles — including the Ferrari Testarossa, Lamborghini Countach, Porsche 911 Turbo, Lotus Esprit Turbo, and Chevrolet Corvette — each with distinct top speeds and handling characteristics. The core gameplay loop involves racing along a winding mountain road, attempting to reach the end of the route as quickly as possible while managing speed, avoiding oncoming traffic, and evading a pursuing police cruiser that will pull the player over if caught speeding. The road is presented as a continuous stretch of two-lane highway with curves, hills, and civilian vehicles that must be dodged. Controls are handled via keyboard or joystick, with the player managing acceleration, braking, and steering while also monitoring a gear indicator and a speedometer. The gear-shifting mechanic adds a layer of simulation depth uncommon in arcade racers of the era, rewarding players who learn the optimal shift points for each vehicle. The police pursuit element introduced a cat-and-mouse tension that elevated the experience beyond a simple time trial, as the officer would give chase if the player's speed exceeded a threshold, forcing a choice between backing off or attempting to outrun the cruiser. Visually, Test Drive used filled-polygon graphics that, while primitive by later standards, conveyed a convincing sense of forward motion and road curvature on the hardware of the day. The game supported CGA, EGA, and Tandy graphics modes, meaning its visual fidelity varied considerably depending on the player's hardware. Sound support was similarly tiered, with PC speaker beeps giving way to richer engine sounds on cards like the Tandy 1000's built-in audio. Upon release, Test Drive was received enthusiastically by the PC gaming press, praised for its sense of speed, its use of real licensed cars, and its accessible yet engaging gameplay loop. It demonstrated that the PC platform could deliver an immersive driving experience competitive with dedicated arcade hardware, and it sold strongly enough to establish the Test Drive name as a recognizable franchise in the racing genre throughout the late 1980s and 1990s.
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Test Drive
Test Drive is a racing simulation released in 1987 by Accolade. Players select from a range of sports cars and navigate through different driving scenarios in a first-person perspective. The game emphasizes realistic driving physics, requiring players to manage acceleration, braking, and steering across varied terrain including highways and mountain roads. Each scenario presents a time-based objective—completing courses within time limits while avoiding collisions. Controls are straightforward: steering with arrow keys or joystick, with separate acceleration and brake functions. The game features multiple courses of increasing difficulty, from highway drives to mountain passages. Performance is measured through scoring that rewards smooth driving and penalizes collisions.
- Released
- 1987
- Platform
- DOS
- Genre
- Racing
- Players
- 1P
- Rating
- 4.7 / 5 (4.8K)
- Last updated
About Test Drive
What makes it special
Test Drive was one of the first PC racing games to feature officially licensed exotic sports cars rendered in a first-person cockpit perspective, a combination that had not been achieved on DOS hardware before 1987. The inclusion of a real-time police pursuit mechanic — where a patrol car actively chases the player for speeding — introduced a risk-reward tension that would become a defining trope of the street-racing genre for decades. These two elements together gave Test Drive a cultural identity that separated it from every other racing title available on PC at the time.
Pro tips
- Learn the optimal gear-shift points for your chosen car — shifting too late wastes acceleration and costs precious seconds on each straight.
- The Lamborghini Countach has the highest top speed but the heaviest steering feel; beginners may find the Porsche 911 Turbo more forgiving on tight curves.
- When the police cruiser appears in your mirror, briefly ease off the throttle until it drops back, then accelerate again — this can break its pursuit without costing much time.
- Memorize the positions of oncoming traffic clusters on the mountain road; their placement is consistent across runs, letting you anticipate dangerous blind corners.
- Use the full width of the road on sweeping curves — hugging the inside line on entry and letting the car run wide on exit mimics a racing line and maintains higher speed.
Test Drive Controls — DOS Keyboard Keys
Default keyboard bindings for Test Drive on our in-browser DOS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
DOS games use the keyboard directly as the controller — there is no console-button mapping. Open the in-game documentation or check the game-specific options screen for the key layout used by this title.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Test Drive Longplay & Gameplay Videos
Watch a full playthrough of Test Drive on DOS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Test Drive" DOS longplay 1987
External references
Frequently Asked Questions
When was Test Drive released?
Test Drive was released in 1987 for the DOS.
How many players does Test Drive support?
Test Drive is a single-player Racing game for the DOS.
What type of game is Test Drive?
Test Drive is a Racing game for the DOS, playable instantly in your browser — no downloads, no installs.
How can I play Test Drive for free?
Open this page and click "Play Now" — Test Drive runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Test Drive in the browser?
No. Test Drive streams from a public archive into a browser-side DOS emulator. Nothing is installed on your computer.
Can I save my progress in Test Drive?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original DOS cartridge supported.
Does Test Drive work on mobile devices?
Yes — the DOS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Test Drive this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Test Drive. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to complete a run in Test Drive?
A single run along the mountain road takes roughly 5 to 15 minutes depending on the car chosen and how often the player is stopped by police or crashes. Mastering the route and shifting optimally can push completion times toward the lower end of that range.
Is Test Drive difficult for new players?
The game has a moderate learning curve. Oncoming traffic and sharp curves can cause frequent crashes early on, and the police mechanic adds pressure. Starting with a mid-range car like the Porsche 911 Turbo and focusing on smooth steering before chasing top speed makes the initial experience more manageable.
What is the best starting strategy for a first-time player?
Choose the Porsche 911 Turbo for your first run, keep speeds below the police threshold until you are comfortable with the road layout, and practice smooth gear changes. Once you know the curve positions by memory, you can push harder and experiment with faster cars.
Is Test Drive worth playing today?
For players interested in PC gaming history, Test Drive remains a worthwhile experience as an early example of licensed-car simulation and police-pursuit mechanics on DOS. Its sessions are short, the controls are simple to pick up, and it runs well in DOSBox, making it accessible without significant setup effort.