Time Tunnel

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The title screen displays "TIME TUNNEL" in large red block lettering centered on a black background. At the top left, a score counter reads "15365" and top right shows "HISCORE 19306". Below the title, three columnar passages are visible—a green one on the left, a cyan-blue one in the center, and a dark blue one on the right. Each column contains a red doorway structure with a checkered red-and-white pattern border. Inside the center doorway sits a pixelated character sprite. A blue and red spacecraft sprite appears in the right column. The bottom displays "CREDIT 9" in white text.

Time Tunnel

时间隧道

4.4 (3.4K)
Arcade Action 827 plays

Time Tunnel is an action arcade game released by Taito Corporation in 1982. The player controls a vehicle traveling through a series of tunnels, navigating obstacles and enemies that appear from the background as the stage scrolls toward the screen in a pseudo-3D perspective. The objective is to survive each tunnel section while avoiding collisions with barriers and hazards. Players steer left and right and can fire projectiles to destroy obstacles ahead. The game progresses through multiple tunnel stages, each increasing in speed and obstacle density, making reaction time increasingly critical. The pseudo-3D visual style creates a sense of depth as objects rush toward the player, giving the game a distinct appearance among arcade titles of its era.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.4 / 5 (3.4K)
Last updated

Time Tunnel Controls — Arcade Keyboard Keys

Default keyboard bindings for Time Tunnel on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Time Tunnel Longplay & Gameplay Videos

Watch a full playthrough of Time Tunnel on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Time Tunnel" Arcade longplay 1982

External references

Frequently Asked Questions

When was Time Tunnel released?

Time Tunnel was released in 1982 for the Arcade.

Who developed Time Tunnel?

Time Tunnel was developed by Taito Corporation, available to play in your browser on RetroGameSpace.

What type of game is Time Tunnel?

Time Tunnel is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Time Tunnel for free?

Open this page and click "Play Now" — Time Tunnel runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Time Tunnel in the browser?

No. Time Tunnel streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Time Tunnel?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Time Tunnel work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Time Tunnel this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Time Tunnel. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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