Uniracers

Screenshots1 / 2

The title screen displays "UNIRACER$" in large yellow and purple letters at the top center. Two unicycles with colorful geometric designs (yellow, blue, red, green) are positioned in the upper right, angled diagonally. A bright green curved track shape occupies the lower portion against a solid blue background. Small text reading "TM1994 DMA RENDO" appears in the lower left corner. The overall art style uses flat colors and blocky pixel-based sprite graphics typical of early-1990s SNES games.

Uniracers

4.8 (3.2K)
SNES Racing 892 plays

Uniracers is a racing game developed by DMA Design and released on SNES in 1994, where players control unicycles racing across varied tracks. The core gameplay revolves around speed and performing tricks, which can boost your acceleration. Players must navigate obstacles and hazards while managing their unicycle's momentum. The game features two-player competitive racing, allowing friends to race head-to-head. The control scheme is straightforward, with inputs for acceleration, braking, and trick execution. The single-player campaign progresses through multiple tracks with increasing difficulty, introducing new obstacles and terrain types as you advance. The art style is colorful and whimsical, fitting the absurd premise of competitive unicycle racing. Uniracers offers a quirky take on the racing genre with its focus on stunt-based mechanics and charming presentation.

Developer
Released
Platform
SNES
Genre
Racing
Players
2P
Rating
4.8 / 5 (3.2K)
Last updated

About Uniracers

Uniracers arrived on the Super Nintendo Entertainment System in late 1994, a period when the platform was hitting its commercial and creative stride — the SNES library was dense with competition, and racing games in particular had to distinguish themselves against titles like Super Mario Kart and F-Zero. DMA Design, the Scottish studio that would later become Rockstar North, brought an entirely different energy to the genre: instead of cars or karts, players race self-propelled unicycles across abstract, looping tracks rendered in bold, flat colors with no backgrounds to speak of. The aesthetic choice was not a limitation but a deliberate identity, giving the game a kinetic, almost animated quality that felt unlike anything else on the system.

Gameplay centers on a single core insight — your unicycle accelerates by performing tricks. Flipping, spinning, and twisting in the air while airborne fills a boost meter and increases your speed, meaning that passive racing is actively punished while aggressive stunt play is rewarded. Tracks are built around this loop, featuring ramps, loops, corkscrews, and half-pipes that create natural opportunities to go airborne. The controls map tricks to the face buttons and shoulder buttons, and the learning curve comes from chaining maneuvers smoothly so that landings are clean and momentum is preserved rather than scrubbed. A botched landing or a collision with a wall resets your speed, making precision just as important as aggression.

The single-player mode presents a series of cups, each containing multiple tracks of escalating complexity. Early tracks are relatively forgiving with wide ramps and gentle curves, while later circuits introduce tighter geometry and demand more consistent trick execution to stay competitive against the CPU opponents. The AI is notably aggressive and does not ease up, which gives the single-player campaign a genuine sense of challenge without artificial rubber-banding. There is also a time-trial mode for players focused on personal bests.

The two-player mode runs on a split-screen configuration and represents the game at its most chaotic and entertaining. Both players race simultaneously on the same track, and the competitive pressure of watching an opponent pull ahead through better trick execution creates a compelling feedback loop. The split-screen performance holds up well given the hardware constraints, maintaining a playable frame rate even during the most visually busy moments.

In its era, Uniracers was received as a fast, inventive, and somewhat underappreciated entry in the SNES racing catalog. Its abstract presentation divided some players who expected more visual detail, but those who engaged with its mechanics found a game with surprising depth. The title's commercial trajectory was complicated by a legal dispute initiated by Pixar, which claimed the animated unicycle characters resembled the studio's 1987 short film Red's Dream; Nintendo ultimately pulled the game from production after its initial run, limiting its long-term availability. This made the cartridge progressively harder to find in the years following its release, contributing to a cult reputation among SNES collectors and enthusiasts.

What makes it special

Uniracers is technically notable for its use of Mode 7-adjacent scaling and rotation effects to animate the unicycles themselves, giving each vehicle a fluid, rubbery sense of motion that was achieved without pre-rendered sprite frames for every angle. More culturally significant is the game's place in legal history: Pixar filed suit claiming the unicycle characters infringed on its 1987 short Red's Dream, and Nintendo ceased production after the initial cartridge run rather than contest the claim. This makes Uniracers one of the few SNES titles whose physical scarcity is directly attributable to a Hollywood intellectual-property dispute, cementing its status as a collector's curiosity beyond its mechanical merits.

Pro tips

  • Perform tricks on every ramp and jump — landing a stunt boosts your speed, so never go airborne without inputting at least one move.
  • Prioritize clean landings over flashy combos; a botched landing kills your momentum and lets the CPU pull ahead quickly.
  • In two-player races, learn the track layout in single-player first so you can anticipate ramp positions and plan trick chains before they appear.
  • On tight corners, ease off tricks and focus on steering — wall collisions are more costly than a missed stunt opportunity.
  • In later cups, practice the corkscrew sections in time-trial mode; they are the most common source of speed loss for players new to those tracks.

Uniracers Controls — SNES Keyboard Keys

Default keyboard bindings for Uniracers on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Uniracers Longplay & Gameplay Videos

Watch a full playthrough of Uniracers on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Uniracers" SNES longplay 1994

Uniracers Cheat Codes

29 community-curated cheats for Uniracers. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • No Timer In Almost Every Race

    81C726EA3CA4-3F69
  • CPU Uniracers Just Braking From Starting To Finish On The Starting Line

    828ECFFFEE6A-C7A8
  • 1 Z-Flip = 1 Z-Filp City

    829620EB38B4-CDDB
  • Double Or Treble Rolls Or Filps For Just Do Them Once

    829B50A1CFB9-3DDC
  • Game Is At Slow Speed

    82DC0102D42D-4D08
  • CPU Uniracer Brakes On The Starting Line From Start To Finish

    EE6A-C7A8
  • Double Or Triple Rolls Or Flips With Each Attempt

    CFB9-3DDC
  • No Timer

    EEC4-3F69
  • Slow Racers

    EE2D-4D08
  • Racers Go Too Fast

    D42D-4D08
  • Racers Go Way Too Fast

    002D-4D08
  • The Computer Controlled Uni Just Stays At The Starting Line With Its Brakes On For The Whole Race

    EE6A-C7A8
Show 17 more cheats
  • Race Any Track But When You Are On The Course Selection Screen (Don't Press Up And Then Start Where The Arrow Stops On Crawler And Jumper Or The Game Will BO)

    AAB4-370E
  • No Timer In Most Races

    3CA4-3F69
  • Game Plays At Dumb Speed (You Go Off The Screen)

    D42D-4D08
  • Put Anything For ** To Change The Color Of The Background And/Or The Track And/Or Your Uni And/Or The Computer Controlled Unis

    **2D-CD082542-D706
  • Always Win In A Draw Of 00:00:19

    BOAD-3DD97E1B8D00
  • Strobing Background And Track

    C227-3DDB
  • You get Double And Treble Flips And Rolls For Doing Just 1 Roll Or Flip

    CFB9-3DDC
  • You get a Z-Flip City For Doing A Z-Flip

    38B4-CDDB
  • Faster Timer

    C2AE-C469
  • Slow Uni's (Sunday Drivers)

    DE2D-4DD8
  • Grandma Speed

    DD2D-4D08
  • There Is No &GT To Tell You Who's In The Lead

    BBBB-3DDB
  • Put Anything For ?? To Change The Color Of The Background And/Or The Track And/Or Your Uni And/Or The Computer Controlled Unis

    7E1B8D00
  • There Is No > To Tell You Who's In The Lead

    BBBB-3DDB
  • Seconds Modifier

    7E0E1700
  • Always Win In Qualifying Score Missions

    EED8-23AF+DFD8-2EDF
  • Quick Win In Lap Missions

    7E0EF101
Play Now

External references

Frequently Asked Questions

When was Uniracers released?

Uniracers was released in 1994 for the SNES.

Who developed Uniracers?

Uniracers was developed by DMA Design, available to play in your browser on RetroGameSpace.

How many players does Uniracers support?

Uniracers supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Uniracers?

Uniracers is a Racing game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Uniracers for free?

Open this page and click "Play Now" — Uniracers runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Uniracers in the browser?

No. Uniracers streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Uniracers?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Uniracers work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Uniracers this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Uniracers. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Uniracers?

Completing all single-player cups typically takes between two and four hours depending on skill level, though mastering time-trial records and perfecting trick chains on every track can extend that significantly for players chasing optimal runs.

Is Uniracers good for two players?

Two-player split-screen is where the game is most entertaining. The competitive dynamic of racing while executing tricks creates natural moments of tension and comeback, and the sessions are short enough that matches feel snappy rather than drawn out.

What is the biggest mistake new players make?

Treating it like a conventional racing game and ignoring tricks. Players who focus only on steering and not on performing stunts during airtime will find themselves consistently outpaced by the CPU, since speed is directly tied to trick execution.

Is Uniracers worth playing today?

For players interested in SNES history or unconventional racing mechanics, yes. The trick-based speed system holds up as a genuinely distinct design, and the two-player mode remains fun. Physical copies are scarce due to the Pixar legal dispute, but the game is accessible through licensed emulation platforms.

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