Zelda II The Adventrure of Link

Zelda II The Adventrure of Link

塞尔达:II The Adventrure of Link

4.3 (1.6K)
NES Adventure 706 plays

Zelda II: The Adventure of Link, developed by Nintendo and released in 1987, shifts the series toward action-RPG gameplay. Unlike its predecessor's top-down perspective, this NES title features side-scrolling combat where Link gains experience points to level up abilities like health and magic. Players navigate towns filled with NPCs offering clues and services, venture into dungeons to retrieve crystals, and master spells such as fireball and shield. The game combines real-time sword combat with RPG progression, requiring players to balance exploration with enemy encounters. Success depends on collecting all crystals scattered across the land before confronting the final enemy. This blend of action and RPG elements, along with its non-linear town exploration, creates a unique entry that distinguishes itself significantly from the original Zelda.

Platform
NES
Genre
Adventure
Players
1P
Rating
4.3 / 5 (1.6K)
Last updated

About Zelda II The Adventrure of Link

Zelda II: The Adventure of Link arrived on the NES as the direct sequel to the landmark original Legend of Zelda, launching in Japan in 1987 and reaching North America in 1988. It came at a point when the NES was firmly established as the dominant home console, and Nintendo was experimenting boldly with how to evolve its flagship franchises rather than simply repeat their formulas. Where the original Zelda offered a top-down, open-world exploration experience, The Adventure of Link made a dramatic departure: the overworld is presented as a top-down map for navigation, but combat and dungeon traversal shift into a side-scrolling perspective, blending action-platformer mechanics with RPG progression in a way that was genuinely unusual for the series and for Nintendo titles of the era.

Link's moveset in the side-scrolling sections is notably deep for a 1987 action game. He can thrust his sword at three heights — high, middle, and low — by combining directional inputs with the attack button, and he can also use a shield to block certain projectiles. Magic spells, learned from sages scattered across the land of Hyrule, add further tactical options: spells like Jump, Fire, Reflect, and Fairy grant Link abilities essential for reaching new areas or defeating specific enemies. This creates a layered system where resource management of magic points sits alongside the more immediate demands of swordplay.

The RPG layer is equally prominent. Defeating enemies earns experience points distributed across three stats — Attack, Magic, and Life — each with its own leveling track. Choosing when to level up which stat is a meaningful decision, and losing all lives resets Link's levels to their starting values for that session (though progress through the game world is saved), giving the experience system real stakes. Six palaces serve as the game's major dungeons, each guarding a crystal that must be placed in a statue to break the curse on Princess Zelda, who lies in an enchanted sleep. The palaces escalate sharply in complexity and enemy aggression, demanding both memorization of layouts and mastery of the combat system.

Reception in its era was broadly positive, though many players and critics noted the steep difficulty curve as a point of friction. The game was packaged with the gold cartridge that had become synonymous with the Zelda brand, and it sold strongly on the strength of the original's reputation. Over time, its radical departure from the Zelda template has made it a subject of ongoing discussion among fans: it remains the only mainline Zelda title to commit fully to side-scrolling action-RPG mechanics, and that distinctiveness has kept it a point of curiosity and debate across decades of Nintendo history.

What makes it special

Zelda II: The Adventure of Link is the only entry in the mainline Legend of Zelda series to use a side-scrolling combat perspective as its primary gameplay mode, combined with a character-leveling system that directly influences attack power, magic capacity, and health. This fusion of action-platformer and RPG mechanics predates many games that would later popularize the "action-RPG" label, and the magic spell system — where abilities like Reflect are not optional conveniences but hard requirements for progression — gives the game a structural rigor that rewards players who engage with all of its systems.

Pro tips

  • Learn to crouch-thrust and high-thrust early — many enemies like Wizzrobes and Iron Knuckles can only be reliably hit at specific heights, so mastering all three attack angles is essential before entering later palaces.
  • Prioritize leveling up Life first in the early game; surviving long enough to earn more experience is more valuable than higher attack damage when you are still learning enemy patterns.
  • The Reflect spell is mandatory for defeating Thunderbird in the final palace — make sure you have learned it before attempting the endgame, or you will be unable to deal damage to the boss.
  • Use towns strategically: the sages who teach magic spells are found in specific towns, and visiting them in the right order can unlock spells that make earlier palace sections significantly easier on revisits.
  • When you lose all your lives and see 'Game Over,' your experience point totals reset but your palace crystals and spell knowledge are retained — use this to grind levels safely in early areas before tackling harder palaces.

Zelda II The Adventrure of Link Controls — NES Keyboard Keys

Default keyboard bindings for Zelda II The Adventrure of Link on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Zelda II The Adventrure of Link Longplay & Gameplay Videos

Watch a full playthrough of Zelda II The Adventrure of Link on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Zelda II The Adventrure of Link" NES longplay

External references

Frequently Asked Questions

How many players does Zelda II The Adventrure of Link support?

Zelda II The Adventrure of Link is a single-player Adventure game for the NES.

What type of game is Zelda II The Adventrure of Link?

Zelda II The Adventrure of Link is a Adventure game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Zelda II The Adventrure of Link for free?

Open this page and click "Play Now" — Zelda II The Adventrure of Link runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Zelda II The Adventrure of Link in the browser?

No. Zelda II The Adventrure of Link streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Zelda II The Adventrure of Link?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Zelda II The Adventrure of Link work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Zelda II The Adventrure of Link this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Zelda II The Adventrure of Link. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Zelda II: The Adventure of Link?

A first playthrough typically takes between 10 and 20 hours depending on familiarity with the game's mechanics and willingness to grind experience levels. The six palaces increase sharply in difficulty, and the final dungeon, the Great Palace, alone can account for several hours of attempts for new players.

Is Zelda II considered the hardest game in the Zelda series?

It is frequently cited as the most difficult mainline Zelda title. The combination of limited lives, an experience reset on Game Over, aggressive enemy AI that actively blocks and counters attacks, and a final boss gauntlet makes it considerably more punishing than most other entries in the series.

What is the best starting strategy for a new player?

Head to the first town of Rauru immediately to learn the Shield spell, then focus on reaching the first palace to earn experience. Prioritize the Life level-up track early, and take time to practice the crouch and high-thrust attacks against weaker enemies before facing Iron Knuckles in later areas.

Is Zelda II: The Adventure of Link worth playing today?

For players interested in NES-era action-RPGs or Zelda history, yes. Its mechanics are cohesive and intentional rather than merely dated. Modern players should be prepared for a genuine difficulty challenge and a control scheme that rewards patience and practice over button-mashing.

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