TwinBee III

TwinBee III

兵蜂3

4.9 (10.5K)
NES Adventure 713 plays

TwinBee III is a 2-player adventure game developed by Konami and released in 1989 for the NES. Players control helicopter characters as they navigate through vertical-scrolling stages, shooting down enemies and obstacles. The game features a distinctive power-up system where bells appear throughout levels, granting temporary enhancements like rapid fire or shield protection. The core mechanic involves collecting these bells while avoiding enemy attacks and navigating challenging terrain. Level design progresses from jungle environments to industrial settings, with each stage introducing new enemy patterns and hazards. Players can play solo or cooperatively with a partner, with the second player controlling another helicopter. The controls are straightforward: directional inputs for movement and a button for firing. The two-player mode allows for coordinated attacks against tougher enemies, though players must avoid colliding with each other. TwinBee III demands both reflexes and strategic positioning to progress.

Developer
Released
Platform
NES
Genre
Adventure
Players
2P
Rating
4.9 / 5 (10.5K)
Last updated

About TwinBee III

TwinBee III: Poko Poko Daimaō is a 1989 NES release from Konami, arriving during a period when the Famicom library was maturing and action-adventure titles were pushing the hardware in creative directions. The TwinBee series had established itself as a beloved vertical shoot-'em-up franchise in Japanese arcades and on home consoles, but TwinBee III marked a notable departure: rather than a pure vertical shooter, it blends overhead adventure and action-RPG elements with the series' signature shoot-'em-up sequences, making it one of the more genre-hybrid entries in the lineup. Released exclusively in Japan for the Famicom, the game builds on the world and characters introduced in earlier TwinBee titles, casting players in the role of the iconic bell-collecting pilots aboard their sentient spacecraft. The core structure alternates between overhead exploration stages — where players navigate towns, dungeons, and overworld maps — and the classic scrolling shoot-'em-up combat the series is known for. This hybrid design was ambitious for 1989, asking players to manage resources, interact with NPCs, and solve light puzzles in the adventure segments, then shift gears entirely for the aerial combat sequences. Controls in the adventure portions use the NES d-pad for movement and the face buttons for actions such as talking to characters and attacking, while the shoot-'em-up sections retain the series' hallmark bell-juggling mechanic, in which players shoot bells to cycle through power-up states — a system that rewards precision and timing. The game supports two simultaneous players, a feature that adds considerable replay value and cooperative strategy, particularly in the shoot-'em-up stages where coordinating bell management between two pilots can dramatically affect combat effectiveness. Visually, TwinBee III makes strong use of the Famicom's color palette, presenting bright, cartoonish environments that contrast with the more serious tone of many contemporaries. The soundtrack, composed in Konami's characteristic style of the era, features upbeat and memorable chiptune arrangements that complement the game's lighthearted aesthetic. In its era, the game was received warmly in Japan as a creative evolution of the TwinBee formula, praised for its ambition in combining genres, though some players found the tonal and mechanical shifts between adventure and shooter segments jarring. The game remained a Japan-exclusive release, limiting its wider recognition in Western markets, but it holds a respected place among Famicom collectors and TwinBee enthusiasts as a bold experiment in franchise expansion.

Pro tips

  • In shoot-'em-up stages, shoot bells repeatedly to cycle through power-up colors — yellow bells grant speed boosts, blue bells provide shields, and managing the cycle carefully is key to surviving later waves.
  • During two-player sessions, designate one player to focus on bell management while the other handles enemy fire — splitting responsibilities makes the shooter segments significantly more manageable.
  • In adventure segments, talk to every NPC you encounter, as dialogue often contains hints about dungeon layouts or item locations that are not telegraphed elsewhere.
  • Conserve your special weapons for boss encounters rather than spending them on standard enemy groups — resources are limited and bosses can punish unprepared players quickly.
  • If you find the adventure and shooter segments switching too abruptly, take a moment before each transition to mentally reset your strategy, as the control schemes and priorities differ substantially between modes.

TwinBee III Controls — NES Keyboard Keys

Default keyboard bindings for TwinBee III on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

TwinBee III Longplay & Gameplay Videos

Watch a full playthrough of TwinBee III on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"TwinBee III" NES longplay 1989

TwinBee III Cheat Codes

6 community-curated cheats for TwinBee III. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Energy

    014C:03
  • Infinite Lives

    0056:03
  • Infinite Lives P1

    0056:63
  • Infinite Hits P1

    014C:03
  • Music Test

    ESKEIAEY
  • Infinite Lives - Both Players

    SZUOIZVS
Play Now

External references

Frequently Asked Questions

When was TwinBee III released?

TwinBee III was released in 1989 for the NES.

Who developed TwinBee III?

TwinBee III was developed by Konami, available to play in your browser on RetroGameSpace.

How many players does TwinBee III support?

TwinBee III supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is TwinBee III?

TwinBee III is a Adventure game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play TwinBee III for free?

Open this page and click "Play Now" — TwinBee III runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play TwinBee III in the browser?

No. TwinBee III streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in TwinBee III?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does TwinBee III work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play TwinBee III this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of TwinBee III. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat TwinBee III?

A focused playthrough of TwinBee III typically takes between 4 and 7 hours depending on familiarity with the genre-hybrid structure. First-time players who explore thoroughly and struggle with the shooter segments can expect to be closer to the higher end of that range.

Is TwinBee III worth playing today?

For fans of Konami's Famicom-era output or the TwinBee series specifically, it offers a genuinely unusual mix of adventure and shoot-'em-up gameplay that few titles attempted at the time. Its Japan-only status means you will need either original hardware or a Famicom cartridge, but it rewards the effort for curious retro enthusiasts.

What is the best starting strategy for new players?

Prioritize learning the bell power-up cycle in the early shooter stages before attempting to optimize your adventure-segment routing. Getting comfortable with bell management first makes the combat portions far less punishing and lets you focus on the adventure mechanics without being overwhelmed.

Is the two-player mode recommended?

Yes — the two-player cooperative mode is one of the game's strongest features. Coordinating in the shooter stages and splitting exploration duties in the adventure segments makes the experience more dynamic and reduces the difficulty curve noticeably compared to solo play.

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