Castlevania: Circle of the Moon

Screenshots1 / 2

A sprite-based character wielding a whip stands in a brick chamber with stone walls and torches casting orange light. A blue health bar and status display occupy the top-left corner, while "SKELETON BOMBER" appears in a blue banner at the bottom. The isometric-style dungeon room contains wooden crates, barrels, and architectural details rendered in 16-bit pixel art with brown, gray, and cream tones.

Castlevania: Circle of the Moon

恶魔城:月之轮回

4.3 (8.2K)
GBA Action 978 plays

Castlevania: Circle of the Moon is a 2D action game developed by Konami in 2001 for the Game Boy Advance. Players control Nathan Graves, a whip-wielding vampire hunter navigating a gothic castle filled with supernatural enemies. The game features classic Castlevania combat mechanics with a unique card fusion system that grants special attacks and abilities by combining elemental cards. Players traverse interconnected castle areas from a side-scrolling perspective, defeating enemies and bosses to progress. The level design encourages exploration to uncover secrets and power-ups. Controls are responsive, with the whip serving as the primary weapon, supplemented by sub-weapons found throughout the castle. The card system adds strategic depth, requiring players to manage their card collection and experiment with different combinations for various combat situations.

Developer
Released
Platform
GBA
Genre
Action
Players
1P
Rating
4.3 / 5 (8.2K)
Last updated

About Castlevania: Circle of the Moon

Castlevania: Circle of the Moon arrived as a launch title for the Game Boy Advance in 2001, making it one of the very first games players experienced on Nintendo's new 32-bit handheld. Coming off the massive critical success of Castlevania: Symphony of the Night on PlayStation in 1997, Konami faced high expectations for how the series would translate to a portable format. Circle of the Moon, developed internally at Konami, answered that challenge by adopting Symphony of the Night's "Metroidvania" blueprint — a large, interconnected castle map that players explore non-linearly, gaining abilities and items that unlock previously inaccessible areas — and compressing it into a cartridge that fit in a shirt pocket.

Players control Nathan Graves, a young vampire hunter who becomes separated from his mentor Hugh Baldwin and master Morris Baldwin after Dracula's resurrection. The story serves primarily as a framework for exploration rather than a narrative centerpiece. Nathan moves through Dracula's castle across a variety of themed zones — underground waterways, clock towers, chapels, and underground galleries — each populated with distinct enemy types and environmental hazards. The controls follow the series' established conventions: Nathan can walk, jump, duck, and crack his primary whip across eight directions. A dash mechanic allows quick repositioning, and sub-weapons such as daggers, axes, and holy water can be thrown by consuming hearts collected from candles and enemies.

The defining mechanical addition in Circle of the Moon is the Dual Set-up System, known as DSS. Throughout the castle, Nathan discovers cards bearing the likenesses of magical creatures — Action Cards depicting mythological beasts like the Salamander and Manticore, and Attribute Cards depicting figures such as Mercury and Venus. Equipping one card from each category and activating the system consumes MP continuously but grants powerful passive or active effects: boosting elemental attack damage, summoning a familiar, transforming sub-weapons, or even temporarily morphing Nathan into a panther for increased speed. With ten Action Cards and ten Attribute Cards, the system yields one hundred possible combinations, encouraging experimentation and rewarding players who hunt down every card drop.

The game's difficulty was a notable talking point at launch. Circle of the Moon is considerably harder than Symphony of the Night, with Nathan starting at low stats and enemy encounters dealing meaningful damage throughout. Leveling up through combat raises HP, MP, STR, and other attributes, but the progression feels slower and more deliberate than in later entries. The GBA's original screen — lacking a backlight — also drew frequent criticism, as the game's dark color palette and gothic aesthetic became genuinely difficult to parse in anything less than direct sunlight. Konami's art direction was not designed with the dim screen in mind, and many players at the time resorted to playing near lamps or windows.

Despite those hardware limitations, Circle of the Moon demonstrated that a full-scale Metroidvania experience was achievable on a handheld, and it remained one of the GBA's most technically ambitious launch offerings. Its castle design rewards thorough exploration, and the DSS card system gave dedicated players a reason to revisit areas and grind for rare drops long after the main path was cleared.

What makes it special

The Dual Set-up System (DSS) is Circle of the Moon's most distinctive contribution to the Castlevania series. By combining any one of ten Action Cards with any one of ten Attribute Cards, players can access 100 distinct magical effects — a combinatorial depth that no prior entry in the series had attempted. Some combinations are straightforwardly powerful, while others produce surprising synergies that reward experimentation. The system also doubles as a collectible hunt, since cards drop randomly from specific enemy types, giving the game meaningful replay value beyond simply clearing the castle.

Pro tips

  • Prioritize finding the Pluto + Black Dog DSS combination early — it causes enemies to drop HP orbs on hit, making survival in tough areas far more manageable.
  • Grind the Catacomb and Abyss Stairway areas for DSS cards before pushing into later zones; many powerful combinations require cards that only drop from enemies in these early regions.
  • Use the dash (double-tap a direction) liberally in boss fights — it grants brief invincibility frames that let you pass through projectiles and reposition safely.
  • Check every wall and floor for hidden rooms by whipping or walking into them; Circle of the Moon contains numerous breakable blocks and false walls that conceal HP/MP upgrades and DSS cards.
  • Equip the Salamander Action Card with the Mercury Attribute Card to add fire damage to your whip — this combination is effective against a large number of mid-game enemies and bosses weak to fire.

Castlevania: Circle of the Moon Controls — GBA Keyboard Keys

Default keyboard bindings for Castlevania: Circle of the Moon on our in-browser GBA emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Castlevania: Circle of the Moon Longplay & Gameplay Videos

Watch a full playthrough of Castlevania: Circle of the Moon on GBA before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Castlevania: Circle of the Moon" GBA longplay 2001

Castlevania: Circle of the Moon Cheat Codes

19 community-curated cheats for Castlevania: Circle of the Moon. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Hold R Button And Press Direction To Walk Thru Walls

    74000130+02DF+E2000036+FFFE+74000130+02EF+E2000036+0001
  • Press L+R If You Get Stuck In The Ceiling

    74000130+00FF+8200003A+00AA
  • Press L For Antigravity (Note)

    D0000020+0200+320048E0+0007
  • Instant Level Up

    3202566A+0001
  • Max Strength

    82025646+270F+82025648+270F
  • Max Defense

    8202564E+270F+82025650+270F
  • Max Intelligence

    82025656+270F+82025658+270F
  • Max Luck

    8202565E+270F+82025660+270F
  • Infinite HP

    8202562E+270F
  • Infinite MP

    82025636+270F
  • Infinite Hearts

    8202563C+270F
  • Max Stats

    42025646+270F+00000004+0008+42025648+270F+00000004+0008
Show 7 more cheats
  • Max Experience

    82025668+E0FF+8202566A+5F5E
  • Level Modifier

    82025664+0???
  • Max Level [999]

    82025664+03E7
  • Instant Level Up To Max Level

    3202566A+0020
  • Have All Items

    420256EC+6363+0000001C+0002
  • Have All Magic Items

    4202572E+0101+00000005+0002
  • Always Run

    3200009C+0000
Play Now

External references

Frequently Asked Questions

When was Castlevania: Circle of the Moon released?

Castlevania: Circle of the Moon was released in 2001 for the GBA.

Who developed Castlevania: Circle of the Moon?

Castlevania: Circle of the Moon was developed by Konami, available to play in your browser on RetroGameSpace.

How many players does Castlevania: Circle of the Moon support?

Castlevania: Circle of the Moon is a single-player Action game for the GBA.

What type of game is Castlevania: Circle of the Moon?

Castlevania: Circle of the Moon is a Action game for the GBA, playable instantly in your browser — no downloads, no installs.

How can I play Castlevania: Circle of the Moon for free?

Open this page and click "Play Now" — Castlevania: Circle of the Moon runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Castlevania: Circle of the Moon in the browser?

No. Castlevania: Circle of the Moon streams from a public archive into a browser-side GBA emulator. Nothing is installed on your computer.

Can I save my progress in Castlevania: Circle of the Moon?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original GBA cartridge supported.

Does Castlevania: Circle of the Moon work on mobile devices?

Yes — the GBA emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Castlevania: Circle of the Moon this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Castlevania: Circle of the Moon. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Circle of the Moon?

A focused playthrough of the main story takes roughly 8 to 12 hours. Completionists aiming for full map coverage and all DSS cards can expect 15 to 20 hours, as some cards have low drop rates from specific enemies.

Is Circle of the Moon difficult compared to other Castlevania games?

Yes — it is one of the harder entries in the Metroidvania-style Castlevania games. Nathan starts with low stats, enemies deal significant damage, and the leveling curve is slower than in Symphony of the Night. New players should expect to grind levels and DSS cards before tackling later bosses.

What is the best starting strategy for new players?

Explore thoroughly before rushing forward. Clearing every room in an area before moving on keeps your level competitive with upcoming enemies. Prioritize collecting DSS cards and always keep a sub-weapon equipped, as they deal high damage and are essential for several boss fights.

Is Circle of the Moon worth playing today?

Yes, particularly if you enjoy exploration-focused action games. The DSS system offers genuine mechanical depth, and the castle layout is well-designed. Playing on a backlit screen via GBA SP, Nintendo DS, or an emulator is strongly recommended over the original front-lit GBA model.

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