Metroid: Fusion arrived in November 2002 in North America (2003 in some regions) as a launch-window title for the Game Boy Advance, arriving alongside the simultaneous release of Metroid Prime on GameCube — the first new Metroid games in eight years. The GBA was already well established by that point, and Nintendo used Fusion to demonstrate that the handheld could deliver a cinematic, story-driven experience without sacrificing the series' trademark atmosphere. Fusion is a direct sequel to Super Metroid, following bounty hunter Samus Aran after she is infected by a parasitic organism called the X Parasite on the planet SR388. The infection nearly kills her, and she is saved only by a vaccine derived from the DNA of the Metroid larva she had previously protected. This biological change strips her of her classic Power Suit and replaces it with the Fusion Suit, a living armor that limits her abilities at the start of the game and must be rebuilt through exploration. The narrative is delivered through frequent dialogue boxes from a shipboard AI designated ADAM, making Fusion the most story-forward entry in the series up to that point. Gameplay follows the Metroidvania template: Samus navigates a large space station called the Biologic Space Laboratories (BSL) divided into themed sectors — each mimicking a different planetary environment — collecting power-ups that open previously inaccessible routes. Controls map well to the GBA's two-button face layout; Samus can run, jump, morph into the Morph Ball, aim diagonally, and later perform the Space Jump and Screw Attack. A notable structural departure from earlier entries is the objective-based mission system: ADAM directs Samus to specific destinations, giving the game a more linear progression than Super Metroid. This was a deliberate design choice that divided fans at the time, with some appreciating the tighter pacing and others missing the open-ended exploration of its predecessor. The game introduces the SA-X, a doppelganger formed from Samus's original Power Suit and infected by X Parasites, which stalks certain areas of the station. Encounters with the SA-X early in the game are scripted to be unwinnable, forcing the player to flee and creating a sense of dread that was unusual for the series. Fusion also introduced a limited form of connectivity with Metroid Prime via the GameCube link cable, unlocking a gallery item in Prime and the original NES Metroid as a bonus in Fusion — a cross-platform feature that generated significant attention at the time. The game was praised for its production values, including detailed sprite work, expressive cutscenes, and a moody synthesized soundtrack that adapted classic Metroid themes to the GBA's sound chip. Its tight controls and satisfying power-up progression were highlighted as strengths, while the more guided structure was noted as a meaningful stylistic shift. Fusion remains one of the most technically and narratively ambitious games released on the Game Boy Advance.
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Metroid: Fusion
银河战士:Fusion
Metroid: Fusion is a side-scrolling action-adventure game developed by Nintendo and released in 2003 for the Game Boy Advance. Players control Samus Aran as she navigates a space station infested with parasitic X organisms. The game uses linear progression through multiple sectors. Combat and platforming serve as the core mechanics. Samus employs her arm cannon for shooting and missile launches against enemies while solving environmental puzzles. As players progress, they acquire new abilities such as the Grapple Beam and Morph Ball upgrades, which grant access to previously unreachable areas. The SA-X, an AI-controlled antagonist, pursues Samus throughout the game, adding tension to exploration. The game emphasizes combat and forward progression rather than extensive backtracking across previously visited zones.
- Developer
- Nintendo
- Released
- 2003
- Platform
- GBA
- Genre
- Action
- Players
- 1P
- Rating
- 4.8 / 5 (3.9K)
- Last updated
About Metroid: Fusion
What makes it special
Fusion introduced the SA-X as a persistent, scripted pursuer — a creature more powerful than Samus that cannot be defeated in early encounters and actively patrols the station. This mechanic predates the popularization of the "stalker enemy" design pattern seen in later horror and action games by several years. Combined with the objective-driven mission structure delivered through ADAM, Fusion demonstrated that a handheld Metroid game could carry a sustained narrative tension across its entire runtime, a technical and design achievement that pushed the GBA's capabilities in storytelling and atmosphere.
Pro tips
- When the SA-X is nearby, crouch in Morph Ball form and avoid shooting — projectiles alert it to your position.
- Thoroughly explore each sector before reporting back to ADAM; many optional Missile and Energy Tank expansions are accessible with your current abilities and will save you difficulty later.
- The Ice Beam is essential against X-infected enemies — it freezes and destroys them simultaneously, so prioritize learning which enemies drop large health refills.
- In boss fights, use the Charge Beam to maximize damage per shot and conserve Missiles for phases where the boss becomes temporarily vulnerable.
- If you are struggling with a boss, backtrack to collect any missed Energy Tanks in the current sector — even one extra tank can be the difference in a tight fight.
Metroid: Fusion Controls — GBA Keyboard Keys
Default keyboard bindings for Metroid: Fusion on our in-browser GBA emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Metroid: Fusion Longplay & Gameplay Videos
Watch a full playthrough of Metroid: Fusion on GBA before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Metroid: Fusion" GBA longplay 2003
Metroid: Fusion Cheat Codes
23 community-curated cheats for Metroid: Fusion. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Enable Code (Must Be On)
00000F6D+000A+100008B4+0007 -
Low Completion Time
83000138+0100 -
Stop Event Timer
830008D8+00DA -
Invincible
33001249+0001 -
Fast Shot/No Pause Between Shots
3300124E+0000 -
Always Run At Super Speed
83001252+A001 -
Super Dash Much Sooner
33001253+009D -
Super Dash Always Charged
330012DC+005F -
Moon Jump
74000130+03FE+83001260+0040 -
Ininite Health
83001310+0833 -
Max Health
83001312+0833 -
Infinite Missiles
83001314+03E7
Show 11 more cheats Show fewer
-
Max Missiles
83001316+03E7 -
Infinite Super Bombs
33001318+0063 -
Max Super Bombs
33001319+0063 -
Turn Off All Missiles/Bombs
3300131B+0000 -
Have All Weapons/Suits/Abilities
4300131A+FFFF+00000003+0002 -
100% Item Finding Rate
3300151E+0064 -
Time Always 00:00
820382E4+0000 -
Have The Final Suit With No Side Effects
83004D2C+02FF+83004D2E+01BE+83004D30+00D3+83004D36+020F+83004D40+0108+83004D44+31E8+83004D46+28A6 -
Access Debug Room
3203821D+00073203821F+0000 -
Area Modifier
3203821D+00XX -
Room Modifier
3203821F+00YY
External references
Frequently Asked Questions
When was Metroid: Fusion released?
Metroid: Fusion was released in 2003 for the GBA.
Who developed Metroid: Fusion?
Metroid: Fusion was developed by Nintendo, available to play in your browser on RetroGameSpace.
How many players does Metroid: Fusion support?
Metroid: Fusion is a single-player Action game for the GBA.
What type of game is Metroid: Fusion?
Metroid: Fusion is a Action game for the GBA, playable instantly in your browser — no downloads, no installs.
How can I play Metroid: Fusion for free?
Open this page and click "Play Now" — Metroid: Fusion runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Metroid: Fusion in the browser?
No. Metroid: Fusion streams from a public archive into a browser-side GBA emulator. Nothing is installed on your computer.
Can I save my progress in Metroid: Fusion?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original GBA cartridge supported.
Does Metroid: Fusion work on mobile devices?
Yes — the GBA emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Metroid: Fusion this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Metroid: Fusion. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Metroid: Fusion?
A focused first playthrough typically takes 6 to 10 hours. Completionists hunting all Missile and Energy Tank expansions may extend that to around 12 hours. The game tracks your completion percentage and elapsed time at the end, rewarding higher completion with alternate endings.
Is Metroid: Fusion a good starting point for newcomers to the series?
Fusion is accessible to newcomers thanks to its guided mission structure and clear objectives, but it does contain story references to Super Metroid. Playing Super Metroid first enriches the narrative context, though it is not required to understand or enjoy Fusion on its own terms.
What is the most common mistake new players make?
New players often ignore environmental expansions in favor of rushing objectives. Missing Energy Tanks makes several mid-game bosses significantly harder. Always sweep a sector for pickups before moving on, and remember that the Morph Ball can reach hidden alcoves that are easy to overlook during a first pass.
Is Metroid: Fusion worth playing today?
Fusion holds up well. Its tight controls, atmospheric design, and brisk pacing make it a compelling action-platformer. It is available on the Nintendo Switch Online + Expansion Pack service, making it easy to access without original hardware. Fans of Metroid Dread will find Fusion's tone and structure directly influential on that later game.