688 Attack Sub

Screenshots1 / 3

A title screen displays "688 ATTACK SUB" in large white letters at the top against a blue sky background. Below is a photograph-style image of a submarine in profile with white wake spray visible to its left. At the bottom, white text reads "PRESS START BUTTON TO BEGIN MISSION SELECTION" with a Sega 1991 copyright notice. The overall presentation combines text overlay with a photorealistic submarine image.

688 Attack Sub

4.5 (1.4K)
Mega Drive Action 0 plays

688 Attack Sub is a submarine action game developed by SEGA and released in 1992 for the Sega Genesis. Players command a 688-class attack submarine, navigating underwater scenarios while hunting hostile vessels. The gameplay blends real-time action with tactical submarine combat. You manage your submarine's depth, speed, and heading while coordinating weapon strikes. Sonar systems help detect enemy ships and submarines at range. Weapons include torpedoes and surface-to-air missiles for varied engagement scenarios. Different missions carry distinct objectives—some require destroying specific military targets, while others focus on convoy protection. The game offers multiple difficulty settings and progressively challenging mission layouts.

Developer
Platform
Mega Drive
Genre
Action
Players
1P
Rating
4.5 / 5 (1.4K)
Last updated

About 688 Attack Sub

688 Attack Sub is a submarine simulation game developed by SEGA for the Sega Mega Drive, bringing a technically ambitious naval warfare experience to a console platform more commonly associated with fast-paced action titles. The game places the player in command of a Los Angeles-class nuclear attack submarine — the USS 688 — and tasks them with completing a series of Cold War-era naval missions across hostile ocean environments. The title arrived during a period when the Mega Drive was establishing itself as a platform capable of hosting complex, adult-oriented games beyond the arcade-style fare that dominated its early library, and 688 Attack Sub stood as a notable example of that ambition.

Gameplay is built around the management of submarine systems rather than twitch reflexes. Players must balance sonar monitoring, torpedo tube loading, periscope observation, and navigation simultaneously, creating a layered experience that demands patience and strategic thinking. The control scheme maps these subsystems across multiple screens or panels, and players switch between views — including the sonar waterfall display, the navigation chart, and the weapons console — to gather information and execute attacks. Enemy vessels, including surface ships and opposing submarines, must be tracked using passive and active sonar before a firing solution can be established, and premature use of active sonar risks alerting adversaries to the player's position.

Mission objectives vary across the campaign, encompassing tasks such as intercepting enemy convoys, evading hunter-killer submarines, and striking high-value surface targets. Depth management is a constant tactical consideration: diving deep reduces the player's acoustic signature but limits weapon deployment options, while operating at periscope depth allows for visual confirmation and communication but exposes the boat to detection. Damage management adds further tension, as hull breaches or flooded compartments must be addressed before they cascade into a fatal loss of pressure integrity.

The Mega Drive version adapted what was originally a PC simulation title, and the conversion brought the core systems to console with controls reworked for a gamepad. While some of the granular detail present in the PC original was streamlined for the platform, the essential simulation loop remained intact. The game earned respect among players who sought a more cerebral challenge on the Mega Drive, distinguishing itself from the platform's dominant genres of platformers and beat-em-ups. Its presentation leaned into functional, information-dense displays rather than visual spectacle, which suited the subject matter but required players to invest time learning the interface before the strategic depth became fully accessible.

Pro tips

  • Use passive sonar exclusively in the early stages of each mission — activating active sonar immediately reveals your position to nearby enemy vessels.
  • Dive to a deeper depth when evading enemy torpedoes; a combination of depth change and hard turns significantly reduces the chance of a direct hit.
  • Establish your firing solution patiently by tracking an enemy contact on the sonar waterfall before committing to a torpedo launch — a premature shot wastes ordnance and alerts the target.
  • Monitor your battery and oxygen levels during extended submerged operations; surfacing or snorkeling at a safe distance from enemy patrols replenishes both without triggering detection.
  • Study the navigation chart at the start of each mission to identify chokepoints and plan an approach route that keeps you in deeper water, reducing your acoustic signature.

688 Attack Sub Controls — Mega Drive Keyboard Keys

Default keyboard bindings for 688 Attack Sub on our in-browser Mega Drive emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S C Tertiary action
A X Quaternary action
Q Y Fifth button
W Z Sixth button
Enter Start Start / Pause

These bindings cover the 6-button Mega Drive controller. Most older titles only use buttons A/B/C; the extra X/Y/Z buttons matter for Street Fighter II and other 6-button fighters.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

688 Attack Sub Longplay & Gameplay Videos

Watch a full playthrough of 688 Attack Sub on Mega Drive before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"688 Attack Sub" Mega Drive longplay

688 Attack Sub Cheat Codes

30 community-curated cheats for 688 Attack Sub. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • 6 torpedoes (Torpex '89 mission)

    AALT-CNE2+AALT-CNGR
  • 6 torpedoes (Shake 'Em mission)

    AALT-CNE8+A2LT-CAGY
  • 6 torpedoes (Sub Ops mission)

    A2LT-CAG4
  • 6 torpedoes (Mumar Cadaver mission)

    AALT-CNFE
  • 6 torpedoes (Escape mission)

    AALT-CNFL+A2LT-CAHA
  • 6 torpedoes (Goulash mission)

    AALT-CNFT
  • 6 torpedoes (Cat Walk mission)

    AALT-CNF0+A2LT-CAHG
  • 6 torpedoes (Surprise Party mission)

    AALT-CNF6+A2LT-CAHN
  • 6 torpedoes (Homecoming mission)

    AALT-CNGC+A2LT-CAHW
  • 6 torpedoes (Hit and Run mission)

    AALT-CNGJ
  • 32 torpedoes (Torpex '89 mission)

    AALT-CAN2+AALT-CARR
  • 32 torpedoes (Shake 'Em mission)

    AALT-CAN8+EALT-CAGY
Show 18 more cheats
  • 32 torpedoes (Sub Ops mission)

    EALT-CAG4
  • 32 torpedoes (Mumar Cadaver mission)

    AALT-CAPE
  • 32 torpedoes (Escape mission)

    AALT-CAPL+EALT-CAHA
  • 32 torpedoes (Goulash mission)

    AALT-CAPT
  • 32 torpedoes (Cat Walk mission)

    AALT-CAP0+EALT-CAHG
  • 32 torpedoes (Surprise Party mission)

    AALT-CAP6+EALT-CAHN
  • 32 torpedoes (Homecoming mission)

    AALT-CARC+EALT-CAHW
  • 32 torpedoes (Hit and Run mission)

    AALT-CARJ
  • 16 missiles (Torpex '89 mission)

    A2LT-DAE6+A2LT-DAGW
  • 16 missiles (Shake 'Em mission)

    A2LT-DAFC
  • 16 missiles (Mumar Cadaver mission)

    A2LT-DAFJ
  • 16 missiles (Escape mission)

    A2LT-DAFR
  • 16 missiles (Goulash mission)

    A2LT-DAFY
  • 16 missiles (Cat Walk mission)

    A2LT-DAF4
  • 16 missiles (Surprise Party mission)

    A2LT-DAGA
  • 16 missiles (Homecoming mission)

    A2LT-DAGG
  • 16 missiles (Hit and Run mission)

    CALT-CAGL
  • All subs carry 0 torpedoes

    AALT-CAE2+AALT-CAE6+REHT-A6ZY
Play Now

External references

Frequently Asked Questions

Who developed 688 Attack Sub?

688 Attack Sub was developed by SEGA, available to play in your browser on RetroGameSpace.

How many players does 688 Attack Sub support?

688 Attack Sub is a single-player Action game for the Mega Drive.

What type of game is 688 Attack Sub?

688 Attack Sub is a Action game for the Mega Drive, playable instantly in your browser — no downloads, no installs.

How can I play 688 Attack Sub for free?

Open this page and click "Play Now" — 688 Attack Sub runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play 688 Attack Sub in the browser?

No. 688 Attack Sub streams from a public archive into a browser-side Mega Drive emulator. Nothing is installed on your computer.

Can I save my progress in 688 Attack Sub?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Mega Drive cartridge supported.

Does 688 Attack Sub work on mobile devices?

Yes — the Mega Drive emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play 688 Attack Sub this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of 688 Attack Sub. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete 688 Attack Sub?

Completing all missions typically takes between 6 and 12 hours depending on familiarity with submarine simulation mechanics. Individual missions can range from 20 minutes to over an hour if the player takes a cautious, methodical approach to tracking and engaging targets.

Is 688 Attack Sub difficult for newcomers to the genre?

Yes, the game has a steep learning curve. New players should spend time familiarising themselves with the sonar display and weapons console before attempting later missions. Starting on easier missions and focusing on one system at a time helps build the knowledge needed to handle complex multi-threat scenarios.

What is the most common mistake new players make?

The most frequent mistake is using active sonar too early, which immediately broadcasts the submarine's position to every enemy vessel in range. New players should rely on passive sonar to build a picture of the tactical situation before taking any aggressive action.

Is 688 Attack Sub worth playing today?

For players interested in retro simulation games or Cold War naval history, it remains a rewarding experience. The mechanics hold up as a genuine strategic challenge, though the interface requires patience to learn. It occupies a unique niche in the Mega Drive library as one of the few serious simulation titles on the platform.

Similar Games

More from SEGA