Contra - Hard Corps

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A split-screen gameplay view showing two armed soldiers positioned at different heights on an industrial platform level. The left screen displays a soldier in profile against a dark background with grid-pattern walls, while the right screen shows another soldier amid an intense scene with large glowing orange and white explosions filling the upper portion of the screen. Both players have health bars and weapon indicators at the top. The level features metal scaffolding, industrial architecture, and heavy use of reds, oranges, and purples in the background, typical of 16-bit sprite-based action game visuals.

Contra - Hard Corps

魂斗罗:Hard Corps

4.5 (3.3K)
Mega Drive Action 886 plays

Contra: Hard Corps is a side-scrolling run-and-gun action game developed by Konami in 1994 for the Sega Genesis. Players control heavily armed commandos fighting through waves of alien invaders and mechanical enemies. The game features multiple weapon types that can be picked up during levels, fundamentally changing your firepower and tactical options. Gameplay allows players to move left and right, jump to navigate obstacles, and shoot in multiple directions including diagonals. The branching path system means that player choices at key points in each stage determine the route taken, resulting in different level layouts and multiple distinct playthroughs. The game supports 2-player cooperative gameplay, allowing two commandos to progress through the campaign together.

Developer
Released
Platform
Mega Drive
Genre
Action
Players
2P
Rating
4.5 / 5 (3.3K)
Last updated

Contra - Hard Corps Controls — Mega Drive Keyboard Keys

Default keyboard bindings for Contra - Hard Corps on our in-browser Mega Drive emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S C Tertiary action
A X Quaternary action
Q Y Fifth button
W Z Sixth button
Enter Start Start / Pause

These bindings cover the 6-button Mega Drive controller. Most older titles only use buttons A/B/C; the extra X/Y/Z buttons matter for Street Fighter II and other 6-button fighters.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Contra - Hard Corps Longplay & Gameplay Videos

Watch a full playthrough of Contra - Hard Corps on Mega Drive before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Contra - Hard Corps" Mega Drive longplay 1994

Contra - Hard Corps Cheat Codes

30 community-curated cheats for Contra - Hard Corps. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite "Time-Bombs" P1

    FFFA11:09
  • Debug Level (Turn Code Off After The Stage Loads)

    FFFA48:01FFFA48:0001
  • Stage Select (Turn Code Off After The Stage Loads)

    FFFA48:0?FFFA48:0100FFFA48:0001
  • Activates The 99 Lives Cheat

    FFFA53:70
  • Activates A Level Select

    FFFA4C:01
  • Activates Start With All Weapons

    FFFA0F:1E
  • Each Enemy Killed Gives You An Extra Life

    FFFA06:00FFFA06:0000
  • Infinite Lives P1

    FFFA0C:09FFFA0C:0009
  • P1 Weapon Modifier

    FFFA0E:XXFFFA0E:0000
  • Invincibility (Player 1)

    FFD759:47
  • Infinite Lives (Player 2)

    FFFA2C:64FFFA2C:0064
  • Invincibility (Player 2)

    FFD7D9:01FFD7D8:0001
Show 18 more cheats
  • Infinite Bombs (Player 2)

    FFFA31:64FFFA30:0064
  • Enable All Weapon Slots (Player 2)

    FFFA2F:3EFFFA2E:003E
  • Ray and Sheena have double jump

    AHYA-AACT
  • Super High Jump

    ADXT-A60L
  • Enable Level Select

    BLJA-AA86
  • Enables Slow Motion Cheat

    BACT-AN2C
  • Activate the 99 lives cheat

    FFFA52:0070
  • Activate a level select

    FFFA4C:0001
  • Activate start with all weapons

    FFFA0E:001E
  • Invincible

    RHVA-A6WR
  • Infinite lives

    RERT-C6X4
  • Start with 5 lives

    AYCT-AAH4
  • Start with 10 lives

    BJCT-AAH4
  • Start with 25 lives

    DECT-AAH4
  • Start with 50 lives

    GJCT-AAH4
  • Start with 99 lives

    NNCT-AAH4
  • Infinite continues

    AMCT-AA4TFFFA45:000A
  • No continues

    ADAA-AAG6
Play Now

External references

Frequently Asked Questions

When was Contra - Hard Corps released?

Contra - Hard Corps was released in 1994 for the Mega Drive.

Who developed Contra - Hard Corps?

Contra - Hard Corps was developed by Konami, available to play in your browser on RetroGameSpace.

How many players does Contra - Hard Corps support?

Contra - Hard Corps supports up to 2 players, ideal for couch co-op or competitive sessions on the Mega Drive.

What type of game is Contra - Hard Corps?

Contra - Hard Corps is a Action game for the Mega Drive, playable instantly in your browser — no downloads, no installs.

How can I play Contra - Hard Corps for free?

Open this page and click "Play Now" — Contra - Hard Corps runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Contra - Hard Corps in the browser?

No. Contra - Hard Corps streams from a public archive into a browser-side Mega Drive emulator. Nothing is installed on your computer.

Can I save my progress in Contra - Hard Corps?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Mega Drive cartridge supported.

Does Contra - Hard Corps work on mobile devices?

Yes — the Mega Drive emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Contra - Hard Corps this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Contra - Hard Corps. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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