Jurassic Park

Screenshots1 / 2

A blue-suited human character stands centered on a narrow green platform surrounded by tall green vegetation walls against a black background. The character is depicted as a small sprite in a side-scrolling environment. A HUD element appears in the upper left corner showing game status. The scene uses a limited color palette of green, black, and blue with low-resolution 16-bit sprite graphics typical of early 1990s Sega Genesis games.

Jurassic Park

侏罗纪公园

4.3 (2K)
Mega Drive Action 658 plays

Jurassic Park is a side-scrolling action game released in 1993 by Tec Toy for the Sega Genesis. Players control a character moving through dinosaur-infested environments, encountering creatures from the film. The game spans multiple levels depicting various locations, from the visitor center to dense jungle areas. Gameplay centers on combat and navigation, with players firing weapons at approaching dinosaurs while managing ammunition reserves. Controls utilize the Genesis controller for movement, jumping, and attacking. The difficulty increases across levels as dinosaur encounters become more frequent and aggressive. Players collect health kits and ammunition between sections. Level design alternates between exploration phases and intense combat sequences, requiring both platforming ability and quick reflexes to survive.

Developer
Released
Platform
Mega Drive
Genre
Action
Players
1P
Rating
4.3 / 5 (2K)
Last updated

Jurassic Park Controls — Mega Drive Keyboard Keys

Default keyboard bindings for Jurassic Park on our in-browser Mega Drive emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S C Tertiary action
A X Quaternary action
Q Y Fifth button
W Z Sixth button
Enter Start Start / Pause

These bindings cover the 6-button Mega Drive controller. Most older titles only use buttons A/B/C; the extra X/Y/Z buttons matter for Street Fighter II and other 6-button fighters.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Jurassic Park Longplay & Gameplay Videos

Watch a full playthrough of Jurassic Park on Mega Drive before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Jurassic Park" Mega Drive longplay 1993

Jurassic Park Cheat Codes

30 community-curated cheats for Jurassic Park. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Regional Lockout Bypass

    EAAT-BL1TEAAT-AY1T
  • Enable Debug Mode Second Controller Enabled

    AJKA-AA2T+AL4T-JA9W
  • Allows free movement anywhere on the screen/map using controller 1

    AJKA-AA2T+AL4T-JA9T+1YKA-ARB0+2NJT-ARE8
  • Infinite Health - Grant & Raptor

    FF001B:0020
  • Infinite Lives - Grant & Raptor

    FF0019:0003
  • Infinite Blue Banded Darts - Grant

    FF000D:0063
  • Infinite Red Banded Darts - Grant

    FF000E:0063
  • Infinite Stungun - Grant

    FF000F:0063
  • Infinite Gas Grenades - Grant

    FF0010:0063
  • Infinite Flash Grenades - Grant

    FF0011:0063
  • Infinite Rockets - Grant

    FF0012:0063
  • Infinite Concussion Grendades - Grant

    FF0013:0063
Show 18 more cheats
  • Character Select - Grant (Playable in Raptor's Stages)

    FFB7E0:0000
  • Character Select - Raptor (Not Playable in Grant's Stages)

    FFB7E0:0001
  • Level Select - Grant's Stages

    FF0A96:0000
  • Level Select - Raptor's Stages (Playable by Grant)

    FF0A96:000D
  • Infinite energy

    AVDA-AA24
  • Start with 75% health

    DBCT-AAA8+DBDA-AAAW
  • Start with 50% health

    CBCT-AAA8+CBDA-AAAW
  • Start with 25% health

    BBCT-AAA8+BBDA-AAAW
  • Infinite lives

    BVDA-AA5GAVDA-AA5G
  • Start with 1 life

    AFCT-AAA0
  • Start with 2 lives

    AKCT-AAA0
  • High charge stun gun shot doesn't use as much ammo

    BLEA-8A8L+BAET-8A5J
  • Infinite gas on the river

    CX1T-GA5C
  • Each gas can worth 1/2 normal amount of gas

    AD7A-GTBC
  • Each gas can worth 3/4 normal amount of gas

    AD7A-G2BC
  • Each gas can worth 2x normal amount of gas

    AD7A-GAKC
  • Each gas can worth 3x normal amount of gas

    AD7A-HAKC+AJMA-JA7G+9TMA-KGFLAD7A-HAKC
  • Start with 0 blue-banded darts

    ABDA-AAG2
Play Now

External references

Frequently Asked Questions

When was Jurassic Park released?

Jurassic Park was released in 1993 for the Mega Drive.

Who developed Jurassic Park?

Jurassic Park was developed by Tec Toy, available to play in your browser on RetroGameSpace.

How many players does Jurassic Park support?

Jurassic Park is a single-player Action game for the Mega Drive.

What type of game is Jurassic Park?

Jurassic Park is a Action game for the Mega Drive, playable instantly in your browser — no downloads, no installs.

How can I play Jurassic Park for free?

Open this page and click "Play Now" — Jurassic Park runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Jurassic Park in the browser?

No. Jurassic Park streams from a public archive into a browser-side Mega Drive emulator. Nothing is installed on your computer.

Can I save my progress in Jurassic Park?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Mega Drive cartridge supported.

Does Jurassic Park work on mobile devices?

Yes — the Mega Drive emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Jurassic Park this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Jurassic Park. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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