Advance Wars

Screenshots1 / 2

A tactical military map displayed on a lime-green field dotted with coniferous trees. In the upper left, a UI panel shows unit stats labeled "Army" with numerical values. Two player armies face each other across the terrain: red units on the left side and blue units on the right, positioned among tree clusters. The interface displays turn-based gameplay elements with small pixelated character sprites and unit icons scattered across the battlefield grid. The art style uses bright, flat colors typical of Game Boy Advance graphics with low-resolution sprites against a bright background.

Advance Wars

高级战争

4.4 (1.2K)
GBA Strategy 563 plays

Advance Wars is a turn-based strategy game developed by Intelligent Systems and released in 2001 for the Game Boy Advance. Players command armies across grid-based battlefields, deploying various unit types including infantry, tanks, helicopters, and naval vessels. Each unit has distinct movement ranges and attack capabilities. The game features Commanding Officers with unique special abilities that charge during battle. Players alternate turns, moving units and engaging enemies to capture strategic bases and defeat opponents. The campaign mode progresses through increasingly complex scenarios with different CO commanders. Controls use the directional pad for menu navigation and unit selection, with button inputs for actions and confirmations. The two-player mode allows competitive battles on the same system or via link cable, offering numerous maps with different terrain types and strategic considerations.

Developer
Released
Platform
GBA
Genre
Strategy
Players
2P
Rating
4.4 / 5 (1.2K)
Last updated

About Advance Wars

Advance Wars arrived in North America in September 2001, just weeks before the September 11 attacks prompted Nintendo to delay its Japanese release indefinitely — a piece of context that underscores how closely tied the game's launch was to a turbulent cultural moment. The Game Boy Advance itself had launched only a few months earlier in June 2001, and Advance Wars became one of the system's first genuine system-sellers, demonstrating that the handheld could host deep, complex experiences beyond platformers and ports. The game was developed by Intelligent Systems, the Kyoto studio already responsible for Fire Emblem, Famicom Wars, and Paper Mario, and Advance Wars was in fact the Western debut of the long-running Famicom Wars series, which had existed in Japan since 1988 but had never crossed the Pacific.

Gameplay is turn-based tactical strategy played on grid-based maps. Each player commands an army of unit types — infantry, mechs, recon vehicles, tanks, artillery, anti-air guns, rockets, battleships, cruisers, landers, and air units including fighters, bombers, and helicopters — each with defined movement ranges, attack ranges, fuel supplies, and ammunition counts. On each turn, a player moves and attacks with available units, then ends their turn. Capturing cities, bases, airports, and ports is central to the economy: neutral and enemy properties generate funds each turn, and bases, airports, and ports allow the production of new ground, air, and naval units respectively. This resource loop — capture more properties to fund more units to capture more properties — gives the game a satisfying strategic depth that rewards map awareness and long-term planning over pure combat reflexes.

A defining feature is the Commanding Officer system. Each CO has a unique passive stat modifier affecting their units — Eagle's air units move further and hit harder, Sami's infantry capture faster and hit harder in direct combat, Kanbei's units are stronger across the board but cost more to deploy — and each CO also possesses a CO Power, a special ability that charges as units deal and receive damage. Activating a CO Power can swing a battle dramatically: Olaf's Blizzard slows all enemy units, Max's Max Force boosts his already-powerful direct-combat units, and so on. Learning the CO matchups and timing CO Power activations is one of the game's deepest strategic layers.

The Campaign mode presents a linear sequence of missions with a light story framing involving the fictional nations of Orange Star, Blue Moon, Yellow Comet, and Green Earth. The campaign doubles as a tutorial, gradually introducing unit types and mechanics. Beyond the campaign, War Room mode offers standalone maps for score-attack play, and a robust Map Editor lets players design and save custom battlefields. The two-player versus mode supports both single-cartridge link play and dual-cartridge link play over the GBA Link Cable, making it one of the more accessible competitive experiences on the platform. Reception at launch was enthusiastic: critics praised the depth of the CO system, the variety of maps, and the approachability of the interface, noting that the game managed to make a genre traditionally associated with PC gaming feel natural on a handheld with a simple d-pad and two action buttons.

What makes it special

Advance Wars introduced Western audiences to the Famicom Wars lineage for the first time, but its specific innovation was the CO Power system — a mechanic that layered a comeback and risk-reward dimension onto pure attrition-based tactics. Because CO Power meters charge faster when your own units take damage, a losing player can accelerate toward a powerful ability that resets the momentum of a battle, preventing matches from becoming foregone conclusions once one side gains a unit advantage. This mechanic was novel enough in 2001 that it influenced subsequent handheld strategy titles and became the template for the two direct sequels Intelligent Systems developed for the GBA.

Pro tips

  • Prioritize capturing neutral cities early — each city generates 1,000 funds per turn, and falling behind in property count makes recovering nearly impossible.
  • Use indirect-combat units like Artillery and Rockets behind a screen of tanks; they deal heavy damage without counterattack risk as long as they don't move before firing.
  • Learn each CO's passive weakness as well as their strength — deploying Kanbei against a CO who spams cheap units will drain your funds faster than you can keep up.
  • Save your CO Power for a turn when it will affect the maximum number of units simultaneously, such as a turn when you plan a multi-front push or need to survive a large enemy assault.
  • In two-player versus, agree on CO bans or mirror picks if you want balanced matches — Kanbei and Sami have asymmetric advantages on certain map types that can make games feel one-sided.

Advance Wars Controls — GBA Keyboard Keys

Default keyboard bindings for Advance Wars on our in-browser GBA emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Advance Wars Longplay & Gameplay Videos

Watch a full playthrough of Advance Wars on GBA before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Advance Wars" GBA longplay 2001

Advance Wars Cheat Codes

30 community-curated cheats for Advance Wars. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Enable Code (Must Be On)

    0000317D+000A+1006C9E4+0007
  • Always Day 1

    33004420+0001
  • Infinite Coins

    8201227C+FFFF
  • P1 Infinite G

    8201AB9C+423F+8201AB9E+000F
  • P1 No G

    8201AB9C+0000+8201AB9E+0000
  • P2 Infinite G

    8201AC04+423F+8201AC06+000F
  • P2 No G

    8201AC04+0000+8201AC06+0000
  • P3 Infinite G

    8201AC6C+423F+8201AC6E+000F
  • P3 No G

    8201AC6C+0000+8201AC6E+0000
  • P4 Infinite G

    8201ACD4+423F+8201ACD6+000F
  • P4 No G

    8201ACD4+0000+8201ACD6+0000
  • P1 Infinite CO Power

    8201ABBC+FFFF
Show 18 more cheats
  • P1 No CO Power

    8201ABBC+0000
  • P2 Infinite CO Power

    8201AC24+FFFF
  • P2 No CO Power

    8201AC24+0000
  • P3 Infinite CO Power

    8201AC8C+FFFF
  • P3 No CO Power

    8201AC8C+0000
  • P4 Infinite CO Power

    8201ACF4+FFFF
  • P4 No CO Power

    8201ACF4+0000
  • Move All Around The Map

    830036D8+0101+830036DA+0101
  • P2 Has No Buildings Captured

    3201AC14+0000
  • No Fog Of War

    3300431D+0000
  • Always Fog Of War

    3300431D+0001
  • Always Get S Rank

    3201ABCA+0005
  • Press Select To Win Capture Battles

    D0000020+0004+3201ABAC+0063
  • Always Nell

    8201ABB8+0000
  • Always Andy

    8201ABB8+0100
  • Always Max

    8201ABB8+0200
  • Always Olaf

    8201ABB8+0300
  • Always Sami

    8201ABB8+0400
Play Now

External references

Frequently Asked Questions

When was Advance Wars released?

Advance Wars was released in 2001 for the GBA.

Who developed Advance Wars?

Advance Wars was developed by Intelligent Systems, available to play in your browser on RetroGameSpace.

How many players does Advance Wars support?

Advance Wars supports up to 2 players, ideal for couch co-op or competitive sessions on the GBA.

What type of game is Advance Wars?

Advance Wars is a Strategy game for the GBA, playable instantly in your browser — no downloads, no installs.

How can I play Advance Wars for free?

Open this page and click "Play Now" — Advance Wars runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Advance Wars in the browser?

No. Advance Wars streams from a public archive into a browser-side GBA emulator. Nothing is installed on your computer.

Can I save my progress in Advance Wars?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original GBA cartridge supported.

Does Advance Wars work on mobile devices?

Yes — the GBA emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Advance Wars this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Advance Wars. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the campaign?

The Campaign mode contains 28 missions and takes most players between 15 and 25 hours depending on how much time is spent on harder late-game maps. Completionists aiming for S-ranks on every mission can spend considerably longer.

Is Advance Wars good for players new to strategy games?

Yes. The campaign is structured as a gradual tutorial, introducing one or two new unit types per mission. The rules are simple enough to learn in the first few missions, while the CO system and map variety provide depth for experienced players.

What is the best CO for beginners?

Andy is the recommended starting CO because his stats are perfectly balanced with no weaknesses, and his CO Power repairs all his units by two HP — a straightforward, reliable ability that does not require advanced timing to use effectively.

Can two players share one cartridge for versus mode?

Yes. Advance Wars supports single-cartridge link play over the GBA Link Cable, though the second player must pass the system back and forth and cannot see the map during the opponent's turn, which is part of the intended fog-of-war experience.

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