Carmageddon 64

Screenshots1 / 2

Three vehicles drive on a wide urban street with yellow center lines and tall buildings lining both sides. An orange car appears on the left, a red sports car in the center, and a green vehicle on the right. A circular minimap with compass is visible in the lower-right corner. The HUD displays fuel, health, and weapon icons across the bottom of the screen. The perspective is from directly behind the player's vehicle in a third-person racing view.

Carmageddon 64

死亡赛车64

4.5 (2K)
N64 Action 858 plays

Carmageddon 64, developed by Software Creations and released in 1999, is a vehicular combat game for the Nintendo 64. Players control a heavily armored vehicle and navigate through arenas filled with opponents, buildings, and pedestrians. The core objective involves destroying all enemy vehicles within each level while managing vehicle damage and fuel. The game features physics-based destruction—buildings crumble, vehicles explode, and collisions have realistic consequences. Controls use the analog stick for movement and camera control, with buttons handling acceleration, braking, and weapons. The campaign spans multiple varied levels with different environmental obstacles and enemy types. Two-player multiplayer modes add competitive destruction-focused gameplay. Vehicle upgrades and weapons become available as players progress through increasingly challenging arenas.

Developer
Released
Platform
N64
Genre
Action
Players
2P
Rating
4.5 / 5 (2K)
Last updated

About Carmageddon 64

Carmageddon 64 arrived on the Nintendo 64 in 1999, developed by Software Creations, at a point in the console's lifecycle when the platform was entering its twilight years ahead of the GameCube's eventual arrival. The N64 had already hosted a rich library of racing titles — from the polished Nintendo-published Mario Kart 64 to the gritty Cruis'n series — but Carmageddon 64 staked out distinctly different territory by porting the controversial vehicular-combat franchise to Nintendo's cartridge-based hardware. The original PC Carmageddon, released in 1997 by Stainless Games and published by SCi, had made headlines for its graphic content involving pedestrians and gore; by the time Software Creations adapted the concept for the N64, the content was toned down to meet Nintendo's platform standards, replacing human pedestrians with zombies and robots in certain regional versions, a compromise that echoed the censorship debates that had followed the franchise since its debut.

Gameplay in Carmageddon 64 centres on three distinct paths to victory in each race event: the player can finish the race by completing all required laps, earn enough time credits by wrecking all rival vehicles on the track, or accumulate time bonuses by running down the non-player pedestrian characters scattered across the environment. Each approach demands a different tactical mindset. The wrecker strategy rewards aggressive driving and knowledge of each car's damage model, while the lap-completion route requires mastering the often sprawling, non-linear track layouts that include shortcuts, ramps, and destructible scenery. Time management is central to the experience — the countdown timer is relentless, and collecting time bonuses from stunts, environmental destruction, and pedestrian interactions is essential to staying in contention.

The control scheme maps acceleration and braking to the N64's Z-trigger and face buttons respectively, with the analogue stick handling steering. Repair power-ups, credits, and special weapons are distributed across each track and must be collected by driving over them. The weapon system adds a layer of tactical depth: items such as turbo boosts, mines, and projectile attacks can swing a confrontation with a rival car decisively. Damage is modelled visually on each vehicle, with bodywork deforming progressively until a car is fully wrecked, a feature that was technically ambitious for cartridge-based N64 hardware.

The game supports two-player split-screen competition, allowing head-to-head vehicular carnage on a single television — a feature that gave it social replay value in an era before online multiplayer was a consumer reality. The track roster spans urban environments, industrial zones, and open countryside circuits, each with its own pedestrian population and hazard layout.

Reception at the time was mixed. Critics acknowledged that Software Creations had achieved a functional port of the Carmageddon experience onto the N64, but noted that the conversion suffered from reduced draw distances, occasional frame-rate dips, and visual fidelity below what the PC original had offered. The content compromises also drew comment from fans of the franchise who felt the edge of the original concept had been softened. Nevertheless, the game found an audience among N64 owners who wanted a chaotic alternative to more conventional racing titles, and its two-player mode was frequently cited as a highlight by contemporary reviewers.

Pro tips

  • Prioritise collecting time bonuses early in each stage — the timer is unforgiving, and running out of time ends your run regardless of progress toward any victory condition.
  • Target rival cars that are already damaged rather than attacking fresh opponents; focusing fire on weakened vehicles lets you rack up wrecks faster and claim the time bonuses they drop.
  • Learn the shortcut routes on each track — many levels contain hidden ramps and off-road paths that can shave significant time off laps and help you avoid clustered rivals.
  • Grab repair power-ups proactively even when your car is in good condition; storing them effectively means you can survive sustained attacks from multiple opponents in later, harder events.
  • In two-player split-screen, use mines and area-effect weapons defensively by dropping them in narrow corridors your opponent must pass through rather than wasting them in open areas.

Carmageddon 64 Controls — N64 Keyboard Keys

Default keyboard bindings for Carmageddon 64 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Carmageddon 64 Longplay & Gameplay Videos

Watch a full playthrough of Carmageddon 64 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Carmageddon 64" N64 longplay 1999

Carmageddon 64 Cheat Codes

30 community-curated cheats for Carmageddon 64. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Regional Lockout Bypass

    800871840014800876040014
  • Master Code

    F100D4CC2400+F100CFAC2400+F100CFB82400F100D44C2400+F100CF2C2400+F100CF382400F100E04C2400+F100DB2C2400+F100DB382400
  • Stop Game Timer

    811BE21E16ED
  • Infinite Credits

    801BE29A00FF811C481AFFFF
  • One Lap Race/Finish First (3 Lap Race)

    801BE2820003
  • All Zombies Destroyed

    80094BEE0064
  • Opponents don't move

    811AF6100000+811AF6140000+811AF6180000+811AF72C0000+811AF7300000+811AF7340000+811AF4F40000+811AF4F80000+811AF4FC0000
  • Opponents ignore the player

    801A7E6C00FF
  • Activator 1 P1

    D00A38A00000
  • Activator 2 P1

    D00A38A10000
  • Dual Activator P1

    D10A38A00000
  • Activator 1 P2

    D00A38A60000
Show 18 more cheats
  • Activator 2 P2

    D00A38A70000
  • Dual Activator P2

    D10A38A60000
  • Activator 1 P3

    D00A38AC0000
  • Activator 2 P3

    D00A38AD0000
  • Dual Activator P3

    D10A38AC0000
  • Activator 1 P4

    D00A38B20000
  • Activator 2 P4

    D00A38B30000
  • Dual Activator P4

    D10A38B20000
  • Activator 1 P1 #2

    D00A37A40000
  • Activator 2 P1 #2

    D00A37A50000
  • Dual Activator P1 #2

    D10A37A40000
  • Control Stick Activator 1 P1

    D00A38A20000
  • Control Stick Activator 2 P1

    D00A38A30000
  • Dual Control Stick Activator P1

    D10A38A20000
  • Control Stick Activator 1 P2

    D00A38A80000
  • Control Stick Activator 2 P2

    D00A38A90000
  • Dual Control Stick Activator P2

    D10A38A80000
  • Control Stick Activator 1 P3

    D00A38AE0000
Play Now

External references

Frequently Asked Questions

When was Carmageddon 64 released?

Carmageddon 64 was released in 1999 for the N64.

Who developed Carmageddon 64?

Carmageddon 64 was developed by Software Creations, available to play in your browser on RetroGameSpace.

How many players does Carmageddon 64 support?

Carmageddon 64 supports up to 2 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Carmageddon 64?

Carmageddon 64 is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Carmageddon 64 for free?

Open this page and click "Play Now" — Carmageddon 64 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Carmageddon 64 in the browser?

No. Carmageddon 64 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Carmageddon 64?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Carmageddon 64 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Carmageddon 64 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Carmageddon 64. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Carmageddon 64?

Completing the main career mode typically takes between 6 and 10 hours depending on skill level and familiarity with the tracks. Unlocking all cars and fully exploring each stage's secrets can extend playtime considerably beyond that.

Is Carmageddon 64 suitable for beginners to the series?

The N64 version is a reasonable entry point because the analogue stick controls feel natural and the three victory conditions let newcomers choose a playstyle. Starting with the lap-completion strategy on early tracks is the most forgiving way to learn the game's mechanics before attempting full wrecker runs.

Is the two-player mode worth playing?

Yes — the split-screen two-player mode is one of the game's strongest features. Head-to-head vehicular combat on a shared screen captures the chaotic spirit of the franchise well, and the weapon pickups keep matches unpredictable. It holds up as a couch-multiplayer experience.

Is Carmageddon 64 worth playing today?

For fans of late-1990s vehicular combat games it offers a curio of franchise history and a functional, if technically limited, N64 adaptation. Expect rougher visuals and reduced content compared to the PC original, but the core loop of wrecking rivals and hunting time bonuses remains entertaining in short sessions.

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