Wayne Gretzky's 3D Hockey '98

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An overhead view of an ice hockey rink with red circles marking the playing surface and blue boards at the edges. Two players in blue jerseys position themselves on the ice, with one player near center ice. A yellow puck sits in the middle area. The UI displays player health bars and team names at the top, including "EASTON" branding visible along the boards. The graphics show N64-era 3D polygon rendering with flat textures and low polygon counts typical of late-1990s hardware.

Wayne Gretzky's 3D Hockey '98

格雷茨基3D冰球98

4.8 (782)
N64 Action 754 plays

Wayne Gretzky's 3D Hockey '98 is an arcade-style ice hockey game developed by Software Creations and released in 1997 for the Nintendo 64. Players control professional hockey teams through matches featuring fast-paced, action-oriented gameplay focused on quick passing, shooting, and checking. The game emphasizes responsive controls and fluid animations that capture the pace of hockey. It includes multiple game modes, including exhibition matches and career progression. Teams can be customized with real NHL rosters from that era. The action centers on aggressive play style with frequent body checking and high-scoring opportunities. Matches take place across various arenas with different team representations. The 4-player multiplayer mode allows local competition, making it suitable for social gaming sessions. Controls are intuitive, allowing players to handle puck control, shooting accuracy, and tactical positioning.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.8 / 5 (782)
Last updated

About Wayne Gretzky's 3D Hockey '98

Wayne Gretzky's 3D Hockey '98 arrived on the Nintendo 64 in 1997, during a period when the console was still establishing its identity as a home for ambitious, polygonal sports titles. The original Wayne Gretzky's 3D Hockey had launched alongside the N64 in 1996 as one of the system's early pack-in-style showcases, demonstrating what the hardware could do with fast-moving 3D sports action. The '98 edition built on that foundation, arriving as the platform was hitting its stride and competition in the hockey genre was intensifying. Developed by Software Creations, the game leaned into the arcade-hockey tradition rather than pursuing the simulation path, prioritizing speed, physicality, and pick-up-and-play accessibility over statistical realism.

Gameplay is defined by its fast pace and deliberate simplicity. Skaters move fluidly across fully 3D rinks rendered from a dynamic camera perspective that tracks the puck and shifts angle to keep the action readable. Passing, shooting, and checking are mapped to a small set of buttons on the N64 controller, making the basics easy to grasp within a single period of play. Slap shots are charged by holding the shoot button and releasing at the right moment, rewarding timing over button-mashing. Body checking is aggressive and satisfying, and the game does not shy away from letting players throw their weight around — penalties exist but the enforcement leans toward letting the action flow. Players can choose from NHL-licensed teams, and rosters reflect the era's hockey landscape, giving the title an authentic feel despite its arcade sensibility.

One of the game's structural strengths is its support for up to four simultaneous players, a feature that the N64's four controller ports made uniquely practical at the time. Four-player matches transform the experience into a chaotic, living-room-filling event, with two human players per side creating a level of unpredictability that the CPU cannot replicate. Season and playoff modes give solo players a longer-form objective to pursue, while exhibition matches serve as the fastest entry point for groups. The difficulty curve in single-player is manageable at lower settings but escalates meaningfully at higher tiers, where the CPU demonstrates tighter defensive positioning and more aggressive forechecking.

Visually, the game held up well against its contemporaries on the N64. Player models are chunky by later standards but animate smoothly, and the ice surface reflects the arena lighting in a way that felt impressive for the hardware. The presentation includes commentary and crowd audio that reacts to goals and big hits, adding to the sense of occasion during important moments. In its era, the game was received as a solid, fun hockey title that excelled in multiplayer settings, even if it did not displace more simulation-focused offerings on other platforms for dedicated hockey fans seeking depth.

Pro tips

  • Charge your slap shot fully before releasing — a timed, fully charged shot from the left circle or right circle dramatically increases your scoring percentage against the CPU goalie.
  • In four-player matches, designate one human player per team as the dedicated defender; uncoordinated two-on-two offense leaves your net wide open to odd-man rushes.
  • Use body checks proactively in the neutral zone to disrupt opposing rushes before they enter your defensive zone — a well-timed hit near center ice can flip momentum instantly.
  • Cycle the puck along the boards in the offensive zone to draw defenders out of position before cutting to the slot for a higher-percentage shot.
  • Lower the period length when learning the game to run more experiments per session; once you understand CPU tendencies, increase period length for a fuller season-mode experience.

Wayne Gretzky's 3D Hockey '98 Controls — N64 Keyboard Keys

Default keyboard bindings for Wayne Gretzky's 3D Hockey '98 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Wayne Gretzky's 3D Hockey '98 Longplay & Gameplay Videos

Watch a full playthrough of Wayne Gretzky's 3D Hockey '98 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Wayne Gretzky's 3D Hockey '98" N64 longplay 1997

Wayne Gretzky's 3D Hockey '98 Cheat Codes

30 community-curated cheats for Wayne Gretzky's 3D Hockey '98. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Team 1 Max Score

    81120220FFFF
  • Team 2 Max Score

    81123730FFFF
  • Press AR Button To Stop The Clock

    880DC4D10000
  • Press AR Button For Clock To Countdown

    880DC4D10001
  • Difficulty Modifier (00-04)

    801247F90000
  • Anger Metre Always Full

    800D9B3800FF+800D982600FF
  • Number of Shots Modifier Team 1

    8012022200008011C0630000
  • Number of Shots Modifier Team 2

    8012373200008011F5730000
  • Shot Worth Modifier

    810658920000810625820000
  • Shots Worth Nothing

    810658982400810625882400
  • Goal Worth Modifier

    81062D7E000081062A6E0000
  • Goals Worth Nothing

    81062D80240081062A702400
Show 18 more cheats
  • Timer Modifier

    8111CBF4000081118A340000
  • Stop Timer

    8105A6442400810570402400
  • Stop Timer (Alternate)

    8105A63C2400810570382400
  • Period Length Modifier - 5:00 Period Option (Default 43960000)

    810CB5580000+810CB55A0000810C81300000+810C81320000
  • Period Length Modifier - 10:00 Period Option (Default 44160000)

    810CB55C0000+810CB55E0000810C81340000+810C81360000
  • Period Length Modifier - 15:00 Period Option (Default 44610000)

    810CB5600000+810CB5620000810C81380000+810C813A0000
  • Period Length Modifier - 20:00 Period Option (Default 44960000)

    810CB5640000+810CB5660000810C813C0000+810C813E0000
  • Period Length Modifier - 1:30 Period Option (Default 42B40000)

    810CB5680000+810CB56A0000810C81400000+810C81420000
  • Period Length Modifier - 2:00 Period Option (Default 42F00000)

    810CB56C0000+810CB56E0000810C81440000+810C81460000
  • Period Length Modifier - 2:30 Period Option (Default 43160000)

    810CB5700000+810CB5720000810C81480000+810C814A0000
  • Period Length Modifier - 3:00 Period Option (Default 43340000)

    810CB5740000+810CB5760000810C814C0000+810C814E0000
  • Team 1 Team Modifier

    8012022E00008011C06E0000
  • Team 2 Team Modifier

    8012373E00008011F57E0000
  • Infinite Turbo (All Players)

    810235B81000+810235F0AE20+810235FC2400+810AD7702400+810AD80024008101FE941000+8101FECCAE20+8101FED82400+810AABF42400+810AAC842400
  • Can Do Power Shots In Simulation Mode

    810AD8582400+810631882400+81082AC02400+810361541000810AACDC2400+8105FDCC2400+810801FC2400+810325941000
  • Turbo In Simulation Mode Has Slightly Longer Effect (Like Arcade Mode)

    810442A8100081040AE81000
  • Always Power Check

    810424782400+8104248C24008103EC102400+8103EC242400
  • Can Power Check In Simulation Mode

    81040CD01000+81040E0C2400+810410182400+8108F8502400+81040FB82400+8106353C2400+81040F542400+81040EB024008103D4041000+8103D5482400+8103D7642400+8108D09C2400+8103D7042400+810601B02400+8103D6A02400+8103D5F42400
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External references

Frequently Asked Questions

When was Wayne Gretzky's 3D Hockey '98 released?

Wayne Gretzky's 3D Hockey '98 was released in 1997 for the N64.

Who developed Wayne Gretzky's 3D Hockey '98?

Wayne Gretzky's 3D Hockey '98 was developed by Software Creations, available to play in your browser on RetroGameSpace.

How many players does Wayne Gretzky's 3D Hockey '98 support?

Wayne Gretzky's 3D Hockey '98 supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Wayne Gretzky's 3D Hockey '98?

Wayne Gretzky's 3D Hockey '98 is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Wayne Gretzky's 3D Hockey '98 for free?

Open this page and click "Play Now" — Wayne Gretzky's 3D Hockey '98 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Wayne Gretzky's 3D Hockey '98 in the browser?

No. Wayne Gretzky's 3D Hockey '98 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Wayne Gretzky's 3D Hockey '98?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Wayne Gretzky's 3D Hockey '98 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Wayne Gretzky's 3D Hockey '98 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Wayne Gretzky's 3D Hockey '98. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

Is this game worth playing today for hockey fans?

Yes, particularly in a multiplayer setting. Its four-player support and arcade pace make it a strong choice for couch gaming sessions. Solo players seeking deep simulation will find it limited, but anyone who enjoys fast, physical hockey with low mechanical friction will find it holds up well.

What is the best starting strategy for new players?

Focus on learning the pass-and-shoot rhythm before attempting complex plays. Get comfortable with the charge mechanic on slap shots, then practice quick passes across the slot to create open shooting lanes. Start on a lower difficulty setting to build confidence before stepping up.

How long does it take to complete a full season mode?

A full season with short period lengths can be completed in several hours of play across multiple sessions. Longer period settings extend each game significantly, so adjusting period length is the primary lever for controlling the overall time investment.

What is the most common mistake new players make?

Over-relying on slap shots from bad angles. New players often shoot from the boards or sharp angles where the goalie has a positional advantage. Moving the puck to the slot or the top of the face-off circles before shooting leads to far more goals.

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