Chase H.Q. is an arcade racing game developed and published by Taito Corporation Japan in 1988, arriving at a time when the arcade market was dominated by sprite-scaling driving games following the landmark success of Sega's Out Run (1986). Where Out Run offered a leisurely cruise through scenic landscapes, Chase H.Q. took a sharply different approach by injecting police pursuit and vehicular combat into the genre, giving players a clear objective beyond simply reaching a finish line. The game casts the player as Tony Gibson, a member of the Chase H.Q. special crimes unit, who must intercept and apprehend fleeing criminals across a series of timed stages. The player drives a Porsche 928-inspired squad car and must first catch up to a target vehicle — typically a sports car or van driven by a named criminal — and then ram it repeatedly until its damage meter is depleted, forcing it off the road. This two-phase structure, chase then disable, distinguished Chase H.Q. from pure racing titles and gave it a narrative momentum that resonated strongly with players. The cabinet used a sit-down or upright configuration with a steering wheel, accelerator pedal, and a gear shift toggling between high and low ranges. A turbo boost button, limited to three uses per stage, provided short bursts of speed critical for closing gaps on the target vehicle or avoiding traffic. The road itself is rendered using sprite-scaling technology similar to that used in Out Run and Taito's own Continental Circus (1987), producing a smooth sense of forward motion that was visually impressive for the era. Each of the game's six stages presents a different environment — urban highways, mountain passes, and coastal roads among them — with a time limit for reaching the target and a secondary time limit for completing the ramming phase. Traffic density and the evasive behaviour of the criminal vehicle increase as stages progress, demanding precise steering and judicious use of turbo. The game's radio-dispatch framing, with a dispatcher named Nancy briefing the player before each stage, added a cinematic quality that was relatively novel in arcade games of the period. Chase H.Q. was a commercial success in arcades and spawned ports to numerous home platforms throughout the late 1980s and early 1990s, with conversions appearing on the ZX Spectrum, Amstrad CPC, Commodore 64, Amiga, Atari ST, DOS, NES, PC Engine, and Sega Master System, among others. The arcade original was praised for its accessible controls, satisfying collision feedback, and the tension generated by its dual-timer system, which kept players engaged and encouraged repeat credit investment.
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Chase H.Q.
追击H.Q.
Chase H.Q. is an action arcade game developed by Taito Corporation in 1988. Players drive a police car to pursue and apprehend criminals across multiple stages. The game features a top-down perspective with side-scrolling chase sequences where players must navigate traffic and obstacles while closing in on suspects. Controls allow acceleration, braking, and lane changes. Each level presents a different target vehicle to catch within a time limit. Successfully ramming the suspect's car enough times results in an arrest and progression to the next mission. The game combines driving mechanics with real-time pursuit action, requiring players to balance speed with precision to complete objectives.
- Developer
- Taito Corporation Japan
- Released
- 1988
- Platform
- Arcade
- Genre
- Action
- Rating
- 4.7 / 5 (2.3K)
- Last updated
About Chase H.Q.
What makes it special
Chase H.Q. is notable for being one of the first arcade driving games to make vehicular combat — specifically the deliberate ramming of a target car — the central win condition rather than a side effect of poor driving. This mechanic transformed the passive experience of a racing game into an active, goal-oriented pursuit, and the three-turbo-per-stage resource management layer added a strategic dimension absent from most contemporaries. The radio-dispatch narrative framing, delivered between stages, was an early example of arcade games using story context to motivate player progression.
Pro tips
- Use your three turbo boosts sparingly during the chase phase — save at least one for the ramming phase to close distance quickly after the criminal vehicle swerves away.
- Ram the target vehicle from behind at a slight angle rather than dead-centre; angled impacts tend to cause more damage and push the car toward the road edge.
- Weave through traffic using short steering inputs rather than large sweeps — overcorrecting at high speed causes collisions that cost precious seconds.
- During the ramming phase, watch the criminal car's brake lights; it often slows suddenly to cause a head-on collision, so be ready to ease off the accelerator.
- Memorise which stages have the tightest time limits for the initial chase — stages four and five in particular require an early turbo use just to reach the target before time expires.
Chase H.Q. Controls — Arcade Keyboard Keys
Default keyboard bindings for Chase H.Q. on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | Joystick Up | Move up |
| ↓ | Joystick Down | Move down |
| ← | Joystick Left | Move left |
| → | Joystick Right | Move right |
| X | Button 1 | Primary action (jump / confirm) |
| Z | Button 2 | Secondary action (attack / cancel) |
| S | Button 3 | Tertiary action |
| A | Button 4 | Quaternary action |
| Q | Button 5 | Fifth button |
| W | Button 6 | Sixth button |
| 5 | Insert Coin | Insert coin |
| 1 | 1P Start | Start / Pause |
Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Chase H.Q. Longplay & Gameplay Videos
Watch a full playthrough of Chase H.Q. on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Chase H.Q." Arcade longplay 1988
External references
Frequently Asked Questions
When was Chase H.Q. released?
Chase H.Q. was released in 1988 for the Arcade.
Who developed Chase H.Q.?
Chase H.Q. was developed by Taito Corporation Japan, available to play in your browser on RetroGameSpace.
What type of game is Chase H.Q.?
Chase H.Q. is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.
How can I play Chase H.Q. for free?
Open this page and click "Play Now" — Chase H.Q. runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Chase H.Q. in the browser?
No. Chase H.Q. streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.
Can I save my progress in Chase H.Q.?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.
Does Chase H.Q. work on mobile devices?
Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Chase H.Q. this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Chase H.Q.. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does a full run of Chase H.Q. take to complete?
A full run across all six stages takes roughly 20 to 30 minutes in the arcade, assuming the player completes each stage without running out of time. Individual stages last between two and four minutes depending on how quickly the target vehicle is disabled.
Is Chase H.Q. difficult for newcomers?
The early stages are forgiving and serve as a natural tutorial for the chase-and-ram mechanics. Difficulty rises noticeably from stage four onward, where traffic is denser and the criminal vehicle is more evasive. New players should focus on learning turbo timing before attempting later stages.
What is the most common mistake new players make?
Burning all three turbo boosts during the initial chase phase and arriving at the target vehicle with no boost remaining. Without turbo in the ramming phase, closing the gap after the criminal car evades becomes very difficult, often leading to a time-out failure.
Is Chase H.Q. worth playing today?
Yes, particularly in its original arcade form. The two-phase gameplay loop remains engaging, the controls are immediately intuitive, and each stage is short enough to make a session feel brisk. MAME emulation preserves the arcade version accurately for those without access to original hardware.