Cosmic Alien

Screenshots1 / 2

A black arcade title screen displays text elements in green, magenta, and cyan colors arranged vertically. At the top, "1ST. HI-SCORE" and "2ND." appear in green. The center shows "GAME OVER" in white, followed by "1 GAME 1 COIN" in green. Below that, magenta text reads "OVER SCORE 5000" and "1 EXTRA GUN". Red text states "PRESENTED BY" with "UNIVERSAL ©" below it. At the bottom, green text shows "CREDIT 0". Small colored dots scattered across the black background suggest a starfield effect typical of early arcade games.

Cosmic Alien

宇宙异形

4.4 (3.7K)
Arcade Action 908 plays

Cosmic Alien is a fixed-screen shooter released by Universal in 1979. Players control a cannon at the bottom of the screen and fire upward at waves of descending aliens. The game supports two players taking turns. Enemy formations move across and down the screen in patterns reminiscent of Space Invaders, but Cosmic Alien adds its own visual style with distinct alien designs. Players must eliminate all enemies in each wave before the aliens reach the bottom of the screen. Controls consist of left and right movement plus a fire button. Difficulty increases as waves progress, with aliens moving faster as their numbers thin. The game ran on Universal's own arcade hardware and was part of the wave of Space Invaders-inspired titles that populated arcades in the late 1970s.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.4 / 5 (3.7K)
Last updated

About Cosmic Alien

Cosmic Alien arrived in arcades in 1979, a period when the fixed-screen space shooter had been crystallized just one year earlier by Taito's Space Invaders and was already being iterated upon at a furious pace. Universal, a Japanese arcade manufacturer active during this golden era, released Cosmic Alien as a direct entry into the alien-shooter genre that Space Invaders had ignited. The game appeared on the same hardware generation as its inspirations and competed for quarters alongside titles like Galaxian, which Namco had introduced that same year. In this crowded field, Cosmic Alien distinguished itself through a handful of mechanical wrinkles that set it apart from a simple Space Invaders clone.

The core setup will be immediately familiar to anyone who played the genre's foundational titles: the player controls a laser cannon that slides horizontally along the bottom of the screen, tasked with eliminating waves of descending alien formations before they reach the ground or destroy the player's ship. The cabinet used a single joystick or directional controls for lateral movement and a fire button for shooting, keeping the input scheme accessible to any arcade patron. Shields or bunkers, a feature borrowed from Space Invaders, provided temporary cover but could be eroded by both enemy fire and the player's own shots, demanding careful positioning.

What separated Cosmic Alien from a straight Space Invaders copy was its enemy behavior and formation design. The alien sprites were rendered with distinct visual personalities, and crucially the enemies did not simply march in a rigid grid and descend at a fixed pace. Certain alien types would break formation and execute diving attack runs toward the player's cannon, a mechanic that Galaxian had pioneered and that Cosmic Alien incorporated into its own design. This meant players could not simply memorize a static firing rhythm; they had to track both the main formation and any dive-bombing attackers simultaneously, raising the cognitive and reflexive demands considerably. The game looped continuously, increasing in speed and aggression with each cleared wave, following the era's standard approach of endless escalation rather than a defined ending.

The two-player mode, a feature noted in the game's specifications, allowed two players to alternate turns, a common arcade convention of the time that let friends compete for high scores on a single credit. This social dimension was central to how arcade games built communities around cabinets, with high-score tables serving as persistent records of local skill.

In its era, Cosmic Alien occupied a respectable niche in the alien-shooter market. Universal was not among the largest arcade publishers of the period, but the game found placement in arcades across North America and Japan. It was part of a wave of Space Invaders variants that flooded the market between 1979 and 1981, and while it did not achieve the landmark cultural status of Space Invaders or Galaxian, it was a competent and enjoyable entry that offered players a slightly more dynamic experience than the genre's earliest examples. The game reflects the rapid, iterative design culture of late-1970s arcade development, where manufacturers moved quickly to capture market share by refining and recombining proven mechanics into new packages.

Pro tips

  • Prioritize shooting dive-bombing aliens first — they move unpredictably and can destroy your cannon while you focus on the main formation.
  • Aim to clear aliens from the edges of the formation inward; this slows the formation's lateral speed and gives you more reaction time.
  • Avoid lingering directly beneath the main alien formation for extended periods, as enemy fire density is highest in that zone.
  • Use your shields for cover during dive attacks, but reposition quickly — eroded shields offer little protection and can create false confidence.
  • In two-player alternating mode, study your opponent's run to identify which alien columns are thinned out before your turn begins.

Cosmic Alien Controls — Arcade Keyboard Keys

Default keyboard bindings for Cosmic Alien on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Cosmic Alien Longplay & Gameplay Videos

Watch a full playthrough of Cosmic Alien on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Cosmic Alien" Arcade longplay 1979

External references

Frequently Asked Questions

When was Cosmic Alien released?

Cosmic Alien was released in 1979 for the Arcade.

Who developed Cosmic Alien?

Cosmic Alien was developed by Universal, available to play in your browser on RetroGameSpace.

How many players does Cosmic Alien support?

Cosmic Alien supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Cosmic Alien?

Cosmic Alien is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Cosmic Alien for free?

Open this page and click "Play Now" — Cosmic Alien runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Cosmic Alien in the browser?

No. Cosmic Alien streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Cosmic Alien?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Cosmic Alien work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Cosmic Alien this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Cosmic Alien. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Cosmic Alien for newcomers to the genre?

The early waves are approachable for anyone familiar with Space Invaders, but the addition of dive-bombing enemies raises the difficulty noticeably. New players should expect to lose their first few credits learning the attack patterns before achieving competitive scores.

What is the best starting strategy for a first credit?

Focus on eliminating the bottom rows of the alien formation first to reduce the volume of incoming fire, then deal with dive-bombers as they peel off. Staying mobile and avoiding predictable lateral patterns helps survive the faster later waves.

Is Cosmic Alien worth playing today for retro enthusiasts?

For players interested in the 1979 arcade landscape and the evolution of the fixed-shooter genre, Cosmic Alien offers a genuine snapshot of how developers iterated on Space Invaders. It is a short-session game best appreciated in the context of its era rather than as a standalone modern experience.

How does the two-player mode work?

Two players alternate turns rather than playing simultaneously. Each player takes control of the cannon for their turn, and the game tracks individual scores. The player with the higher score at the end of their respective runs is the winner.

Similar Games

More from Universal

More from 1979