Mr. Do!

Screenshots1 / 2

The title screen displays 'Mr. Do!' in large, colorful pixelated letters with a green, yellow, and red striped pattern against a black background. Below the logo, white text reads 'PUSH START BUTTON' centered on screen. At the bottom, two copyright lines appear in white text: '©1982 UNIVERSAL CO.,LTD.' and '©1995 IMAGINEER CO.,LTD.' The overall visual style uses low-resolution sprites typical of early SNES-era graphics with a simple color palette.

Mr. Do!

4.8 (2.5K)
SNES Action 855 plays

Mr. Do! is a 2-player action game developed by Universal and released in 1995 for the Super Nintendo Entertainment System. Players control Mr. Do, an underground adventurer who must navigate maze-like caverns while collecting items and avoiding enemies. The core gameplay revolves around digging tunnels through the terrain to reach treasures and progress through levels. Each stage presents increasingly challenging enemy patterns and layout designs. The game features responsive controls using the directional pad for movement and buttons for digging actions. Players can collect various power-ups scattered throughout levels to gain temporary advantages. The two-player simultaneous mode allows friends to cooperate or compete as they work through the game's stages. With its combination of exploration, action-oriented combat, and strategic tunnel-digging mechanics, Mr. Do! offers straightforward arcade-style entertainment on home console hardware.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.8 / 5 (2.5K)
Last updated

About Mr. Do!

Mr. Do! on the Super Nintendo Entertainment System, released in 1995 by Universal, arrived very late in the SNES lifecycle — a period when the console was already facing stiff competition from the 32-bit generation of hardware. The original Mr. Do! had been a beloved arcade cabinet from 1982, and this SNES port gave a new generation of players access to the classic digging-and-dodging formula on home hardware. By 1995, the SNES library was dense with polished action titles, so Mr. Do! had to rely on nostalgia and the enduring appeal of its arcade roots rather than cutting-edge presentation. The game supports up to two players, making it a notable option for cooperative or competitive couch play at a time when multiplayer action games were a strong selling point for the platform. In Mr. Do!, players control a clown named Mr. Do who must navigate underground mazes, digging tunnels through the earth to collect cherries scattered across each stage. The primary offensive tool is a bouncing power ball that Mr. Do can throw at enemies; the ball travels across the screen, bouncing off walls, and must be retrieved after it stops or after it defeats a foe. Enemies — a variety of monsters that chase Mr. Do through the tunnels — can be defeated either by the power ball or by pushing large apples and other heavy objects so they fall and crush the creatures beneath. Collecting all the cherries on a stage, spelling out the word EXTRA by collecting letters dropped by special enemies, or defeating all enemies are the three main routes to clearing a level, giving players meaningful strategic choices about how to approach each stage. The controls on the SNES translate the arcade experience faithfully: the d-pad moves Mr. Do through pre-dug paths or digs new ones through soft earth, while a face button launches the power ball. The simplicity of the control scheme belies the depth of the gameplay, as managing the ball's trajectory, timing apple drops, and routing through the maze to collect cherries efficiently all demand quick thinking. Level structure escalates in difficulty as enemy speed and aggression increase, and the maze layouts grow more complex. The SNES version benefits from the console's color palette and audio capabilities, presenting the cheerful, carnival-like aesthetic of the original arcade game with clean sprites and a bright, readable playfield. Reception in its era was modest — the game was appreciated by fans of the original arcade release and retro enthusiasts, but it did not generate significant mainstream attention given how late it appeared in the SNES's commercial life. It remains a faithful and playable rendition of a genuine arcade classic.

Pro tips

  • Prioritize collecting cherries in clusters rather than one at a time — clearing a connected chain rewards you efficiently and reduces the time you spend exposed to enemies.
  • Use the apple-drop technique defensively: position yourself on the far side of an apple from an approaching enemy, then let the enemy walk under it before you push it.
  • Retrieve your power ball as quickly as possible after throwing it — you are defenseless without it, and enemies will close in fast if you leave it bouncing unattended.
  • Spelling EXTRA by collecting letters from special enemies grants an extra life, so always prioritize chasing the letter-carrying monster when one appears on the stage.
  • When multiple enemies are clustered together, a single well-placed apple drop can eliminate the whole group — patience and positioning pay off far more than frantic digging.

Mr. Do! Controls — SNES Keyboard Keys

Default keyboard bindings for Mr. Do! on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mr. Do! Longplay & Gameplay Videos

Watch a full playthrough of Mr. Do! on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mr. Do!" SNES longplay 1995

Mr. Do! Cheat Codes

6 community-curated cheats for Mr. Do!. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    7E18B20989BC-04AC
  • 2 Enemies On Screen At Most

    7E144000
  • Level Modifier [Level Is Always 1 Less Than Entered]

    7E189E00+7E18A000+7E18B400
  • Level Modifier (Level Is Always 1 Less Than Entered Number)

    7E189E00+7E18A000+7E18B4007E189E??+7E18A0??+7E18B4??
  • Invincibility

    6D36-A70B
  • Get One Cherry to Clear Level

    BAC2-D40B
Play Now

External references

Frequently Asked Questions

When was Mr. Do! released?

Mr. Do! was released in 1995 for the SNES.

Who developed Mr. Do!?

Mr. Do! was developed by Universal, available to play in your browser on RetroGameSpace.

How many players does Mr. Do! support?

Mr. Do! supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Mr. Do!?

Mr. Do! is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Mr. Do! for free?

Open this page and click "Play Now" — Mr. Do! runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mr. Do! in the browser?

No. Mr. Do! streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Mr. Do!?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Mr. Do! work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mr. Do! this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mr. Do!. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Mr. Do! on SNES?

A single playthrough of the looping stage structure can last anywhere from 20 minutes to over an hour depending on skill level, since the game loops with increasing difficulty rather than offering a fixed endpoint. Skilled players can progress quickly, while newcomers may find early stages taking several attempts.

Is Mr. Do! on SNES good for multiplayer?

Yes — the two-player mode is one of the version's highlights. Playing cooperatively or competitively adds significant replayability, as coordinating apple drops and cherry collection with a partner creates a fun dynamic that the single-player mode cannot replicate.

What is the biggest mistake new players make?

New players often throw the power ball recklessly and then find themselves defenseless while it bounces around the screen. Learning to throw it only when you have a clear path to retrieve it, or when an enemy is directly in its trajectory, is the most important early habit to develop.

Is Mr. Do! on SNES worth playing today?

For fans of early 1980s arcade-style action games, yes. The mechanics are tight, the two-player mode holds up well, and the game is a faithful representation of the arcade original. Players expecting modern complexity or a lengthy campaign may find it limited, but as a pick-up-and-play arcade experience it remains enjoyable.

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