Cosmic Spacehead

Screenshots1 / 2

A colorful alien cityscape with neon pink and purple geometric architecture fills the background, featuring tall buildings and curved structures. In the foreground, a small yellow character with a round head stands in the center-right area of a platform-style environment. Yellow dialogue text appears at the bottom of the screen reading "Old Toon Town" and "Resource Shards Carte donne util" along with "COSTIS RENAISSANCE." The visual style uses bright magenta, cyan, and purple colors typical of early 1990s Mega Drive graphics, with pixelated sprites against layered backgrounds suggesting a sci-fi themed platformer level.

Cosmic Spacehead

宇宙空间头

4.9 (1.6K)
Mega Drive Platformer 870 plays

Few platformer games on the Sega Genesis match the quality of Cosmic Spacehead. Its carefully crafted levels, responsive controls, and lasting replay value make it an essential addition to any retro collection.

Developer
Released
Platform
Mega Drive
Genre
Platformer
Players
1P
Rating
4.9 / 5 (1.6K)
Last updated

About Cosmic Spacehead

Cosmic Spacehead was released in 1993 by Supersonic Software for the Sega Mega Drive, arriving during the middle years of the console's lifecycle — a period when the platform had already established its identity through fast-action titles but was increasingly welcoming genre variety. Supersonic Software, a UK-based developer, had previously worked on the Codemasters label and brought a distinctly British sense of humour to their projects, and Cosmic Spacehead is no exception. The game follows Comahead, an alien from the planet Linoleum, who crash-lands on Earth and must find his way back home. The narrative is delivered through comic-strip-style cutscenes and dialogue panels that give the game a graphic novel aesthetic unusual for Mega Drive platformers of the era.

Gameplay in Cosmic Spacehead is a hybrid of two distinct modes. The primary mode is a point-and-click adventure layer in which the player navigates Comahead through overhead-view town and hub areas, collecting items, talking to characters, and solving inventory-based puzzles to progress. This adventure component is relatively rare on the Mega Drive, a platform not known for the genre, and gives the game a cerebral quality absent from most of its contemporaries. When Comahead enters specific zones, the game shifts into a side-scrolling platformer mode. These platformer sections are fast-paced and require the player to run, jump, and avoid enemies across horizontally scrolling levels. Controls in the platformer segments are responsive, with a single jump button and directional movement, keeping the action accessible. The two modes are woven together so that progress in the adventure sections unlocks new platformer stages, and completing platformer stages yields items or story beats needed to advance the adventure puzzles.

The level structure is non-linear in the adventure portions — players can revisit hub areas and experiment with item combinations — but the platformer stages themselves are linear, checkpoint-free affairs that demand precision and memorisation. Enemies in the platformer sections follow predictable patrol patterns, rewarding players who take time to observe before committing to a run. The game spans multiple worlds beyond Earth, each with its own visual theme and puzzle logic, giving the experience a sense of escalating scope despite its modest cartridge size.

In its era, Cosmic Spacehead occupied an unusual niche. It was also released on the Amiga, Amstrad CPC, Commodore 64, and DOS under the title Codemasters' Cosmic Spacehead, where the point-and-click adventure elements felt more at home on mouse-driven platforms. On the Mega Drive, the game was a curiosity — a title that asked console players to think as well as react. Contemporary coverage noted its ambition and humour but also flagged that the puzzle difficulty could stall players unfamiliar with adventure game conventions. The cartoony art style and upbeat soundtrack gave it a cheerful personality that distinguished it from the darker or more aggressive titles competing for shelf space in 1993.

What makes it special

Cosmic Spacehead stands out on the Sega Mega Drive as one of the very few titles on the platform to successfully blend point-and-click adventure puzzle design with traditional side-scrolling platformer action in a single cohesive package. This hybrid structure — switching between an overhead adventure map and fast 2D platformer stages — was a genuine rarity on cartridge-based consoles in 1993, where the genre was almost exclusively found on home computers. The comic-strip presentation style, complete with speech bubbles and panel-based storytelling, also gave the game a visual identity that remains distinctive within the Mega Drive library.

Pro tips

  • In the adventure sections, try using every inventory item on every interactive object — many puzzle solutions are not telegraphed clearly and experimentation is the key to progress.
  • In platformer stages, pause at the start of each screen to observe enemy patrol patterns before moving; most deaths come from rushing into an enemy's cycle.
  • Backtrack to previously visited hub areas after completing a platformer stage, as new dialogue options and item interactions often unlock retroactively.
  • Conserve your in-game currency carefully in the early worlds — some items required for critical puzzles can only be purchased and are easy to spend money past.
  • If you are stuck on a puzzle, re-read all collected items' descriptions; the game hides contextual hints inside item text that are easy to overlook.

Cosmic Spacehead Controls — Mega Drive Keyboard Keys

Default keyboard bindings for Cosmic Spacehead on our in-browser Mega Drive emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S C Tertiary action
A X Quaternary action
Q Y Fifth button
W Z Sixth button
Enter Start Start / Pause

These bindings cover the 6-button Mega Drive controller. Most older titles only use buttons A/B/C; the extra X/Y/Z buttons matter for Street Fighter II and other 6-button fighters.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Cosmic Spacehead Longplay & Gameplay Videos

Watch a full playthrough of Cosmic Spacehead on Mega Drive before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Cosmic Spacehead" Mega Drive longplay 1993

Cosmic Spacehead Cheat Codes

30 community-curated cheats for Cosmic Spacehead. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    FFB1D9:09FFB1D8:0009
  • Infinite Candies

    FFB1B9:09FFB1B8:0009
  • Have Fire Extinguisher

    FFB05A:0001
  • Have Bus Ticket

    FFB058:0001
  • Have Icing Sugar

    FFB058:0001
  • Have Passport

    FFB056:0001
  • Have Cosmic Joke Book

    FFB056:0001
  • Have A Ready Made Letter

    FFB054:0001
  • Have Trampoline

    FFB054:0001
  • Have Blowpipe

    FFB052:0001
  • Have Bridge

    FFB052:0001
  • Have Anti Gravity Slide

    FFB050:0001
Show 18 more cheats
  • Have Money Box

    FFB050:0001
  • Have Supa Color Film

    FFB04E:0001
  • Have Camera

    FFB04E:0001
  • Have Computer Key

    FFB04C:0001
  • Have A Metal Bar

    FFB04C:0001
  • Have Car Keys

    FFB04A:0001
  • Have Surfboard

    FFB04A:0001
  • Have Match

    FFB048:0001
  • Have Targetting Device

    FFB048:0001
  • Have Gunpowder

    FFB046:0001
  • Have Fuse Wire

    FFB046:0001
  • Have Mail From Linograd

    FFB044:0001
  • Have Driving Licence

    FFB044:0001
  • Have Linograd Telekey

    FFB042:0001
  • Have Formica Telekey

    FFB042:0001
  • Have Linoville Telekey

    FFB040:0001
  • Have Dodgey City Telekey

    FFB040:0001
  • Have Lino Town Telekey

    FFB03E:0001
Play Now

External references

Frequently Asked Questions

When was Cosmic Spacehead released?

Cosmic Spacehead was released in 1993 for the Mega Drive.

Who developed Cosmic Spacehead?

Cosmic Spacehead was developed by Supersonic Software, available to play in your browser on RetroGameSpace.

How many players does Cosmic Spacehead support?

Cosmic Spacehead is a single-player Platformer game for the Mega Drive.

What type of game is Cosmic Spacehead?

Cosmic Spacehead is a Platformer game for the Mega Drive, playable instantly in your browser — no downloads, no installs.

How can I play Cosmic Spacehead for free?

Open this page and click "Play Now" — Cosmic Spacehead runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Cosmic Spacehead in the browser?

No. Cosmic Spacehead streams from a public archive into a browser-side Mega Drive emulator. Nothing is installed on your computer.

Can I save my progress in Cosmic Spacehead?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Mega Drive cartridge supported.

Does Cosmic Spacehead work on mobile devices?

Yes — the Mega Drive emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Cosmic Spacehead this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Cosmic Spacehead. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Cosmic Spacehead?

A first playthrough typically takes between 4 and 8 hours depending on how quickly the adventure puzzles click. Players unfamiliar with point-and-click conventions may spend longer on the puzzle segments, while the platformer stages themselves are relatively short individually.

Is Cosmic Spacehead difficult?

The platformer sections are moderately challenging with tight enemy patterns and no mid-level checkpoints. The adventure puzzle sections can be the bigger obstacle for new players, as some solutions require lateral thinking and thorough item experimentation. Overall difficulty is uneven but manageable with patience.

What is the best way to start the game as a new player?

Focus on talking to every character and examining every object in the first hub area before attempting puzzles. Building a mental map of available items and NPCs early prevents backtracking frustration later. Do not ignore item description text — it contains useful hints.

Is Cosmic Spacehead worth playing today?

Yes, particularly for players interested in genre hybrids or the history of adventure games on consoles. Its humour holds up, the hybrid structure remains unusual, and it offers a genuinely different experience from the typical Mega Drive library. Puzzle hints online can smooth over the rougher difficulty spikes.

Similar Games

More from Supersonic Software

More from 1993