Dingo

Screenshots

The title screen displays a large yellow pixelated "DINGO" logo centered at the top in a thick, rounded font against a black background. Below the title, a vertical menu lists seven fruit items with their corresponding point values in white text: melon (100 pts), strawberry (150 pts), lemon (200 pts), blackberry (250 pts), tomato (300 pts), raspberry (350 pts), and black currant (400 pts). Each item is preceded by a small colored sprite icon. At the bottom left, cyan pixel text reads "© 1993 A.C.E.", and at the bottom right appears "JALECO". Decorative cyan pixel patterns resembling digital blocky shapes appear in the upper corners.

Dingo

4.6 (2.1K)
Arcade Action 919 plays

Dingo is an arcade action game released in 1983, developed by Ashby Computers and Graphics Ltd. under a Jaleco license. Players control a character navigating stages filled with enemies, collecting items and avoiding or defeating threats to progress. The game features a single-screen or scrolling layout where quick reflexes and movement are essential. Controls are straightforward, using a joystick to move and a button to interact or attack. Stages increase in difficulty as the player advances, introducing more enemies and faster-paced challenges. The game draws comparisons to contemporaries in the maze and platformer genres of the early 1980s arcade era, offering a compact, fast-moving experience typical of coin-operated games of that period.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.6 / 5 (2.1K)
Last updated

Dingo Controls — Arcade Keyboard Keys

Default keyboard bindings for Dingo on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Dingo Longplay & Gameplay Videos

Watch a full playthrough of Dingo on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Dingo" Arcade longplay 1983

External references

Frequently Asked Questions

When was Dingo released?

Dingo was released in 1983 for the Arcade.

Who developed Dingo?

Dingo was developed by Ashby Computers and Graphics Ltd. (Jaleco license), available to play in your browser on RetroGameSpace.

What type of game is Dingo?

Dingo is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Dingo for free?

Open this page and click "Play Now" — Dingo runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Dingo in the browser?

No. Dingo streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Dingo?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Dingo work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Dingo this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Dingo. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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