Dodge Man

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The title screen features a solid red background with the game title "DODGE MAN" rendered in large, colorful pixel letters using yellow, magenta, cyan, and orange hues. A score display panel appears at the top showing "1UP", "HI-SCORE", and "2UP" labels. At the bottom, white text reads "OMORI E.CO., LTD. 1983", crediting the developer and release year. The entire layout uses simple, bold geometric shapes and primary colors characteristic of early 1980s arcade graphics.

Dodge Man

躲避人

4.6 (2.3K)
Arcade Action 923 plays

Dodge Man is an action arcade game released by Omori Electric Co., Ltd. in 1983. Players control a character that must navigate through levels while avoiding obstacles and enemies. The core mechanic involves dodging incoming hazards and projectiles using directional controls. The game features multiple stages with increasing difficulty, requiring quick reflexes and precise timing. Enemies patrol set patterns, and players must find safe paths through each level. The objective is to reach the exit while collecting items and avoiding contact with threats. Dodge Man emphasizes pattern recognition and evasion skills as its primary gameplay elements.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.6 / 5 (2.3K)
Last updated

About Dodge Man

Dodge Man is an arcade action game developed and released by Omori Electric Co., Ltd. in 1983, arriving during one of the most competitive and creatively explosive periods in arcade history. By 1983, the arcade market had been shaped by landmark titles from major Japanese manufacturers, and smaller developers like Omori Electric were carving out niches with their own takes on established action formulas. Dodge Man fits squarely into the wave of single-screen action games that followed in the footsteps of titles popularized in the early 1980s, where the core challenge revolved around movement, avoidance, and spatial awareness rather than complex narratives or sprawling level designs.

The game centers on a player-controlled character who must navigate a fixed or scrolling play field while avoiding a relentless stream of incoming hazards. True to its name, the central mechanic is evasion — the player must read enemy or obstacle patterns and dodge them with precise, well-timed movements. The cabinet used a standard joystick configuration typical of the era, allowing eight-directional movement, which gave players enough freedom to weave through tight corridors of danger. The difficulty escalates as play progresses, with hazards increasing in speed, frequency, or unpredictability, demanding sharper reflexes and better pattern recognition from the player.

Level structure in Dodge Man follows the arcade convention of the time: stages loop or escalate in difficulty rather than presenting distinct, story-driven chapters. Survival and score accumulation are the twin pillars of success. Players are rewarded for lasting longer and navigating more dangerous configurations of threats, with a high-score table serving as the primary measure of mastery — a social feature that was central to arcade culture in 1983, encouraging repeat plays and friendly competition among patrons.

Omori Electric Co., Ltd. was not among the largest arcade manufacturers of the period, which means Dodge Man had a more limited distribution footprint compared to titles from industry giants. As a result, the game occupies a place in the broader tapestry of early-1980s arcade history as a representative example of the many competent, earnest action games produced by smaller studios that collectively defined the texture of the arcade experience for players of that generation. While it did not achieve the cultural saturation of contemporaries from larger publishers, it delivered the core arcade promise: a challenging, immediately understandable game loop that rewarded skill and kept players feeding coins into the machine.

Pro tips

  • Study the movement patterns of hazards in the early stages before they speed up — recognizing repeating cycles is the key to surviving longer runs.
  • Stay near the center of the play field when possible; it gives you the most directional options to dodge in any direction without being cornered.
  • Avoid hugging the edges of the screen, as corners dramatically reduce your escape routes and are the most common place new players lose their last life.
  • Resist the urge to move constantly — sometimes holding position briefly lets a wave of hazards pass cleanly rather than moving into their path.
  • Focus on building a high score in the early, slower stages to create a comfortable buffer before the difficulty spikes in later loops.

Dodge Man Controls — Arcade Keyboard Keys

Default keyboard bindings for Dodge Man on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Dodge Man Longplay & Gameplay Videos

Watch a full playthrough of Dodge Man on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Dodge Man" Arcade longplay 1983

External references

Frequently Asked Questions

When was Dodge Man released?

Dodge Man was released in 1983 for the Arcade.

Who developed Dodge Man?

Dodge Man was developed by Omori Electric Co., Ltd., available to play in your browser on RetroGameSpace.

What type of game is Dodge Man?

Dodge Man is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Dodge Man for free?

Open this page and click "Play Now" — Dodge Man runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Dodge Man in the browser?

No. Dodge Man streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Dodge Man?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Dodge Man work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Dodge Man this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Dodge Man. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Dodge Man compared to other 1983 arcade games?

Dodge Man sits in the moderate-to-hard range typical of arcade games from 1983. Like most coin-operated titles of the era, it is designed to escalate quickly to challenge experienced players and encourage repeat plays, so new players should expect short initial runs until patterns become familiar.

What is the best starting strategy for a new player?

Begin by staying near the center of the screen and focusing entirely on reading hazard patterns rather than chasing points. Survival time in the early stages teaches you the movement rhythms you will need to handle the faster, more chaotic later stages.

Is Dodge Man worth playing today for retro game enthusiasts?

For players interested in the full breadth of early-1980s arcade history, Dodge Man offers an honest snapshot of how smaller developers contributed to the era. Its pick-up-and-play evasion mechanics hold up as a pure reflex test, though it lacks the widespread availability of more prominent contemporaries.

What is a common mistake new players make?

New players frequently retreat to screen corners when feeling overwhelmed, which is counterproductive — corners eliminate most escape routes and lead to quick deaths. Training yourself to move toward open space rather than away from the nearest threat is the single most impactful habit to build.

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