Dragon Ball Z - Supersonic Warriors 2

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A battle screen from Dragon Ball Z: Supersonic Warriors 2 displays two characters mid-combat on a grassy landscape with mountains and water in the background. The upper portion shows character portraits and health bars with a yellow frame containing two fighter avatars. The lower section features a three-panel character select or status display with yellow-bordered cells showing character artwork in profile and facing views. A "Team Arts" label and "OK" button appear at the bottom left, with what appears to be a power level or score reading "1700" in the top-right corner. The interface uses a bright yellow and black color scheme typical of 2005-era Nintendo DS fighting games.

Dragon Ball Z - Supersonic Warriors 2

龙珠:Z - Supersonic Warriors 2

4.3 (6.4K)
NDS Action 793 plays

Dragon Ball Z: Supersonic Warriors 2 is a 2D fighting game developed by Arc System Works and released in 2005 for the Nintendo DS. Players select characters from the Dragon Ball Z universe and engage in one-on-one combat using a simplified control scheme suited to the handheld's buttons. The game features energy-based special moves and signature techniques from the anime series. Combat emphasizes timing and positioning as characters dash across the screen, unleash attacks, and charge ki for powerful abilities. The single-player campaign progresses through story-based matches against AI opponents, each with increasing difficulty. The game also includes a two-player versus mode for competitive play. Arc System Works designed the fighting mechanics to be accessible yet strategic, requiring players to master combo timing and resource management while preserving the kinetic action of the Dragon Ball franchise.

Developer
Released
Platform
NDS
Genre
Action
Players
2P
Rating
4.3 / 5 (6.4K)
Last updated

About Dragon Ball Z - Supersonic Warriors 2

Dragon Ball Z: Supersonic Warriors 2 is a 2D fighting game developed by Arc System Works and published by Atari in North America, released in 2005 for the Nintendo DS. It arrived relatively early in the DS lifecycle — the handheld had launched in late 2004 — at a time when developers were still experimenting with how to best leverage the dual screens and touch capabilities of Nintendo's new hardware. Its predecessor, Dragon Ball Z: Supersonic Warriors, had appeared on the Game Boy Advance in 2004 and established a fast-paced, aerial-combat formula that translated the series' signature energy-blast battles into a portable format. Supersonic Warriors 2 expanded on that foundation considerably, taking advantage of the DS's greater processing power and second screen to deliver a more ambitious experience than its GBA counterpart.

The game features a roster of over 40 playable characters drawn from the Dragon Ball Z anime, including fan favorites from the Saiyan, Frieza, Cell, and Buu story arcs. Combat takes place across large, scrolling 2D arenas that allow characters to fly freely in multiple directions, capturing the sense of vast aerial duels that define the source material. Players chain together standard attacks, ki blasts, and powerful signature moves — such as Kamehameha waves and Final Flash beams — using the DS face buttons and directional pad. The touch screen is used contextually to select assist characters and manage certain special-move inputs, giving the interface a layer of interactivity that went beyond what the GBA version could offer.

A notable structural element is the game's story mode, which presents branching narrative paths for multiple characters. Rather than following a single linear retelling of the anime, players can experience alternate "what if" scenarios that diverge from the canonical plot — a feature that gave the game replay value beyond simply unlocking the full roster. Each character's story mode is relatively short, consisting of a handful of battles tied together by dialogue screens, but the sheer number of playable characters means the cumulative story content is substantial.

The game supports two-player local wireless play, allowing two DS owners to compete head-to-head in versus matches, which was a meaningful feature at a time when portable multiplayer required physical proximity and a second copy of the game. Single-card download play was not available, meaning both players needed their own cartridge.

In its era, Supersonic Warriors 2 was received as a competent and enjoyable portable fighter that served Dragon Ball Z fans well. Critics acknowledged that it was not a deep competitive fighting game in the tradition of arcade-style titles, but praised its accessibility, its large roster, and its faithfulness to the anime's visual style and energy. The game's fast movement and emphasis on screen-filling special moves gave it a kinetic quality that felt appropriate for the license. It occupied a comfortable niche as a pick-up-and-play action title aimed squarely at fans of the series rather than at hardcore fighting-game enthusiasts.

What makes it special

Supersonic Warriors 2 stands out as one of the earliest Nintendo DS fighting games to use the touch screen as a meaningful in-battle tool, assigning assist-character selection and certain special-move shortcuts to the lower display. Combined with a roster exceeding 40 characters — unusually large for a handheld fighter of its era — and branching "what if" story paths that let players explore scenarios outside the anime's canon, it delivered a scope of content that was genuinely impressive for a 2005 portable release.

Pro tips

  • Build your assist team carefully before entering Story Mode — a well-matched support character can cover your main fighter's weaknesses and turn difficult boss fights around.
  • Learn to cancel ki-blast strings into your character's signature move early; the window is generous and this combo pattern handles the majority of CPU opponents efficiently.
  • In versus mode, use the full vertical range of the arena — opponents who stay grounded are easier to pressure with diagonal dive attacks from above.
  • Replay each character's story mode to unlock alternate 'what if' branches; some bonus characters only become selectable after completing specific divergent paths.
  • Manage your ki gauge carefully in longer fights — burning all your energy on a missed super move leaves you vulnerable to an opponent's counterattack for several seconds.

Dragon Ball Z - Supersonic Warriors 2 Controls — NDS Keyboard Keys

Default keyboard bindings for Dragon Ball Z - Supersonic Warriors 2 on our in-browser NDS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Touch-screen input on Nintendo DS games uses the mouse on desktop or finger tap on mobile. The default thumbstick mapping is the same as the D-Pad on Lite/DSi titles.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Dragon Ball Z - Supersonic Warriors 2 Longplay & Gameplay Videos

Watch a full playthrough of Dragon Ball Z - Supersonic Warriors 2 on NDS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Dragon Ball Z - Supersonic Warriors 2" NDS longplay 2005

Dragon Ball Z - Supersonic Warriors 2 Cheat Codes

30 community-curated cheats for Dragon Ball Z - Supersonic Warriors 2. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Time

    1211BCEE+0000270F
  • Infinite Dragon Power

    220D6278+00000014
  • Infinite Support Use

    22107E92+00000004
  • Unlock All Characters

    94000130+FFFB0000+D5000000+01010101+C0000000+00000008+D6000000+020D3324+D2000000+00000000
  • Complete Maximum Mode

    020DD798+FFFFFFFF+020DD7A4+FFFFFFFF020D53D8+FFFFFFFF+020D53E4+FFFFFFFF
  • Refill First Character Health

    920D5120+FEFF0100+02107810+32C80000+D0000000+00000000
  • Refill Second Character Health

    920D5120+FEFF0100+02107AE8+32C80000+D0000000+00000000
  • Refill Third Character Health

    920D5120+FEFF0100+02107DC0+32C80000+D0000000+00000000
  • Infinite HP

    A21075CC+00000000+DA000000+02107814+D7000000+02107812+D3000000+00000000+DA000000+02107AEC+D7000000+02107AEA+D3000000+00000000+DA000000+02107DC4+D7000000+02107DC2+D2000000+00000000
  • 200% Power

    12107E98+0000C800
  • Boss

    221075E2+00000004+220DD510+00000003221075E2+00000004+220D5150+00000003
  • Practice Mode

    920D5120+FEFF0100+02107810+32C80000+021080F8+32C80000+021083D0+32C80000+021086A8+32C80000+D2000000+00000000
Show 18 more cheats
  • Knock Out First Character

    920D5120+FDFF0200+021080F8+00000000+D0000000+00000000
  • Knock Out Second Character

    920D5120+FDFF0200+021083D0+00000000+D0000000+00000000
  • Knock Out Third Character

    920D5120+FDFF0200+021086A8+00000000+D0000000+00000000
  • 0% Power

    12108780+00000000
  • Hit Anywhere

    5201DF20+E0823441+0201DF24+EB078835+D2000000+00000000+E2200000+00000038+E92D0001+E59F0028+E1500004+12800FB6+E1500004+12800FB6+E1500004+028EE02C+E8BD0001+E1510003+E58D3048+E12FFF1E+E1A00000+02107EB0+D2000000+00000000
  • View EU Character Names

    120D2B1E+00005545
  • View EU Mode Select Explanations

    220D4077+00000045+220D4078+00000055
  • View EU Title Screen

    220D4FE7+00000045+220D4FE8+00000055
  • View JP Character Names

    120D2B1E+0000414A
  • View JP Mode Select Explanations

    220D4077+0000004A+220D4078+00000041
  • View JP Title Screen

    220D4FE7+0000004A+220D4FE8+00000041
  • View US Character Names

    120D2B1E+00005355
  • View US Mode Select Explanations

    220D4077+00000055+220D4078+00000053
  • View US Title Screen

    220D4FE7+00000055+220D4FE8+00000053
  • Infinite Energy for First Character

    02107813+00000032
Play Now

External references

Frequently Asked Questions

When was Dragon Ball Z - Supersonic Warriors 2 released?

Dragon Ball Z - Supersonic Warriors 2 was released in 2005 for the NDS.

Who developed Dragon Ball Z - Supersonic Warriors 2?

Dragon Ball Z - Supersonic Warriors 2 was developed by Arc System Works, available to play in your browser on RetroGameSpace.

How many players does Dragon Ball Z - Supersonic Warriors 2 support?

Dragon Ball Z - Supersonic Warriors 2 supports up to 2 players, ideal for couch co-op or competitive sessions on the NDS.

What type of game is Dragon Ball Z - Supersonic Warriors 2?

Dragon Ball Z - Supersonic Warriors 2 is a Action game for the NDS, playable instantly in your browser — no downloads, no installs.

How can I play Dragon Ball Z - Supersonic Warriors 2 for free?

Open this page and click "Play Now" — Dragon Ball Z - Supersonic Warriors 2 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Dragon Ball Z - Supersonic Warriors 2 in the browser?

No. Dragon Ball Z - Supersonic Warriors 2 streams from a public archive into a browser-side NDS emulator. Nothing is installed on your computer.

Can I save my progress in Dragon Ball Z - Supersonic Warriors 2?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NDS cartridge supported.

Does Dragon Ball Z - Supersonic Warriors 2 work on mobile devices?

Yes — the NDS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Dragon Ball Z - Supersonic Warriors 2 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Dragon Ball Z - Supersonic Warriors 2. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the game?

Each individual character's story mode runs roughly 20 to 40 minutes. With over 40 characters and multiple branching paths per character, completing all story content can take 15 to 25 hours depending on difficulty and how thoroughly you explore alternate routes.

Is the game good for multiplayer?

Local wireless versus play between two DS systems is enjoyable and is where the game's competitive depth is most apparent. Both players must own a copy of the cartridge, as single-card download play is not supported. Online play is not available.

What is the best strategy for beginners?

Start with a straightforward character like Goku or Vegeta, whose move sets are intuitive and whose story modes introduce core mechanics gradually. Focus on learning the ki-cancel combo before experimenting with more complex fighters.

Is Dragon Ball Z: Supersonic Warriors 2 worth playing today?

For Dragon Ball Z fans seeking a portable 2D fighter with a large roster and story content, yes. It is not a technically demanding competitive fighter, but its accessibility, 'what if' scenarios, and fast aerial combat hold up as casual entertainment on original DS hardware.

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