Spider-Man 2 on the Nintendo DS, developed by Vicarious Visions and released in 2005, arrived during the very early days of the DS platform, which had launched in North America in late 2004. The DS was still establishing its identity as a dual-screen, touch-enabled handheld, and developers were actively experimenting with how to leverage its unique hardware. Vicarious Visions, a studio with a strong track record on Game Boy Advance adaptations, was well-positioned to tackle the challenge of bringing the Spider-Man 2 film tie-in to Nintendo's new hardware. The game serves as a companion piece to the Sam Raimi film of the same name, placing players in the role of Peter Parker's web-slinging alter ego as he battles villains drawn from the movie's storyline, most prominently Doctor Octopus. Rather than attempting a direct port of the console versions — which were open-world, physics-driven experiences on PlayStation 2 and Xbox — Vicarious Visions crafted a side-scrolling action game tailored to the DS's capabilities and control scheme. The result is a level-based brawler and platformer that moves through a series of distinct stages set across New York City environments. Players punch, kick, and web-sling through enemies using the face buttons, while the touch screen is put to use for certain interactive elements and displays supplementary information such as a map or status readouts. The D-pad and buttons handle movement and combat, keeping the core experience accessible to players already familiar with handheld action games of the era. Web-swinging, a defining feature of any Spider-Man game, is present and gives traversal a satisfying momentum even within the constraints of 2D side-scrolling. Combat encounters require players to chain together attacks and make use of Spider-Man's agility to dodge incoming strikes, and boss encounters demand pattern recognition and careful timing. The game's structure follows a mission-based progression, with stages increasing in complexity and enemy density as the story advances toward the climactic confrontation with Doctor Octopus. Visually, the game made strong use of the DS hardware for its time, with detailed sprite work and smooth animation that demonstrated Vicarious Visions' expertise in squeezing performance from Nintendo handhelds. The dual-screen layout was used to extend the visible play area vertically in certain sections, giving the game a sense of scale that single-screen predecessors on the Game Boy Advance could not achieve. Upon release, the DS version was received as a competent and enjoyable handheld action game, particularly praised for its controls and visual presentation relative to the platform's early library. It was seen as a solid movie tie-in that respected the source material while making sensible concessions to the hardware, a distinction that set it apart from many rushed licensed games of the period.
Screenshots1 / 2
Spider-Man 2
蜘蛛侠:2
Spider-Man 2 is an action game developed by Vicarious Visions for Nintendo DS in 2005. Players take on the role of Spider-Man, navigating through various missions and combat encounters across multiple levels. The game features hand-to-hand combat mechanics where players fight enemies using punching and web-based attacks. Web-slinging is a key element, allowing players to traverse environments and solve simple puzzles. The game is structured around sequential missions, each with specific objectives to complete. Controls utilize the DS buttons for movement and action commands, with the stylus potentially used for certain interactions. Combat involves blocking, dodging, and executing combo attacks against various enemies. The level design progresses through different locations from the Spider-Man universe, offering a mix of combat-heavy sections and exploration-based gameplay.
- Developer
- Vicarious Visions
- Released
- 2005
- Platform
- NDS
- Genre
- Action
- Players
- 1P
- Rating
- 4.8 / 5 (7.9K)
- Last updated
About Spider-Man 2
What makes it special
Vicarious Visions used the Nintendo DS's dual screens to extend the vertical play area, allowing Spider-Man to swing and climb across a taller visible field than any prior handheld Spider-Man title. This was a deliberate technical choice that made web-swinging feel more dynamic on a small screen, and it stood as one of the more thoughtful uses of the DS hardware among early 2005 action releases. The studio's background in GBA development gave the team a head start in optimizing sprite-based performance, resulting in animation quality that was notably smooth for a launch-window DS title.
Pro tips
- Chain light and heavy attacks together to build combos quickly — enemies stagger longer when hit mid-combo, giving you breathing room in crowded stages.
- Use your web to immobilize grouped enemies before closing in for melee strikes; this prevents flanking and keeps damage manageable on higher-difficulty sections.
- During boss fights, study the attack pattern for two full cycles before committing to offense — most bosses have a brief recovery window that is the safest time to strike.
- Explore each level's vertical space using wall-crawling; hidden pickups and health restoratives are frequently placed on upper ledges off the main path.
- Keep an eye on the lower screen's status display during hectic fights — it updates in real time and can alert you to incoming projectiles before they appear on the main screen.
Spider-Man 2 Controls — NDS Keyboard Keys
Default keyboard bindings for Spider-Man 2 on our in-browser NDS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | X | Tertiary action |
| A | Y | Quaternary action |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Touch-screen input on Nintendo DS games uses the mouse on desktop or finger tap on mobile. The default thumbstick mapping is the same as the D-Pad on Lite/DSi titles.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Spider-Man 2 Longplay & Gameplay Videos
Watch a full playthrough of Spider-Man 2 on NDS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Spider-Man 2" NDS longplay 2005
Spider-Man 2 Cheat Codes
30 community-curated cheats for Spider-Man 2. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Min Time
221F58CC+00000000 -
Max Health
1215DF6C+000003E81216079C+000003E8+221607A0+00000006 -
Max Energy
1215DF78+0000270E121607A8+00002710+221607AC+00000006 -
Slow Mode
1215DFA4+00000001 -
All Abilities
0215DFAC+01010101+0215DFB0+01010101021607DC+01010101+021607E0+010101010215B42C+01010101+0215B430+01010101 -
All Cards
C0000000+0000000D+2217F56C+00000001+DC000000+00000014+D2000000+00000000 -
Infinite Time
221F58CC+00000000221F2D08+00000000 -
Infinite Health
1215DF6C+000003E81215B3EC+000003E8 -
Infinite Web
1215DF78+0000270E1215B3F8+0000270E -
Slow Motion Mode
1215DFA4+000000011215B424+00000001 -
Hop Back
2215DFAC+000000012215B42C+00000001 -
Lightning Punch
2215DFAE+000000012215B42E+00000001
Show 18 more cheats Show fewer
-
Split Kick
2215DFB0+000000012215B430+00000001 -
Jumper Jump
2215DFB1+000000012215B431+00000001 -
Web Net
2215DFB2+000000012215B432+00000001 -
Chapter 2 Unlocked
22166DA0+0000000122164200+00000001 -
Chapter 3 Unlocked
22166DB4+0000000122164214+00000001 -
Chapter 4 Unlocked
22166DC8+0000000122164228+00000001 -
Chapter 5 Unlocked
22166DDC+000000012216423C+00000001 -
Chapter 6 Unlocked
22166DF0+0000000122164250+00000001 -
Chapter 7 Unlocked
22166E04+0000000122164264+00000001 -
Chapter 8 Unlocked
22166E18+0000000122164278+00000001 -
Chapter 9 Unlocked
22166E2C+000000012216428C+00000001 -
Chapter 10 Unlocked
22166E40+00000001221642A0+00000001 -
Chapter 11 Unlocked
22166E54+00000001221642B4+00000001 -
Chapter 12 Unlocked
22166E68+00000001221642C8+00000001 -
Chapter 13 Unlocked
22166E7C+00000001221642DC+00000001 -
Chapter 14 Unlocked
22166E90+00000001221642F0+00000001 -
Enemy Killed 99
221607C0+00000063 -
People Saved 99
221607B4+00000063
External references
Frequently Asked Questions
When was Spider-Man 2 released?
Spider-Man 2 was released in 2005 for the NDS.
Who developed Spider-Man 2?
Spider-Man 2 was developed by Vicarious Visions, available to play in your browser on RetroGameSpace.
How many players does Spider-Man 2 support?
Spider-Man 2 is a single-player Action game for the NDS.
What type of game is Spider-Man 2?
Spider-Man 2 is a Action game for the NDS, playable instantly in your browser — no downloads, no installs.
How can I play Spider-Man 2 for free?
Open this page and click "Play Now" — Spider-Man 2 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Spider-Man 2 in the browser?
No. Spider-Man 2 streams from a public archive into a browser-side NDS emulator. Nothing is installed on your computer.
Can I save my progress in Spider-Man 2?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NDS cartridge supported.
Does Spider-Man 2 work on mobile devices?
Yes — the NDS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Spider-Man 2 this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Spider-Man 2. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Spider-Man 2 on DS?
A straightforward playthrough of the main story stages typically takes between three and five hours depending on familiarity with the genre. Players who explore for collectibles and replay stages for higher scores can extend that to around six or seven hours.
Is the game difficult for newcomers to action games?
The early stages are forgiving and serve as a gradual tutorial in combat and traversal. Difficulty ramps noticeably at boss encounters, which require pattern recognition. Players new to action games may need a few attempts on later bosses but should find the overall experience manageable.
What is the best strategy for starting the game?
Focus on learning the web-immobilize move early, as it is the most versatile tool for controlling groups of enemies. Prioritize picking up health items spotted on upper ledges before engaging large enemy groups, and always enter boss rooms with full health.
Is Spider-Man 2 on DS worth playing today?
For fans of early DS action games or Spider-Man history, it holds up as a well-crafted licensed title with responsive controls and clean sprite animation. It is a short experience, but its quality relative to other movie tie-ins of the era makes it a worthwhile curiosity for retro handheld collectors.