Spider-Man 3

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Spider-Man 3 for Nintendo DS displays a split-screen layout with the upper half showing a top-down city street view where Spider-Man faces an enemy on a gray platform beneath tall buildings and green neon signs. The lower half shows Spider-Man's pixelated sprite on the left side against a black web-pattern background, with orange text reading "HARRY IS MAD! NEED TO BE CAREFUL" on a golden-brown panel at the bottom right. The HUD includes a health/power meter and enemy indicator in the center-bottom area. The art style features low-resolution sprites and flat environmental design typical of 2007 Nintendo DS releases.

Spider-Man 3

蜘蛛侠:3

4.8 (7.3K)
NDS Action 952 plays

Spider-Man 3, developed by Vicarious Visions in 2007, is an action game for the Nintendo DS that adapts the film's story. Players control Spider-Man through multiple levels tied to the movie's narrative, engaging primarily in combat-focused missions across the city. The game emphasizes hand-to-hand combat with web-based attacks, allowing players to defeat enemies using punches, kicks, web-throws, and combo combinations. Controls utilize both DS buttons and touchscreen for executing various attacks and defensive moves. Level progression follows the movie's events, with players facing increasingly challenging enemies and boss encounters. The gameplay combines exploration with linear action sequences, requiring players to defeat waves of enemies to advance. Features include upgradeable abilities and multiple combat techniques that add strategic depth beyond button-mashing, giving combat encounters meaningful variety.

Developer
Released
Platform
NDS
Genre
Action
Players
1P
Rating
4.8 / 5 (7.3K)
Last updated

About Spider-Man 3

Spider-Man 3 for the Nintendo DS, developed by Vicarious Visions and released in 2007, arrived at a busy moment in the DS's lifecycle — the handheld was firmly in its commercial prime, with a massive install base and a steady stream of movie tie-in titles competing for shelf space. Vicarious Visions had prior experience adapting Spider-Man games to handheld platforms, having worked on GBA entries in the series, and that pedigree showed in how thoughtfully the DS version was constructed relative to many rushed tie-ins of the era. The game launched alongside the theatrical release of Sam Raimi's Spider-Man 3, making it part of a multi-platform wave that included versions on PS3, Xbox 360, Wii, PS2, and PSP, each handled by different studios with different design philosophies. The DS version carved out its own identity rather than simply downscaling a console build. Gameplay in the DS version is a side-scrolling action platformer, a deliberate departure from the open-world sandbox structure of the console releases. Players control Spider-Man through a series of linear stages set across New York City, using the D-pad and face buttons to run, jump, punch, kick, and web-swing between platforms. The touch screen is put to use for special moves and web-based attacks, allowing players to tap or swipe to trigger abilities without interrupting the flow of combat on the upper screen. Spider-Man's moveset includes basic combo strings, aerial attacks, and the ability to web-zip to grab points scattered throughout levels, giving traversal a satisfying rhythm even within the constraints of a 2D plane. The game follows the broad story beats of the film, incorporating villains such as Venom and the Sandman as boss encounters, though the narrative is conveyed through static cutscene panels rather than full animation. Boss fights are among the more demanding sections, requiring players to learn attack patterns and use the environment to their advantage. The difficulty curve is relatively accessible in early stages but ramps up noticeably toward the final acts, which was a point of discussion among players at the time. Vicarious Visions also incorporated a black-suit Spider-Man mechanic tied to the film's symbiote storyline, giving players access to a more powerful but risk-laden combat mode that reflected the movie's themes without requiring elaborate narrative explanation. Reception in 2007 was mixed-to-positive for a licensed title — critics acknowledged that the DS version was a more focused and competent effort than many of its contemporaries in the tie-in space, praising the controls and visual presentation while noting that the linear structure and short campaign length were limitations. For a handheld game aimed at younger audiences and fans of the film, it delivered a functional and entertaining experience that held up reasonably well within its modest ambitions.

What makes it special

The inclusion of a distinct black-suit Spider-Man mode is the standout hook of the DS version. Rather than being a simple palette swap, the symbiote suit grants noticeably enhanced combat power — hits land harder and special moves are more aggressive — but the game frames this as a double-edged mechanic consistent with the film's themes of corruption and loss of control. This gives players a tangible mechanical reason to engage with the story's central conflict, a level of thematic integration that many licensed handheld games of the era failed to achieve. Vicarious Visions' decision to build a purpose-designed 2D action game rather than a scaled-down 3D port also stands as a deliberate and largely successful design choice.

Pro tips

  • Master web-zip grab points early — chaining web-zips between levels dramatically speeds up traversal and keeps you out of enemy reach.
  • Switch to the black suit for tough enemy clusters, but return to the red suit before boss fights to avoid relying on a power mode you may not fully control.
  • Study boss attack patterns during their first phase before committing to aggressive combos — most bosses telegraph their big attacks with a brief wind-up animation.
  • Use touch-screen special moves sparingly; save them for moments when you are surrounded or a boss enters a vulnerable window rather than burning them on standard enemies.
  • Replay earlier stages after unlocking new moves to collect missed pickups, which can make the difficulty spike in later levels noticeably more manageable.

Spider-Man 3 Controls — NDS Keyboard Keys

Default keyboard bindings for Spider-Man 3 on our in-browser NDS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Touch-screen input on Nintendo DS games uses the mouse on desktop or finger tap on mobile. The default thumbstick mapping is the same as the D-Pad on Lite/DSi titles.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Spider-Man 3 Longplay & Gameplay Videos

Watch a full playthrough of Spider-Man 3 on NDS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Spider-Man 3" NDS longplay 2007

Spider-Man 3 Cheat Codes

26 community-curated cheats for Spider-Man 3. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Health

    D3000000+02136EA8+F2136EA0+00000002+D2000000+0000000002136EA0+0000270F
  • Super Max Health

    02136EA8+0000270F
  • No Threat Meter

    02136F48+00000000
  • Max Cash

    02136F54+05F00000
  • Every Combo is a Maximum Combo

    92136F30+00000001+22136F30+00000063+D2000000+00000000
  • All Extras/Cheats Unlocked

    021366C8+FFFFFFFF
  • Robot Mode

    221366D0+00000001
  • Black Suit

    221366D0+00000002
  • Invincibility

    221366D0+00000004
  • Alternate BG

    221366D0+00000008
  • Night Mode

    221366D0+00000010
  • Enable All Cheats

    221366D0+0000001F
Show 14 more cheats
  • Disable All Cheats

    221366D0+00000000
  • Unbegrenzte Gesundheit

    D3000000+02136EA8+F2136EA0+00000002+D2000000+00000000
  • Super Max Gesundheit

    02136EA8+0000270F
  • Gefahrenanzeige deaktivieren

    02136F48+00000000
  • Alle Kombination als max Kombinationen

    92136F30+00000001+22136F30+00000063+D2000000+00000000
  • Robotermodus

    94000130+FDFE0000+921366D0+FFFE0000+DB000000+021366D0+D4000000+00000001+D8000000+021366D0+D2000000+00000000+94000130+FEFE0000+921366D0+FFFE0001+DB000000+021366D0+D4000000+FFFFFFFF+D8000000+021366D0+D2000000+00000000
  • Schwarzer Anzug

    94000130+FDFD0000+921366D0+FFFD0000+DB000000+021366D0+D4000000+00000002+D8000000+021366D0+D2000000+00000000+94000130+FEFD0000+921366D0+FFFD0002+DB000000+021366D0+D4000000+FFFFFFFE+D8000000+021366D0+D2000000+00000000
  • Unbesiegbar

    94000130+FDFF0000+927FFFA8+FBFF0000+921366D0+FFFB0000+DB000000+021366D0+D4000000+00000004+D8000000+021366D0+D2000000+00000000+94000130+FEFF0000+927FFFA8+FBFF0000+921366D0+FFFB0004+DB000000+021366D0+D4000000+FFFFFFFC+D8000000+021366D0+D2000000+00000000
  • Wechselnder Hintergrund

    94000130+FDFF0000+927FFFA8+F7FF0000+921366D0+FFF70000+DB000000+021366D0+D4000000+00000008+D8000000+021366D0+D2000000+00000000+94000130+FEFF0000+927FFFA8+F7FF0000+921366D0+FFF70008+DB000000+021366D0+D4000000+FFFFFFF8+D8000000+021366D0+D2000000+00000000
  • Nachtmodus

    94000130+FDFB0000+921366D0+FFEF0000+DB000000+021366D0+D4000000+00000010+D8000000+021366D0+D2000000+00000000+94000130+FEFB0000+921366D0+FFEF0010+DB000000+021366D0+D4000000+FFFFFFF0+D8000000+021366D0+D2000000+00000000
  • Alle Cheats

    94000130+FEBF0000+221366D0+0000001F+D2000000+00000000+94000130+FE7F0000+221366D0+00000000+D2000000+00000000
  • Low Threat Meter

    02136F48+00000001
  • All Extras Unlocked

    021366C8+FFFFFFFF
  • Max Hero Points

    02136F54+3B9AC9FF
Play Now

External references

Frequently Asked Questions

When was Spider-Man 3 released?

Spider-Man 3 was released in 2007 for the NDS.

Who developed Spider-Man 3?

Spider-Man 3 was developed by Vicarious Visions, available to play in your browser on RetroGameSpace.

How many players does Spider-Man 3 support?

Spider-Man 3 is a single-player Action game for the NDS.

What type of game is Spider-Man 3?

Spider-Man 3 is a Action game for the NDS, playable instantly in your browser — no downloads, no installs.

How can I play Spider-Man 3 for free?

Open this page and click "Play Now" — Spider-Man 3 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Spider-Man 3 in the browser?

No. Spider-Man 3 streams from a public archive into a browser-side NDS emulator. Nothing is installed on your computer.

Can I save my progress in Spider-Man 3?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NDS cartridge supported.

Does Spider-Man 3 work on mobile devices?

Yes — the NDS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Spider-Man 3 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Spider-Man 3. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Spider-Man 3 on DS?

A straightforward playthrough of the main stages typically takes between 3 and 5 hours depending on difficulty and familiarity with the genre. The game is relatively short by design, targeting a younger audience and players looking for a movie tie-in experience rather than a lengthy campaign.

Is Spider-Man 3 on DS worth playing today?

For fans of classic 2D action platformers and Spider-Man history, it holds modest appeal as a competent licensed handheld game. It is not a landmark title, but Vicarious Visions' decision to build a focused 2D game rather than a downscaled 3D port gives it more playability than many tie-ins from the same period.

What is the best starting strategy for new players?

Focus on learning the basic combo strings before experimenting with touch-screen specials. Getting comfortable with web-zip traversal in the first two stages will make later platforming sections far less frustrating, and conserving special moves for boss encounters is a habit worth building from the start.

What is the most common mistake new players make?

Over-relying on the black suit's power boost in standard stages and entering boss fights with depleted resources. The black suit is best used as a situational tool rather than a default mode, and players who treat it as a permanent upgrade often find themselves underprepared for the game's harder encounters.

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