EarthBound

Screenshots

The EarthBound logo appears in large yellow text with a red star above it, set against a colorful abstract background of blue, orange, and green rays or geometric shapes. In the bottom right corner, the Super Nintendo Entertainment System cartridge label is visible, showing the game's box art with pixel art character imagery. The overall layout is promotional artwork rather than an in-game screenshot.

EarthBound

地球冒险2 简中汉化版

4.6 (3K)
SNES RPG 916 plays

EarthBound is a role-playing game developed by Ape Inc. and released in 1994 for the SNES. Players control a young boy named Ness and his friends as they travel across America to stop an alien invasion. The game combines traditional turn-based combat with a modern setting, featuring suburban towns, shopping malls, and highways rather than typical fantasy dungeons. Combat uses a menu-driven system where players select attacks and PSI (psychic) abilities to defeat enemies. The game progresses through different cities and regions, with bosses at key story moments. Notable features include accessible dialogue written with humor and pathos, making the narrative emotionally resonant. Players explore freely between story events, gathering experience points and equipment to strengthen their characters throughout their journey.

Developer
Released
Platform
SNES
Genre
RPG
Players
1P
Rating
4.6 / 5 (3K)
Last updated

About EarthBound

EarthBound (known in Japan as Mother 2: Gīgu no Gyakushū) was developed by Ape Inc. and released in 1994 for the Super Nintendo Entertainment System, arriving during the SNES's commercial peak when the platform was competing fiercely with the Sega Genesis. The game followed the original Famicom title Mother (1989), which had never received an official Western release, making EarthBound the first entry in the series that North American and European audiences could play. Nintendo of America mounted an unusual marketing campaign built around the slogan "This game stinks," packaging the cartridge with a scratch-and-sniff booklet — a campaign that failed to generate strong sales at launch despite the game's considerable depth.

EarthBound is a turn-based Japanese RPG presented entirely from a top-down perspective, but it diverges sharply from genre contemporaries like Final Fantasy VI and Chrono Trigger in its setting and tone. Rather than a medieval fantasy world, the game takes place in a fictionalized version of 1990s America called Eagleland. Players control Ness, a boy from the suburb of Onett, who is joined over the course of the adventure by three companions: Paula, Jeff, and Poo. The party's goal is to collect eight "Your Sanctuary" melodies to power up Ness's ultimate psychic ability and confront the cosmic antagonist Giygas.

Combat uses a menu-driven system familiar to JRPG players, but introduces a rolling HP counter: when a character takes damage, their HP total scrolls down rather than dropping instantly, giving the player a brief window to heal or end the battle before the character actually faints. This mechanic meaningfully changes pacing and risk management throughout the game. Characters level up by accumulating experience points, and Ness and Paula learn PSI abilities — offensive, healing, and support psychic powers — while Jeff repairs broken items into functional weapons and Poo uses a distinct set of techniques. Equipment, food items, and ATM-accessible money deposited by Ness's father over the phone round out the economic systems.

The world is structured as a series of towns and dungeons spread across Eagleland and eventually beyond, each anchored by one of the eight sanctuaries. Progression is largely linear, though players can backtrack freely. Enemies are visible on the overworld rather than triggering random encounters, and if Ness's level is sufficiently higher than an enemy's, touching that enemy automatically wins the battle and grants the rewards without entering the combat screen — a quality-of-life feature ahead of its time. The game's writing is saturated with humor, pop-culture references, and moments of genuine emotional weight, drawing on director Shigesato Itoi's background as a copywriter and essayist rather than a traditional game designer.

At the time of its 1994 North American release, EarthBound sold modestly and was not considered a commercial success in the West. Critical reception was mixed in gaming magazines of the era, with some reviewers dismissing its deliberately crude visual style compared to the lush sprite work of its SNES RPG contemporaries. In Japan, however, Mother 2 was a significant hit. Over subsequent years, Western appreciation grew substantially through fan communities, Nintendo Power retrospectives, and the character Ness's inclusion in the Super Smash Bros. series beginning in 1999, which introduced the game to a new generation of players.

What makes it special

EarthBound's rolling HP counter is a verifiable mechanical innovation that distinguishes it from virtually every other JRPG of its era. Because a character's HP scrolls down to zero rather than dropping instantly, a single powerful enemy attack does not immediately kill — the player can act on the very next turn to heal before the counter reaches zero. This transforms high-stakes battles from sudden deaths into tense, recoverable moments and rewards attentive play. Combined with Shigesato Itoi's decision to set the game in a satirical modern America rather than a fantasy realm, EarthBound occupies a genuinely singular position in the SNES RPG library.

Pro tips

  • Deposit money at ATMs frequently — if Ness is knocked out, you lose half the cash he is carrying, but deposited funds are always safe.
  • When an enemy's name appears in gray or faded text on the overworld, walking into it triggers an automatic victory; use this to grind experience quickly without sitting through battle animations.
  • Jeff cannot learn PSI, but his ability to repair broken items into powerful weapons makes keeping a stock of broken gadgets in his inventory worthwhile throughout the mid-game.
  • The rolling HP counter means you can survive a lethal hit if you act fast enough — always prioritize healing on the turn after taking a big hit rather than attacking.
  • Save at hotels rather than just at telephones when possible, as hotels also fully restore HP and PP for the whole party at a fixed cost.

EarthBound Controls — SNES Keyboard Keys

Default keyboard bindings for EarthBound on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

EarthBound Longplay & Gameplay Videos

Watch a full playthrough of EarthBound on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"EarthBound" SNES longplay 1994

EarthBound Cheat Codes

30 community-curated cheats for EarthBound. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Money On Hand (A Value Above 9999999 Will Crash The Game)

    7E983100+7E9832E1+7E9833F5+7E983405
  • Money In ATM (A Value Above 9999999 Will Crash The Game)

    7E9835??+7E9836??+7E9837??7E983500+7E983600+7E983700
  • Have All Phone Numbers

    7E9C2107
  • Have All Teleports

    7E9C22FF+7E9C23FF
  • Have All Pictures Taken

    7E9C5EFF+7E9C6EFF+7E9C7EFF+7E9C8EFF+7E9C9EFF
  • Infinite Health

    7E9A13E7+7E9A1403
  • Infinite PP

    7E9A1BE7+7E9A1C03
  • Level 255

    0DB60D806D8D-6759
  • Weird Sound Test

    809AE3FFEEB3-CDA4
  • Start At Level 9

    C1D8EC09DB23-77D1
  • Start At Level 15

    C1D8EC0FDE23-77D1
  • Start At Level 50

    C1D8EC327423-77D1
Show 18 more cheats
  • Start At Level 100

    C1D8EC631723-77D1
  • Start At Level 255

    C1D8ECFFEE23-77D1
  • Start With An Insanely Strong Character

    C1D8F1FFEE2E-7D01
  • Start With Lots of HP

    C1D90A99BB2D-5461
  • Start With Lots of PSI

    C1D91B99BB2F-54A1
  • You Get Level 99 After Battle

    C1D9FBFFEE2E-54A1
  • You Gain At Least 1 Level After Each Battle

    C1F9981DF2EB-54D1
  • Your Character In Slot 2 Has Walking Priority (Walks On Top Of Ness)

    7E107600
  • Character In Slot 2 Is Invisible

    7E2C1E00+7E2C1F00
  • Character In Slot 3 Is Invisible

    7E2C2000+7E2C2100
  • Character In Slot 4 Is Invisible

    7E2C2200+7E2C2300
  • Enemy #1 Image Modifier (Doesn't Change The Actual Monster)

    7E4A8C??+7E4A8D??7E4A8C00+7E4A8D00
  • Exp After Battle/Amount of Damage You Deal To An Enemy (Fake)

    7E9D12??+7E9D13??+7E9D14??7E9D1200+7E9D1300+7E9D1400
  • Exp Earned After Battle

    7EA974??+7EA975??+7EA976??7EA97400+7EA97500+7EA97600
  • Hyper Ness

    7E0F0601
  • When You Sell Anything With Your "For Sale" Sign, You Will Receive $65535

    7E866BFF+7E866CFF
  • Amount of Money You Receive Via Your Father

    7E98B9??+7E98BA??+7E98BB??7E98B900+7E98BA00+7E98BB00
  • You Will Never Hear A Specific BGM

    7EB53B??7EB53B00
Play Now

External references

Frequently Asked Questions

When was EarthBound released?

EarthBound was released in 1994 for the SNES.

Who developed EarthBound?

EarthBound was developed by Ape Inc., available to play in your browser on RetroGameSpace.

How many players does EarthBound support?

EarthBound is a single-player RPG game for the SNES.

What type of game is EarthBound?

EarthBound is a RPG game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play EarthBound for free?

Open this page and click "Play Now" — EarthBound runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play EarthBound in the browser?

No. EarthBound streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in EarthBound?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does EarthBound work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play EarthBound this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of EarthBound. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat EarthBound?

A focused playthrough of the main story typically takes 20 to 30 hours. Players who explore optional areas, complete all eight sanctuaries thoroughly, and engage with side content can extend that to around 35 hours. The pacing is steady with no significant grinding required if players fight most visible enemies encountered.

Is EarthBound difficult for newcomers to RPGs?

EarthBound sits at a moderate difficulty level. The rolling HP counter softens many dangerous moments, and money for healing items is generally accessible. The final stretch of the game, particularly the confrontation with Giygas, is a notable difficulty spike that catches unprepared players off guard. Keeping the party well-equipped and PSI points topped up is the main challenge.

What is the best way to start the game as a new player?

Talk to every NPC in Onett before leaving — they provide hints and context. Prioritize buying the best available weapon and armor in each new town before moving on. Do not skip the sanctuaries in order, as each one powers up Ness's stats and is required for the endgame sequence.

Is EarthBound worth playing today if you have never tried it?

EarthBound's humor, mechanical quirks, and emotional storytelling hold up distinctly well. Its visual style is intentionally simple rather than technically dated, and the writing remains sharp. Players comfortable with turn-based RPGs from the 16-bit era will find it accessible; those new to the genre may want to familiarize themselves with basic JRPG conventions first.

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