Tales of Phantasia was released in December 1995 for the Super Nintendo Entertainment System in Japan, developed by Wolf Team and published by Namco. It arrived near the twilight of the SNES lifecycle, a period when the platform had already seen landmark RPGs such as Final Fantasy VI and Chrono Trigger, meaning expectations for the genre were extraordinarily high. Wolf Team rose to the occasion by delivering one of the most technically ambitious cartridges ever produced for the hardware, shipping on a massive 48-megabit ROM that allowed for streamed vocal audio — a first for the Super Famicom — including a sung opening theme and voiced battle cries during combat. The game's story spans multiple time periods, following a young swordsman named Cless Alvein (localized as Cress Albane in later versions) who, after his village is destroyed, embarks on a journey that involves traveling between the past and the future to prevent a great evil from being resurrected. The narrative scope was ambitious for its era, weaving themes of fate, sacrifice, and the consequences of power across a timeline-hopping structure that distinguished it from the purely linear RPGs of its contemporaries. Gameplay departs significantly from the turn-based conventions dominant in the genre at the time. Tales of Phantasia uses a side-scrolling real-time battle system called the Linear Motion Battle System, in which the player directly controls one character — typically Cless — on a 2D plane while AI governs the remaining party members. Players can move left and right to close distance with enemies, execute normal attacks, and input directional commands combined with the attack button to trigger special techniques called Artes. A second player can simultaneously take control of another party member, making cooperative play a genuine option rather than an afterthought. Magic is handled by the mage character Mint (a healer) and the sorcerer Klarth, who summons powerful spirits called Summon Spirits — elemental beings that must be contracted through exploration before they can be called upon in battle. Managing the TP (Technical Points) gauge that fuels both Artes and magic is central to strategic play, as running dry mid-battle leaves the party reliant on basic attacks alone. Dungeons are presented in an overhead perspective and require navigation, puzzle-solving, and resource management between towns and save points. The world map connects continents and changes meaningfully between time periods, rewarding players who explore both eras thoroughly. In its original Japanese release, Tales of Phantasia was met with considerable enthusiasm, praised for its audio achievements, its action-oriented battle system, and its cinematic storytelling ambitions. It did not receive an official English localization on the SNES, though a celebrated fan translation released in 1998 brought the game to Western audiences and built a devoted following outside Japan. The game is recognized as the founding entry of the long-running Tales series, establishing the Linear Motion Battle System and the Summon Spirit mechanic that would recur across many subsequent installments developed by various teams under the Namco banner.
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Tales of Phantasia
传说:Phantasia
Tales of Phantasia is a JRPG developed by Wolf Team and released in 1995 for the Super Nintendo. The game features a time-traveling narrative where players control a party of four characters across three different eras: the past, present, and future. Combat uses a turn-based system with a linear turn order displayed on screen. Players navigate through dungeons and towns, solving puzzles and engaging in random battles to strengthen their party. The game supports two-player control with turn-based switching. Notable mechanics include Mystic Artes (powerful combination attacks), character-specific magic spells, and a sprite-based world with impressive Mode 7 visual effects for certain scenes. The story progresses through a series of linear locations and boss encounters, culminating in battles against increasingly powerful enemies as players move between time periods.
- Developer
- Wolf Team
- Released
- 1995
- Platform
- SNES
- Genre
- RPG
- Players
- 2P
- Rating
- 4.6 / 5 (2.2K)
- Last updated
About Tales of Phantasia
What makes it special
Tales of Phantasia achieved something no SNES game had done before it: streaming real vocal audio directly from the cartridge. The opening theme "Yume wa Owaranai" (roughly "The Dream Will Never End") features a full sung vocal performance, and characters vocalize short lines during battle — all on hardware not designed with audio streaming in mind. This was accomplished through the sheer size of the 48-megabit ROM and clever audio engineering by Wolf Team, and it set a precedent for voice acting in RPGs that the Tales series would carry forward into the CD-ROM era and beyond.
Pro tips
- Master the timing of short-hops and back-steps in battle — repositioning away from enemies before attacking reduces the damage Cless absorbs and keeps combos flowing safely.
- Contract all available Summon Spirits as soon as their locations become accessible; Klarth's summons scale with story progression and are among the most powerful tools in difficult boss fights.
- Keep a stock of at least 10 Orange Gels and 5 Lemon Gels before entering any major dungeon — TP recovery items are scarce in shops and running out of TP mid-dungeon forces costly retreats.
- In two-player mode, assign the second player to Mint and set her AI to manual; a human-controlled healer dramatically reduces party wipes on bosses that use multi-hit magic attacks.
- Talk to every NPC after major story events — several townspeople update their dialogue to hint at hidden items, optional dungeons, or cooking recipes that provide permanent stat boosts.
Tales of Phantasia Controls — SNES Keyboard Keys
Default keyboard bindings for Tales of Phantasia on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | X | Tertiary action |
| A | Y | Quaternary action |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Tales of Phantasia Longplay & Gameplay Videos
Watch a full playthrough of Tales of Phantasia on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Tales of Phantasia" SNES longplay 1995
Tales of Phantasia Cheat Codes
30 community-curated cheats for Tales of Phantasia. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Hero 4 Experience
7E6E1A7F+7E6E1B96+7E6E1C98 -
Maximum Money
7E14B37F+7E14B496+7E14B598 -
Walk Anywhere On World Map
7E009005 -
No Random Encounters (All Areas)
7E143C0B -
No Random Battles (Overworld)
CA87E700DD63-EF3B -
No Random Battles (Other Areas)
C6917C806DB5-57F6 -
Save Anywhere
7E137E01 -
Room Modifier
7E21A1??7E21A100 -
Always Have Maximum Food
7E1484FF+7E14857F+7E1486FF+7E14877F -
Always Have All Special Items
7E1593FF+7E1594FF+7E1595FF -
Time Period Modifier
7E14A50?7E14A500 -
Walk Through Walls Except On Overworld
6D69-8DF8
Show 18 more cheats Show fewer
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Walk Through Walls On Overworld
6D6A-8F4B+406A-8F1B -
Enemies Die With 1 Hit
CED6-774F+23D6-773F -
Have 9999999 Gold
7E14B37F+7E14B496+7E14B598 -
Have Wagasumi
7E709401 -
Have Tiger Teeth & Learned at 100%
7E709181+7E715664 -
Have Gale Shield
7E709301 -
Have Psion Bolt & Learned at 100%
7E709281+7E715764 -
Have Soul Strike
7E70B581 -
Have Cinder Hawk
7E70B381 -
Have Burning Soul
7E70B281 -
Have Odin's Wrath
7E70B181 -
Have Tempest
7E70AE81 -
Have Thor's Wrath
7E70AD81 -
Have Bolt Crash
7E70AC81 -
Have Lion Flare
7E70AB81 -
Have Blade Storm & Learned at 100%
7E709581+7E715864 -
Have Phoenix & Learned at 100%
7E709C81+7E715A64 -
Have Lionheart & Learned at 100%
7E709781+7E715964
External references
Frequently Asked Questions
When was Tales of Phantasia released?
Tales of Phantasia was released in 1995 for the SNES.
Who developed Tales of Phantasia?
Tales of Phantasia was developed by Wolf Team, available to play in your browser on RetroGameSpace.
How many players does Tales of Phantasia support?
Tales of Phantasia supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.
What type of game is Tales of Phantasia?
Tales of Phantasia is a RPG game for the SNES, playable instantly in your browser — no downloads, no installs.
How can I play Tales of Phantasia for free?
Open this page and click "Play Now" — Tales of Phantasia runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Tales of Phantasia in the browser?
No. Tales of Phantasia streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.
Can I save my progress in Tales of Phantasia?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.
Does Tales of Phantasia work on mobile devices?
Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Tales of Phantasia this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Tales of Phantasia. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Tales of Phantasia?
A focused playthrough following the main story takes roughly 25 to 35 hours. Completionist runs that include all Summon Spirit contracts, optional dungeons, and cooking recipe collection can extend playtime to 40 hours or more.
Is Tales of Phantasia a good game for players new to action RPGs?
It is moderately accessible. The Linear Motion Battle System is intuitive for basic play, but boss encounters punish passive strategies. Starting on normal difficulty and spending time learning Arte inputs before the mid-game difficulty spike is strongly recommended for newcomers.
Can the two-player mode be used for the entire game?
Yes. A second player can join at any point during battle and control a party member other than Cless. The feature works throughout the whole game, though the second player's options expand as more characters join the party.
Is the SNES version worth playing today given later remakes exist?
The SNES original, via the fan translation, offers the most streamlined version of the game with the fewest added complications. Later ports added content but also introduced changes to pacing and balance. The original is a clean way to experience the game's foundational design.