Earthworm Jim 3D arrived on the Nintendo 64 in 1999, landing near the tail end of the console's commercial lifespan, a period when the platform had already seen its defining 3D platformers — Super Mario 64, Banjo-Kazooie, and Donkey Kong 64 — set an extraordinarily high bar for the genre. Developed by VIS Entertainment, the game marked the franchise's first full leap into three-dimensional gameplay, following the celebrated 2D side-scrollers Earthworm Jim and Earthworm Jim 2, both developed by Shiny Entertainment in the mid-1990s. VIS Entertainment, rather than Shiny, took the reins for this entry, a transition that proved consequential for the final product's quality and identity. The premise places Jim in a coma after a cow falls on his head, and players must navigate the surreal landscape of his subconscious mind, collecting marbles across a series of themed hub worlds and sub-levels. This setup preserved the series' trademark absurdist humor, even if the execution of the gameplay itself drew criticism. The level structure follows the collectathon conventions popularized by Super Mario 64: a central hub grants access to distinct themed worlds, each containing a quota of golden udders and marbles to gather before progression unlocks. Jim retains his plasma blaster for combat against the game's eccentric enemies, and players can also use his worm body as a whip in close-quarters situations. The camera, however, became one of the most frequently cited pain points in contemporary coverage — it struggled in enclosed spaces and often worked against the player during platforming sequences, a problem that was endemic to many N64 platformers of the era but felt particularly acute here given the level design's reliance on precise jumps. The controls themselves are functional but lack the responsiveness that defined the best games in the genre; Jim's movement feels slightly floaty and imprecise compared to contemporaries. Each hub world carries a distinct visual theme and a set of quirky characters consistent with the franchise's comedic tone, and the game's cutscenes and dialogue leaned into the self-aware humor that fans of the originals appreciated. Reception at the time of release was mixed to negative among critics, who acknowledged the game's charm and faithfulness to the series' personality but pointed to the camera issues, repetitive mission structure, and technical roughness as significant drawbacks. For fans of the 2D originals, the transition to 3D felt like a dilution of what made those games special — the tight, responsive controls and inventive level gimmicks of the SNES and Genesis entries did not translate cleanly into the new dimension. The game was also released on PC around the same time, though the N64 version remains the most discussed. As a snapshot of 1999 platform gaming, Earthworm Jim 3D is a document of both the ambition and the growing pains that accompanied the industry-wide shift to 3D game design.
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Earthworm Jim 3D
蚯蚓吉姆3D
Earthworm Jim 3D is a 3D action platformer developed by VIS Entertainment and released in 1999 for the Nintendo 64. Players control Jim, an earthworm mutated with a mystical suit that grants superhuman abilities. The game features exploration-based levels where players navigate environments by jumping, climbing, and using Jim's whip weapon to defeat enemies and solve puzzles. The N64 controller's analog stick handles movement and camera control, with buttons mapped to attacks and special moves. Each level presents varied objectives beyond simple combat, including treasure collection and platforming challenges. The game is characterized by colorful cartoonish graphics and absurdist humor, with level themes ranging from underwater worlds to outer space environments. Players advance through themed stages with progressively increasing difficulty and environmental variety.
- Developer
- VIS Entertainment
- Released
- 1999
- Platform
- N64
- Genre
- Action
- Players
- 1P
- Rating
- 4.3 / 5 (5.1K)
- Last updated
About Earthworm Jim 3D
Pro tips
- Prioritize collecting marbles in each sub-level before attempting the boss challenge — returning later is time-consuming given the hub navigation.
- Use Jim's blaster liberally on grouped enemies rather than trying to whip them; the blaster's range makes crowd control far more manageable.
- Manually adjust the camera constantly in tight corridors — do not rely on auto-centering, as it frequently positions itself behind walls or obstacles.
- In platforming sections over pits, take your time and make short, deliberate hops rather than long running jumps; Jim's floaty momentum makes overshooting ledges a common hazard.
- Explore each hub world thoroughly before entering sub-levels — some items and shortcuts are hidden in plain sight within the hub itself.
Earthworm Jim 3D Controls — N64 Keyboard Keys
Default keyboard bindings for Earthworm Jim 3D on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| V | Z (trigger) | Z trigger (back) |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| I | C-Up | C-Up (camera up) |
| K | C-Down | C-Down (camera down) |
| J | C-Left | C-Left (camera left) |
| L | C-Right | C-Right (camera right) |
| Enter | Start | Start / Pause |
The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Earthworm Jim 3D Longplay & Gameplay Videos
Watch a full playthrough of Earthworm Jim 3D on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Earthworm Jim 3D" N64 longplay 1999
Earthworm Jim 3D Cheat Codes
30 community-curated cheats for Earthworm Jim 3D. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Infinite\Health
800C876F0064 -
Infinite\Lives
800C87730064 -
Infinite\Ammo\Blaster
810C69160064 -
Infinite\Ammo\Rocket Launcher
810C69460064 -
Infinite\Ammo\Banana Peel Bomb
810C69760064 -
Infinite\Ammo\Laser
810C698E0064 -
Infinite\Ammo\Green Slimer
810C69A60064 -
Infinite\Ammo\Chickens
810C69BE0064 -
Infinite\Ammo\Shotgun
810C69EE0064 -
Infinite\Ammo\Music Gun
810C69060064 -
Infinite\Ammo\Boomerang Knives
810C691E0064 -
Infinite\Ammo\Mushrooms
810C69360064
Show 18 more cheats Show fewer
-
Infinite\Ammo\Lepricon Gun
800C88970064 -
Infinite\Ammo\Pistol
800C87770064 -
Infinite\Ammo\Sniper Chicken
800C881F0064 -
Infinite\Ammo\Butcher Knife Gun
800C887F0064 -
Have\231 Marbles
D00EBE530000;800EBE5303E7 -
Have\All Gold Udders
500028020000;810C80BA0101 -
Activator 1 P1
D00D5F940000D00D41340000 -
Activator 2 P1
D00D5F950000D00D41350000 -
Dual Activator P1
D10D5F940000D10D41340000 -
Control Stick Activator 1 P1
D00D5F960000D00D41360000 -
Control Stick Activator 2 P1
D00D5F970000D00D41370000 -
Dual Control Stick Activator P1
D10D5F960000D10D41360000 -
All Marbles
800EBE530064 -
Infinite Energy
800C876F0064 -
Infinite Lives
800C87730032800C69130063810C69120003 -
Infinite Pistol Ammo
800C877700FA -
Infinite Lepricon Ammo
800C88970005 -
Infinite Sniper Chicken Ammo
800C881F0032
External references
Frequently Asked Questions
When was Earthworm Jim 3D released?
Earthworm Jim 3D was released in 1999 for the N64.
Who developed Earthworm Jim 3D?
Earthworm Jim 3D was developed by VIS Entertainment, available to play in your browser on RetroGameSpace.
How many players does Earthworm Jim 3D support?
Earthworm Jim 3D is a single-player Action game for the N64.
What type of game is Earthworm Jim 3D?
Earthworm Jim 3D is a Action game for the N64, playable instantly in your browser — no downloads, no installs.
How can I play Earthworm Jim 3D for free?
Open this page and click "Play Now" — Earthworm Jim 3D runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Earthworm Jim 3D in the browser?
No. Earthworm Jim 3D streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.
Can I save my progress in Earthworm Jim 3D?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.
Does Earthworm Jim 3D work on mobile devices?
Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Earthworm Jim 3D this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Earthworm Jim 3D. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Earthworm Jim 3D?
A straightforward playthrough completing the main objectives takes most players roughly 6 to 9 hours. Completionists hunting every marble and secret can expect closer to 12 to 15 hours, though the repetitive structure may make extended sessions feel longer than the clock suggests.
Is Earthworm Jim 3D worth playing today?
For fans of the original 2D games seeking closure on the franchise's history, it holds curiosity value. However, the camera problems and imprecise platforming have not aged gracefully. Players new to the series should start with the original Earthworm Jim on SNES or Genesis before approaching this entry.
What is the biggest mistake new players make?
Rushing through levels without collecting enough marbles before triggering boss encounters. The game gates progression behind collection quotas, so players who ignore pickups in favor of pushing forward often find themselves backtracking through already-completed areas.
How difficult is Earthworm Jim 3D compared to the original games?
The difficulty is inconsistent rather than classically hard. The 2D originals were challenging due to precise platforming demands. This entry's challenge comes more from camera frustration and disorientation than from intentional design difficulty, making it feel arbitrarily punishing at times.