Tom and Jerry in Fists of Furry

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Tom and Jerry face off in a teal-floored kitchen arena with brown wooden furniture and cabinets lining the walls. A bright green and yellow starburst explosion effect erupts between the two characters in the center of the screen. Health bars appear at the top in orange and yellow. The 3D models use solid colors with minimal shading typical of N64 graphics, set against a beige-walled domestic interior.

Tom and Jerry in Fists of Furry

猫和老鼠:in Fists of Furry

4.3 (4.1K)
N64 Action 711 plays

Tom and Jerry in Fists of Furry is a 2D fighting game developed by VIS Entertainment in 2000 for the Nintendo 64. Players control either Tom or Jerry in one-on-one combat matches, utilizing a roster of characters with distinct fighting styles. The game features accessible arcade-style combat mechanics with special moves and power-ups scattered throughout the stages. Players can perform combos, throw objects, and use environmental hazards to gain the upper hand. The gameplay supports both single-player modes against CPU opponents and local two-player matches, making it a straightforward party fighter based on the classic cartoon franchise.

Developer
Released
Platform
N64
Genre
Action
Players
2P
Rating
4.3 / 5 (4.1K)
Last updated

About Tom and Jerry in Fists of Furry

Tom and Jerry in Fists of Furry was released in 2000 for the Nintendo 64, developed by VIS Entertainment and published by NewKidCo. By the time it arrived, the N64 was in the latter stretch of its commercial life — the Nintendo GameCube was already on the horizon, and the platform's library had matured well beyond its early 3D experiments. Against that backdrop, Fists of Furry positioned itself as a party-oriented 3D brawler aimed squarely at younger players and fans of the classic Hanna-Barbera cartoon series. The game supports up to two players simultaneously, making it a couch co-op and versus experience rather than a deep single-player campaign. The core gameplay loop is a straightforward arena brawler: players choose from a roster of characters drawn from the Tom and Jerry universe — including Tom, Jerry, and several supporting cast members — and battle across a series of themed stages that reflect the slapstick, household settings familiar from the cartoons. Each arena is enclosed and relatively compact, keeping the action focused and preventing matches from sprawling into confusion. Combat relies on simple button combinations to execute punches, kicks, and the signature cartoon-style weapon pickups scattered around each stage. These environmental items — frying pans, mallets, and other household objects — are central to the experience, rewarding players who control the stage and manage item spawns. The controls are accessible enough for young players to pick up quickly, mapping attacks to the N64's face buttons without demanding complex inputs. There is no traditional health bar in the conventional sense; instead, damage accumulates and knockback increases, echoing the platform-fighter philosophy popularized by Super Smash Bros., which had launched on the same console two years earlier in 1999. The stage hazards and destructible elements add a layer of environmental awareness that gives slightly more experienced players an edge. Single-player mode offers a progression through a series of opponents, functioning as a ladder tournament rather than a story-driven adventure, which kept development scope manageable for the licensed title. Multiplayer is where the game finds its most natural audience, as the versus mode between two players captures the chaotic, back-and-forth energy of the source material. Reception at the time of release was modest; critics acknowledged the game's appeal to its target demographic of young children and Tom and Jerry fans while noting that it offered little mechanical depth for older or more experienced players. The licensed nature of the title and its relatively short content offering were common points of discussion, though the accessible controls and faithful cartoon aesthetic were noted as positives for its intended audience.

Pro tips

  • Prioritize grabbing weapon pickups like frying pans and mallets as soon as they spawn — they deal significantly more damage than bare-handed attacks and can quickly turn the tide of a match.
  • Learn the layout of each arena early: stage hazards and edges can knock out opponents just as effectively as direct combat, so positioning near environmental dangers gives you a strategic advantage.
  • In two-player versus mode, bait your opponent toward arena hazards by retreating near them and then sidestepping at the last moment — the AI and human opponents alike can be lured into taking environmental damage.
  • When playing single-player ladder mode, conserve your most aggressive tactics for later opponents, as the difficulty scales upward and early rounds can be used to practice timing your dodges and counterattacks.
  • Experiment with the full character roster before settling on a main — each character has slightly different reach and speed characteristics that can suit different playstyles in the versus mode.

Tom and Jerry in Fists of Furry Controls — N64 Keyboard Keys

Default keyboard bindings for Tom and Jerry in Fists of Furry on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Tom and Jerry in Fists of Furry Longplay & Gameplay Videos

Watch a full playthrough of Tom and Jerry in Fists of Furry on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Tom and Jerry in Fists of Furry" N64 longplay 2000

Tom and Jerry in Fists of Furry Cheat Codes

30 community-curated cheats for Tom and Jerry in Fists of Furry. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite health

    810E2BDC42C8
  • Infinite Time

    810FF18E42F0810FED4C42F0
  • Access All Characters

    810E493200FF
  • No Music

    810B77180000
  • Unlock All Characters

    810E44F200FF
  • Open All Versus Arenas

    810E44F403FF
  • Infinite Health\Player 1

    810E279C42C8
  • One Hit To Kill\Player 1

    810E2A743F80
  • One Hit To Kill\Player 2

    810E2D4C3F80
  • Always Have Weapon Options\Player 1

    810E2994XXXX
  • Always Have Weapon Options\Player 2

    810E2C6CXXXX
  • Infinite Health\Player 2

    810E2A7442C8
Show 18 more cheats
  • Activator 1 P2

    D00E46CC0000
  • Activator 2 P2

    D00E46CD0000
  • Dual Activator P2

    D10E46CC0000
  • Activator 1 P3

    D00E46D40000
  • Activator 2 P3

    D00E46D50000
  • Dual Activator P3

    D10E46D40000
  • Activator 1 P4

    D00E46DC0000
  • Activator 2 P4

    D00E46DD0000
  • Dual Activator P4

    D10E46DC0000
  • Control Stick Activator 1 P1

    D00E46C60000
  • Control Stick Activator 2 P1

    D00E46C70000
  • Dual Control Stick Activator P1

    D10E46C60000
  • Control Stick Activator 1 P2

    D00E46CE0000
  • Control Stick Activator 2 P2

    D00E46CF0000
  • Dual Control Stick Activator P2

    D10E46CE0000
  • Control Stick Activator 1 P3

    D00E46D60000
  • Control Stick Activator 2 P3

    D00E46D70000
  • Dual Control Stick Activator P3

    D10E46D60000
Play Now

External references

Frequently Asked Questions

When was Tom and Jerry in Fists of Furry released?

Tom and Jerry in Fists of Furry was released in 2000 for the N64.

Who developed Tom and Jerry in Fists of Furry?

Tom and Jerry in Fists of Furry was developed by VIS Entertainment, available to play in your browser on RetroGameSpace.

How many players does Tom and Jerry in Fists of Furry support?

Tom and Jerry in Fists of Furry supports up to 2 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Tom and Jerry in Fists of Furry?

Tom and Jerry in Fists of Furry is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Tom and Jerry in Fists of Furry for free?

Open this page and click "Play Now" — Tom and Jerry in Fists of Furry runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Tom and Jerry in Fists of Furry in the browser?

No. Tom and Jerry in Fists of Furry streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Tom and Jerry in Fists of Furry?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Tom and Jerry in Fists of Furry work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Tom and Jerry in Fists of Furry this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Tom and Jerry in Fists of Furry. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the single-player mode?

The single-player ladder tournament is quite short, typically taking between 30 minutes and one hour to complete depending on difficulty and familiarity with the controls. The game's longevity is primarily found in its two-player versus mode rather than its solo content.

Is the game worth playing today for non-fans of the cartoon?

For players without nostalgia for the Tom and Jerry franchise, the game offers limited appeal compared to deeper arena brawlers available on the same platform. It is best suited to fans of the cartoon or those looking for a simple, accessible two-player couch experience with young children.

What is the best starting strategy for new players?

Focus on item control from the very first round. Weapon pickups are the fastest route to dealing meaningful damage, so moving toward spawn points at the start of each match gives you an immediate advantage over opponents who rely solely on basic attacks.

What is a common mistake new players make?

New players often ignore the stage boundaries and focus entirely on trading hits in the center of the arena. Staying aware of edges and hazards — and using them offensively — is one of the most effective skills to develop early in the game.

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