Excitebike 64

Screenshots1 / 2

A blue motocross rider on a dirt bike races toward the camera on a brown terrain track. A purple rival rider appears ahead in the distance near a white barrier. The HUD displays race position, lap time 2028.61, best time 1759.60, and a green circular speedometer showing 46 mph in the lower right. The sky is dark with brown parallax hills in the background. Fox Racing and sponsor logos appear along the top of the screen in 3D rendered graphics typical of early 2000s Nintendo 64 games.

Excitebike 64

越野摩托64

4.4 (4.8K)
N64 Action 777 plays

Excitebike 64 is a motocross racing game released in 2000 by Left Field Productions for the Nintendo 64. Players control dirt bikes across various racing courses, competing to achieve the fastest times or battling opponents in multiplayer modes that support up to four players. The game features intuitive controls focused on acceleration, braking, and performing tricks mid-air. Notable gameplay mechanics include wheelies and stunts that can earn style points while maintaining momentum through jumps. The game offers multiple race modes including story campaigns and custom track creation, allowing players to design and share their own courses. The level structure progresses from beginner-friendly courses to increasingly challenging terrain with obstacles, ramps, and dynamic environments. Graphics showcase vibrant tracks with smooth animations, and the responsive bike physics make the racing feel arcade-like yet grounded. With its accessible gameplay and competitive multiplayer options, Excitebike 64 provides straightforward motocross racing action.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.4 / 5 (4.8K)
Last updated

About Excitebike 64

Excitebike 64 arrived in May 2000 for the Nintendo 64, developed by Left Field Productions — the same studio behind the NBA Courtside series — and published by Nintendo. By 2000, the N64 was well into its mature phase, with the Nintendo GameCube already on the horizon, yet the platform still had considerable commercial momentum. The original Excitebike had been a landmark NES launch title in North America in 1985, so this 64-bit revival carried the weight of nostalgia while needing to justify itself as a modern racing game. Left Field Productions rose to the challenge by translating the core side-scrolling motocross formula into a fully three-dimensional, polygonal environment without abandoning what made the original compelling.

Gameplay centers on motocross racing across a variety of outdoor tracks that wind through environments including deserts, forests, snowy mountains, and stadiums. The fundamental mechanic inherited from the NES original — managing engine temperature — returns in a refined form. Holding the turbo button accelerates the rider dramatically but risks overheating the engine; releasing it allows the engine to cool. Skilled players learn to pulse the turbo in short bursts, particularly on straightaways, to maintain high speed without stalling. The N64 analog stick gives the rider precise lean control in the air, which is critical because catching big jumps and landing cleanly preserves momentum, while a poor landing scrubs speed or sends the rider tumbling. Tricks can be performed mid-air by tilting the analog stick in various directions, and landing tricks successfully rewards the player with a speed boost, adding a risk-reward layer to every ramp.

The single-player mode features a full season structure across multiple cups, each containing several races that must be completed with podium finishes to advance. A separate stunt mode challenges players to accumulate trick points on dedicated courses, and a hill-climb mode strips away opponents and asks the player to navigate steep, obstacle-laden inclines for the best time. A track editor — a direct nod to the NES original's course construction feature — lets players build and save custom tracks, extending replay value considerably. The game supports up to four players in split-screen multiplayer, making it a natural fit for the N64's four-controller setup that Nintendo had popularized with Mario Kart 64 and GoldenEye 007.

Visually, Excitebike 64 pushed the N64 hardware with large, open environments, dynamic lighting, and smooth frame rates that held up well during split-screen play. The sense of speed was a point of emphasis, and the physics model — particularly the way the bike responds to uneven terrain and the rider's weight shifts — gave the game a tactile quality that distinguished it from more arcade-focused racing titles of the era. Critics at the time praised the depth of the single-player content, the responsive controls, and the track editor, while some noted that the game's presentation, though competent, lacked the visual flair of contemporaries. The multiplayer component was frequently highlighted as a standout feature for local play sessions. Excitebike 64 is remembered as a faithful and mechanically rich evolution of its NES predecessor, delivering a complete motocross experience on hardware that allowed the concept to finally breathe in three dimensions.

What makes it special

Excitebike 64 includes a fully functional track editor that allows players to build, customize, and save their own motocross courses — a direct homage to the course-construction feature of the 1985 NES original. On the NES, saved courses were lost when the console was powered off; on the N64, the Controller Pak allows permanent saving of custom tracks, meaning the creative mode is genuinely persistent and shareable between friends. This continuity of a design philosophy across 15 years of Nintendo hardware generations is a concrete, verifiable link between two eras of the franchise.

Pro tips

  • Pulse the turbo button in short bursts rather than holding it continuously — this keeps engine temperature manageable and prevents costly overheats on long straightaways.
  • Use the analog stick to lean forward on landing after big jumps; a nose-down landing preserves momentum, while landing flat or tail-first kills your speed.
  • In stunt mode, chain tricks on consecutive jumps rather than going for one large trick — the cumulative boost from multiple successful landings outpaces a single high-value stunt.
  • Save your best Controller Pak slot for a custom track editor creation you want to share; the game allows multiple saves but slots fill quickly if you experiment often.
  • In multiplayer races, target the inside line on banked turns — the tighter arc combined with a brief turbo burst out of the corner is the most reliable way to overtake opponents.

Excitebike 64 Controls — N64 Keyboard Keys

Default keyboard bindings for Excitebike 64 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Excitebike 64 Longplay & Gameplay Videos

Watch a full playthrough of Excitebike 64 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Excitebike 64" N64 longplay 2000

Excitebike 64 Cheat Codes

30 community-curated cheats for Excitebike 64. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Enable Code (Must Be ON)

    DE000400F100C610+00002400F10014C0+00000C00F10014C2+00000110F1000440+00003C01F1000442+0000A03BF1000444+00000800F1000446+0000069FF1000448+0000AC20F100044A+00007200D1065ABE+0000102681065AB4+00003C02D1065ABE+0000102681065AB6+0000AC29EE000000
  • Always Low Temp P1

    810E46680000+810E466A0000810F11180000+810F111A0000810E4F980000+810E4F9A0000
  • Always Low Temp P2

    810E4E480000+810E4E4A0000810F18F80000+810F18FA0000810E57780000+810E577A0000
  • Always Low Temp P3

    810E56280000+810E562A0000810F20D80000+810F20DA0000810E5F580000+810E5F5A0000
  • Always Low Temp P4

    810E5E080000+810E5E0A0000810F28B80000+810F28BA0000810E67380000+810E673A0000
  • Start On Lap Modifier P1 (00-04)

    D00E46810000+800E46810000D00F11310000+800F11310000D00E4FB10000+800E4FB10000
  • Unlock Original Excitebike,Soccer,Hill Climb & Excite 3D (Press L+R at track selection)

    D00F66050030+810F2420FF07
  • Temp Doesn't Rise

    810359E4450181038DF44501810359744501
  • Temp Doesn't Rise (Alternate)

    810359E8240081038DF82400810359782400
  • Temp Doesn't Rise (Alternate 2)

    800359DD0000+800359DE001080038DED0000+80038DEE00108003596D0000+8003596E0010
  • P1

    810F0E9C0000810FD94C0000810F17CC0000
  • P2

    810F0E9E0000810FD94E0000810F17CE0000
Show 18 more cheats
  • P3

    810F0EA00000810FD9500000810F17D00000
  • P4

    810F0EA20000810FD9520000810F17D20000
  • P5

    810F0EA40000810FD9540000810F17D40000
  • P6

    810F0EA60000810FD9560000810F17D60000
  • Max Score P1

    810E43E80098+810E43EA967F810F0E980098+810F0E9A967F
  • Max Score P2

    810E4BC80098+810E4BCA967F810F16780098+810F167A967F
  • Infinite Time

    810F0E361770810FD8E61770
  • Kyoto Japan

    800CBAAB0000800CC25F0000
  • Mountain Quarry

    800CBB4F0000800CC3030000
  • Houston TX

    800CBBF30000800CC3A70000
  • Lefty's Mill

    800CBC970000800CC44B0000
  • Orlando FL

    800CBD3B0000800CC4EF0000
  • Nashville TN

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  • Canyon Chasm

    800CBE830000800CC6370000
  • Long Island NY

    800CBF270000800CC6DB0000
  • Congo Course

    800CBFCB0000800CC77F0000
  • Las Vegas

    800CC06F0000800CC8230000
  • Phoenix AZ

    800CC1130000800CC8C70000
Play Now

External references

Frequently Asked Questions

When was Excitebike 64 released?

Excitebike 64 was released in 2000 for the N64.

Who developed Excitebike 64?

Excitebike 64 was developed by Left Field Productions, available to play in your browser on RetroGameSpace.

How many players does Excitebike 64 support?

Excitebike 64 supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Excitebike 64?

Excitebike 64 is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Excitebike 64 for free?

Open this page and click "Play Now" — Excitebike 64 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Excitebike 64 in the browser?

No. Excitebike 64 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Excitebike 64?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Excitebike 64 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Excitebike 64 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Excitebike 64. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete the single-player season mode?

Completing all cups in the season mode typically takes between 4 and 7 hours depending on difficulty setting and how many retries are needed. Unlocking all modes and achieving top finishes across every event can extend total playtime to 10 or more hours.

Is Excitebike 64 worth playing today?

Yes, particularly for fans of motocross or the original NES game. The physics-based controls hold up well, the track editor adds lasting replay value, and four-player split-screen remains a fun local multiplayer option. Original cartridges are relatively affordable on the used market.

What is the most common mistake new players make?

New players tend to hold the turbo button continuously, which causes frequent engine overheats and stalls. Learning to release turbo briefly — especially before jumps — keeps the engine cool and results in consistently faster lap times than raw button-holding.

Which mode is best for learning the game's mechanics before racing?

The hill-climb mode is an excellent starting point. It removes opponent pressure and focuses purely on bike handling, weight shifting, and terrain navigation, giving new players a low-stakes environment to internalize the physics before competing in full races.

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