Garfield - Caught in the Act

Screenshots1 / 3

A purple gradient background displays the orange Garfield title logo at the top with drop shadow effects. Below it, Garfield sits on a blue platform labeled "Caught in the Act," surrounded by colorful geometric shapes and game objects rendered in 16-bit sprite style. Two navigation options appear at the bottom: "START" on the left in yellow text and "OPTIONS" on the right. Copyright notices for SEGA and PAWS are centered below the game title, with 1995 dates visible.

Garfield - Caught in the Act

4.6 (537)
Mega Drive Action 0 plays

Garfield: Caught in the Act is a side-scrolling platformer developed by SEGA and released in 1995 for the Sega Genesis. Players control the orange cat through multiple levels filled with enemies and hazards. The game features straightforward platforming mechanics: jump between platforms, defeat enemies using standard attacks, and collect power-ups to gain temporary abilities. Each level is designed with various obstacles and enemy types that require precise timing and platforming skills. The control scheme is responsive, allowing players to move freely and execute jumps with minimal lag. The game progresses through distinct world themes, each introducing new enemy varieties and environmental challenges. Gameplay remains focused on classic action platforming mechanics rather than relying on comedic elements.

Developer
Platform
Mega Drive
Genre
Action
Players
1P
Rating
4.6 / 5 (537)
Last updated

Garfield - Caught in the Act Controls — Mega Drive Keyboard Keys

Default keyboard bindings for Garfield - Caught in the Act on our in-browser Mega Drive emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S C Tertiary action
A X Quaternary action
Q Y Fifth button
W Z Sixth button
Enter Start Start / Pause

These bindings cover the 6-button Mega Drive controller. Most older titles only use buttons A/B/C; the extra X/Y/Z buttons matter for Street Fighter II and other 6-button fighters.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Garfield - Caught in the Act Longplay & Gameplay Videos

Watch a full playthrough of Garfield - Caught in the Act on Mega Drive before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Garfield - Caught in the Act" Mega Drive longplay

Garfield - Caught in the Act Cheat Codes

28 community-curated cheats for Garfield - Caught in the Act. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Hits (Garfield)

    FFCF71:64FFCF70:0064
  • Infinite Lives P1

    FFCF9F:09FFCF9E:0009
  • Infinite Skulls

    FFCFA1:63FFCFA0:0063
  • Start with 5 shots

    A02A-EAD4
  • Start with 50 shots

    KR2A-EAD4
  • Start with 99 shots

    NR2A-EAD4
  • Infinite ammo when standing

    RHCA-E6Y2+RHCA-E6Y4
  • Can't collect any ammo

    AA6A-CAGY+AA6A-CAHA
  • Infinite lives

    RHYT-E61T+RHYT-E61WAMYT-EA9T
  • Can't collect any energy

    AA5A-CAD4
  • Don't lose energy (Ignore counter)

    ADZT-EACC+RGZA-A6YJ+RGZA-A6YL
  • Start with very little energy energy (Ignore counter)

    AG2A-EADC
Show 16 more cheats
  • Start with half energy (Ignore counter)

    A02A-EADC
  • Start with about 3/4 energy (Ignore counter)

    BC2A-EADC
  • 1 hit and you're invincible

    RHDT-A6T8+RHDT-A6VA
  • Infinite Energy

    9W1T-FCMW+NW1T-EADY+RC1T-E9X0
  • Infinite Weapon

    AMCA-EA62
  • Invincibility

    ADDA-AR5C
  • Debug Movement Mode

    FFFEAB:0020AC3T-EA3W
  • Game Runs Faster

    7TJT-CR3N
  • Enemies Are Faster

    HCTT-AA8A
  • Automatically Beat Stage

    AC3T-ER3J
  • Remove Everything

    ADDA-AN2T
  • 1 Hit Invincibility

    FFCF2A:0010
  • Invincibility Works Perfectly. See Note

    R02A-E6VY
  • Pause the game and press Up for an Extra Life, Down for Invincibility, Left for Level Skip, Right for a Health Refill, A for Free Movement, B for Special Mode, and C for 99 Ammo

    JCET-B21G+ACET-BE96+ECFT-AJCC+JCFT-AACR+AGFT-BACY
  • Pause the game and Press Right to Skip Levels

    FFA4FA:4020+FFA4FC:0102+FFA4FE:0001+FFEE39:0005
  • Title screen music / sound effect / DAC/PCM sample modifier

    A6LA-AEWG
Play Now

External references

Frequently Asked Questions

Who developed Garfield - Caught in the Act?

Garfield - Caught in the Act was developed by SEGA, available to play in your browser on RetroGameSpace.

How many players does Garfield - Caught in the Act support?

Garfield - Caught in the Act is a single-player Action game for the Mega Drive.

What type of game is Garfield - Caught in the Act?

Garfield - Caught in the Act is a Action game for the Mega Drive, playable instantly in your browser — no downloads, no installs.

How can I play Garfield - Caught in the Act for free?

Open this page and click "Play Now" — Garfield - Caught in the Act runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Garfield - Caught in the Act in the browser?

No. Garfield - Caught in the Act streams from a public archive into a browser-side Mega Drive emulator. Nothing is installed on your computer.

Can I save my progress in Garfield - Caught in the Act?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Mega Drive cartridge supported.

Does Garfield - Caught in the Act work on mobile devices?

Yes — the Mega Drive emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Garfield - Caught in the Act this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Garfield - Caught in the Act. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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