From Below

Screenshots1 / 3

A large stone tower or dungeon entrance dominates the center of the screen, rendered in brown and orange pixels against a black interior void. The structure sits in a landscape with green grass at the bottom and blue water, with snow-capped mountains visible in the background under a light blue sky. Orange torches or braziers flank the tower entrance on both sides. At the top left, a UI panel displays "LINES 000", "SCORE", and "LEVEL 16" in blue text. A small white square, likely the player character, is visible inside the dark tower opening. The art style uses NES-era 8-bit sprites with a limited color palette of blues, greens, browns, and oranges.

From Below

深渊方块

4.5 (7.1K)
NES Puzzle 656 plays

From Below is a puzzle platformer for the NES developed by Matt Hughson, released in 2022. The game features a single-player experience where you control a character navigating underground caverns filled with block-pushing puzzles. Each level presents spatial challenges that require strategic movement and block manipulation to reach the exit. The controls use directional input to move and interact with the environment. The game progresses through increasingly complex levels, introducing new mechanics and layout variations that build upon the core puzzle-solving gameplay. Graphics utilize the NES's characteristic palette and sprite work, maintaining authentic 8-bit aesthetics. The puzzle design focuses on logical thinking rather than reflexes, making each level a self-contained challenge. From Below delivers a focused, methodical puzzle experience emphasizing problem-solving within a compact package.

Developer
Released
Platform
NES
Genre
Puzzle
Players
1P
Rating
4.5 / 5 (7.1K)
Last updated

From Below Controls — NES Keyboard Keys

Default keyboard bindings for From Below on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

From Below Longplay & Gameplay Videos

Watch a full playthrough of From Below on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"From Below" NES longplay 2022

External references

Frequently Asked Questions

When was From Below released?

From Below was released in 2022 for the NES.

Who developed From Below?

From Below was developed by Matt Hughson, available to play in your browser on RetroGameSpace.

How many players does From Below support?

From Below is a single-player Puzzle game for the NES.

What type of game is From Below?

From Below is a Puzzle game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play From Below for free?

Open this page and click "Play Now" — From Below runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play From Below in the browser?

No. From Below streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in From Below?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does From Below work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play From Below this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of From Below. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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